Can I use this with U3?
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@NIL:
I agree, I did not read it correctly. Nice to have you guys to tell me. I need to join the old farts club now I guess… :oops:
Greetings
That club needs an IDOD.
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Sooo…Anyone got the answer to my question?
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Sooo…Anyone got the answer to my question?
It should work, but I’m pretty sure they’re working on an update?
C9
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Never tested according to this post, but a revision is being worked on.
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conurefx : Im flying ITO 1.02 W/U3 and it woks just fine…So to answer your question…YES!
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ITO v 1.02 works with U3 Release
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However, not really recommend as some DB changes were done on U3.
1.0.3 is rolling and should arrive soon, once our internal test cycle is done.
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Great to hear, I’ll hold of myself but its difficult, the Israeli theater is one of the best things about Falcon 4 BMS and with the pilot legs with weapons delivery planer are indispensable. I wish there was an easy way to do hat for all theaters. Thanks for all the work!
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Hope the campaigns are more balanced in the new version
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Uri “uri_ba”,
Clear your inbox please ;).
And check your e-mail.
Nikos. -
we still struggle with limitations of RL, so you’ll need to hold on a bit longer.
I’m afraid campaign changes are out of scope for current Israeli Theater as we switched to maintenance only for 4.33 releases (mainly due to time constraints).
We are planing to give the Theater some TLC on the Next release of BMS (3-4 falcon weeks from now)
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Dear Conurefx,
Looks like… its at your own risks!!!
But please share your results with us! :drink:Everest…Out!
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I’ll take what I said back…
ITO V1.0.2 seems like the way to go for your test.
Add-On Carrier Ops ITO for Israeli_Theater_1.0.2 is also available…
…they would seem to work in U3. Check the install read.me texts.Good flying!
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Yesterday, we have found some elevation problem. The targets was under the ground. Impossible to find them with TGP in wide or naro mode. But the TV mode showed correctly the vehicules.
bms 4.33 u3 with IT 1.0.2 -
Yesterday, we have found some elevation problem. The targets was under the ground. Impossible to find them with TGP in wide or naro mode. But the TV mode showed correctly the vehicules.
bms 4.33 u3 with IT 1.0.2It’s a general BMS issue caused by IR textures on a light ground.
there is a config option available since U2 that helps a lot
- Added a config variable "g_bDisableIRObjectTexturing" that will allow disabling texturing of objects in an IR MFD view. When the ground is relatively bright (e.g yellow desert, like seen a lot in ITO) the BHOT/WHOT of the ground/objects rendering doesn't work so well when the object's texturing is enabled, i.e objects are dark when ground is dark and bright when ground is as well, thus creating color blindness. This config variable will help disabling the texturing which is causing this. The texturing is OK for most of time so it should only be used if necessary: * set g_bDisableIRObjectTexturing 1 * Default is 0/false