Cant move ground units
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Thanks for the heads up. It appears you can also choose orders by scrolling down after having unticked the ‘set by hq’ box.
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Thank you very much for this helpful Information. For me it’s a great feature from the good old “Allied Force” days
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Thank you very much for this helpful Information. For me it’s a great feature from the good old “Allied Force” days
Its not from allied force. the design and code are 100% original BMS
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Its not from allied force. the design and code are 100% original BMS
Well for me the BMS design and code worked flawlessly! So thanks again BMS team.
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Never saw a campaign end that quickly but I have seen campaigns sorta make stuff happen to insure the PRC then CIS come in and in great numbers thereby extending the campaign.l
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YES! My prayers to the flight sim gods have been answered. Thanks to all who participated in the latest iteration. I knew it was possible and so here it is… Thant wasnt so hard now was it fellas? haha I kid I kid. Man I tell ya this group just keeps on improving . There it is Blue Wolf they heard me and they fixed it.
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My guess was off; I stand corrected, and pleasantly surprised.
Sent from my SM-N910G using Tapatalk
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@Cantoo……I am looking forward to getting back to fully managed campaign action. looks like they fixed pretty much all of my issues. I will be back at the 801st once I get my rig back up and running. I had a serious PC meltdown and havent been able to replace it just yet. The F18 stuff looks pretty exciting. Cant wait to get flying again.
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I can only manage to move one ground unit at a time, once I give a unit an objective, the last one and the actual air misión selected are deleted from the map.-
If I select a new air misión, the ground misión i created is deleted
Am I doing something wrong or it is normal ? -
Is the above only valid for campaigns?
I’m trying to create a TE where 4 armoured + a few mech battalions (>80 tanks in all I think) are supposed to capture an airfield which is defended (at most, depending on BLUEFOR Air mobile success rate) by 2 cavalry and one missile battalion.
The red forces advance nicely towards the airfield, engage the defenders and as soon as they’ve lost a few vehicles they roll back to the north and sulk into “reserve <whatever>” state, with no signs of reorganizing and / or re-attacking the objective (I’ve left the clock running at 64x for a couple of game days with no changes in the unit status whatsoever).
I’ve checked the behaviour playing red side to it’s not a recon / fog of war thing, the units will simply sit there until the time limit is hit. Dragging the “circle” of the ground units also has no apparent effect. “Controlled by HQ” is set to “on” for the ground units as I’d like to see some automatic movement during the TE.
Any ideas how to fix this? i’m not talking about “fighting to the last man”, but the AI seems to retreat even in the face of overwhelming odds in their favour.
All the best & thanks in advance,
Uwe
PS: I’m designing this TE in Ikaros 4.0.0, pathways seem ok as the units have no problems travelling to their objective for the first capture “attempt”.</whatever>