CCIP Cockpit Mod
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Version 6.0.3 has been released.
Change log and the URL for download are available in the first post.If you have already installed the previous version, please follow the following process for update.
Before the installation of this version, you must back up the number of parent records in 3dckpit.dat.
Open the 3dckpit.dat in your installation, and note the following line somewhere.cockpitmodel xxxx;
cockpitmodel2 xxxx;
cockpitmodel3 xxxx;
cockpithudmodel xxxx;
cockpitcanopymodel xxxx;Then, replace the 2.lod, and overwrite the Data folder if you are updating from 6.0.2.
If you have earlier version including 6.0.1, replace all of lods, and overwrite the Data folder.After the replacing and overwriting, re-open the 3dckpit.dat, and replace the “cockpit~” lines with noted one.
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@PeCa_Chuck The download links provide’s the 6.0.2_Beta file ……
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@PeCa_Chuck The download links provide’s the 6.0.2_Beta file ……
Try reloading the page, or deleting the cookie.
You’ll get the correct link. -
I have just a little insurance
When i press append parent record, it tells me the #3163
But when i click normal on that parent and use the viewer, it shows me the rendered model of the Aggressor F-16 from the view of the cockpit
I tried that with U3
what could i have possible done wrong? I followed the steps from the manual on the webpage until i came across this, then i pulled the brakes
And after lauching the second LODEditor, and entering parent#1 i can’t see any LOD# in my field as you have it in the picture
Edit: Ok, nevermind, it’s working
Thanks for creating or improve such a beatiful pit
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Is it simulated correctly in 4.33 U3?
Becuase, I didn’t get flameout even after the -1G inverted flight with military power setting for more than 1 minute.
I’m just wondering. -
Is it simulated correctly in 4.33 U3?
Becuase, I didn’t get flameout even after the -1G inverted flight with military power setting for more than 1 minute.
I’m just wondering.OK im not 100% sure about my answer but…
The engine will not flame out in -1G conditions in 1 minute due to fuel starvation, BUT will damage the bearings due to low oil pressure. Go for 2 minutes and you destroy the bearings completely and you have a HIGH probability of seizing the engine completely.
Higher the RPM during a negative G maneuver the less time you have before there is a ricks of engine damage.
Due to the F-16 augmentor it is almost impossible to flame out the engine in negative G operations.
Not sure if engine malfunctions are programmed in BMS due to excessive time in -G conditions but flame out almost sure its correctly simulated.
Anyone with field experience can confirm what i write?
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I installed the cockpit and missed the point that it works with U2 only. I had already installed U3. Now when I try to load the blk50 bms crashes. Is there a way to revert to U2 so I can get the cockpit working?
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I installed the cockpit and missed the point that it works with U2 only. I had already installed U3. Now when I try to load the blk50 bms crashes. Is there a way to revert to U2 so I can get the cockpit working?
Hi, wray79.
Maybe the update process overwrote some files needed to get correct working.
I’ve not confirmed which file is causing the issue, so the best way to get working again is do the installation process again from the first.Since the changes from U2 to U3 is minimum AFAIK, this mod will be worked flawlessly in U3.
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Im really excited to fly in your awesome cockpit. Ill try the install process of your mod from the beginning and get back to you. thank you so much for the quick reply and thank you especially for all your hard work!!!
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so you need to delete the data folder huh? i did install some mods for other stuff that are also sitting in the data folder, mosetly sound mods, would briniging back my modified sounds folder after the installation be a problem? i don’t suppose it will but i don’t know much about modding or the way BMS works…
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it shouldn’t make a difference since it’s only replacing some files in the “Art” folder, but maybe PeCa_Chuck can tell you more about that
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I cannot get this mod working in 3.33 Balkans Mod: I think that there isn’t any room in the object.lod?? Suggestions??
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Hi PeCa_Chuck,
Have you try your Mod with update 3? On your own install?
Pika -
I notice that the download includes normal and high textures and that there are 2 koreaObj files-KoreaObj and KoreaObj-HiRes. So my question is-do you use normal textures for KoreaObj and the high textures for KoreaObj-HiRes? Do you have to do both?
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I cannot get this mod working in 3.33 Balkans Mod: I think that there isn’t any room in the object.lod?? Suggestions??
I haven’t tried to install this mod for Balkan theater, so I don’t know whether it works.
However, I remember that someone reported that the texture numbers are overlapped with Balkan’s installation.
You may need to edit the texture list in lod files.Hi PeCa_Chuck,
Have you try your Mod with update 3? On your own install?
PikaAFAIK, this mod works fine with 4.33 Update 3.
I notice that the download includes normal and high textures and that there are 2 koreaObj files-KoreaObj and KoreaObj-HiRes. So my question is-do you use normal textures for KoreaObj and the high textures for KoreaObj-HiRes? Do you have to do both?
It’s completely up to you.
Personally, I haven’t use the Normal and High quality textures as switchable in that way, but it will work fine.
Basically, you don’t need to have both of them in same installation. -
I cannot get this mod working in 3.33 Balkans Mod: I think that there isn’t any room in the object.lod?? Suggestions??
I had no issues installing it on Balkans. I just followed the guide and everything went good.
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The instructions state: For seeing entry example, launch another LOD Editor. There is no problem for launching second .exe of LOD Editor, so don’t worry. Once the second LOD Editor has been launched, enter 1 to the next field of Normal button, then click Normal button.
When you are doing it for the second time-using 2.lod-do you enter the number 2 and not 1 or does it matter?
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The instructions state: For seeing entry example, launch another LOD Editor. There is no problem for launching second .exe of LOD Editor, so don’t worry. Once the second LOD Editor has been launched, enter 1 to the next field of Normal button, then click Normal button.
When you are doing it for the second time-using 2.lod-do you enter the number 2 and not 1 or does it matter?
That’s right, sobe.
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geeessus
Why not just create a JSGME Mod Installer package for that (1 click install and deinstall) ?
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Because, I don’t need it.