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    Cantoo

    @Cantoo

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    Website forum.801sttfw.com/ Age 61

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    Best posts made by Cantoo

    • RE: Air Mobile working well in 4.34

      @sungad said in Air Mobile working well in 4.34:

      I have moved two Patriot batallions to airstrips near the frontline using airmobile. Now, both batallions are running out of supplies (from constantly shooting I guess) after just a few hours and I want to send them some replacement missiles.

      What exactly do I have to do for this? I already tried airlift (to the respective airstrips) and it didn’t change anything.

      For some reason, the SAM batallions have moved slightly from the airstrips they landed at, is that the problem?

      I do not think you can resupply a specific AD battalion by assigning it an Airlift package. You’ll need to use Mission Commander for that. If you are wanting to keep the realism up you could do the resupply with Mission Commander just after the Airlift flight gets to it’s destination or if you gave a Supply battalion orders to travel to the AD battalion and it reached it’s destination. This will keep it real if you don’t like the idea of just making things magically appear using Mission Commander.

      As far as them moving just make sure you changed the orders for them to remain at the intended destination and that they are not moving back to their pick up point.

      posted in General Discussion
      Cantoo
      Cantoo
    • RE: Air Mobile working well in 4.34

      @icer said in Air Mobile working well in 4.34:

      Cantoo - just found this on the new forum (thanks to Oakdesign), any new developments/procedural changes for 4.35.3?

      I last used this Air Mobile in 4.35.2, have not tried it with U3 yet, I assume it still works the same with U3.

      posted in General Discussion
      Cantoo
      Cantoo

    Latest posts made by Cantoo

    • RE: Requesting Input on JSOW

      I do not have that many missions in 4.36, but from what I am seeing the JSOW seems to have the same behavior as in 4.35.

      posted in General Discussion
      Cantoo
      Cantoo
    • RE: Campaigns results, stalemate rather than win, trigger files, fix.

      @bad-boy Thanks for letting us know a fix is in the works.

      posted in General Discussion
      Cantoo
      Cantoo
    • RE: MFD extractor does not seem to work anymore. Any other ideas?

      @maverick_667th

      I use the RTT Client to extract my MFDs only and us MFDE to extract everything else. After 4.35 MFDE would not display my MFDs correctly. This was the easiest fix for me and RTT seems to give a slightly better resolution for the MFDs than MFDE did.

      I found this tool on the forum for RTT client and it sure made setup very easy once you figure out how to use left and right mouse click drag and place and sizing of windows.

      https://forum.falcon-bms.com/topic/19489/f4-bms-4-35-and-display-extraction-with-rttconfig

      posted in Technical Support (BMS Only)
      Cantoo
      Cantoo
    • RE: Air Mobile working well in 4.34

      @sungad said in Air Mobile working well in 4.34:

      I have moved two Patriot batallions to airstrips near the frontline using airmobile. Now, both batallions are running out of supplies (from constantly shooting I guess) after just a few hours and I want to send them some replacement missiles.

      What exactly do I have to do for this? I already tried airlift (to the respective airstrips) and it didn’t change anything.

      For some reason, the SAM batallions have moved slightly from the airstrips they landed at, is that the problem?

      I do not think you can resupply a specific AD battalion by assigning it an Airlift package. You’ll need to use Mission Commander for that. If you are wanting to keep the realism up you could do the resupply with Mission Commander just after the Airlift flight gets to it’s destination or if you gave a Supply battalion orders to travel to the AD battalion and it reached it’s destination. This will keep it real if you don’t like the idea of just making things magically appear using Mission Commander.

      As far as them moving just make sure you changed the orders for them to remain at the intended destination and that they are not moving back to their pick up point.

      posted in General Discussion
      Cantoo
      Cantoo
    • RE: Air Mobile working well in 4.34

      @icer said in Air Mobile working well in 4.34:

      Cantoo - just found this on the new forum (thanks to Oakdesign), any new developments/procedural changes for 4.35.3?

      I last used this Air Mobile in 4.35.2, have not tried it with U3 yet, I assume it still works the same with U3.

      posted in General Discussion
      Cantoo
      Cantoo
    • RE: Campaign Trigger's fixed?

      @lorikeolmin

      Was meant as reply to the general topic.

      I edited the 4.35 for KTO but have not gotten a 4.35 campaign to the end to test them.

      posted in General Discussion
      Cantoo
      Cantoo
    • RE: Campaign Trigger's fixed?

      @lorikeolmin

      This was also thoroughly discussed in this thread.

      https://forum.falcon-bms.com/topic/18942/trigger-file-campaign-logbook-wins

      posted in General Discussion
      Cantoo
      Cantoo
    • RE: Maverick's blinking

      @oakdesign Thanks, that will save me a step, I was rejecting the target by the method I mentioned. Same result just not the efficient way of doing it.

      posted in General Discussion
      Cantoo
      Cantoo
    • RE: Maverick's blinking

      @alfred said in Maverick's blinking:

      height was around 18,000ft, and I shot it before at 300-320kts with no issue, and range was about 8. I remember in previous versions it flashes with all the parameters fulfilled but once I click on FOV it stops flashing and it is ready to shoot. I have to mention one thing, I was about to shoot SA2 but the SA2 shot at me so I maneuvered a little which made the maverick loose it’s locked target, then I locked it again. In the second time handoff was quick but flashing never stopped. Could that be it? if yes how would handle a lost target to be locked again.

      If you initiate a handoff and do not fire it on that point tracked target you’ll need to switch SOI to WPN page and TMS down and then switch SOI back to TGP before initiating a handoff again on that Mav.

      posted in General Discussion
      Cantoo
      Cantoo
    • RE: Welcome to our new home!

      Thank you to all of those involved for your efforts.

      posted in General Discussion
      Cantoo
      Cantoo