Kneeboards in the Hornet C?
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Hi,
Hmmm,… which post? can you point the link to it…, /… Lod 9785 (in Balkans db) is leading nowhere as for hornets legs , it is some airport/ feature , not related to hornet anyhow.
Honets: EA-18G, EA-18G-AU ,F/A-18A, F/A-18B, CF-18A,F/A-18C-AU are using ‘cockpitmodel 2’ - Parent 3074 Lod 7969
and: F/A-18C, F/A-18D, F/A-18E, F/A-18F are using ‘cockpitmodel 2’ - Parent 3070 Lod 7965Use those numbers in lodedit …. parents are from Bms docs/ cockpit_parents.xls (lod no’s. are from lodedit itself , so it must be correct) … if those numbers don’t match, then you are using some custom database.
Then , my friend, only lodedit is your guide … if models used in db are the same , you can still use those files I’ve created (it is the same model), but parent/lod numbers could be different.
Let me know…
Cheers
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Hi guys,
Ok :), using cockpitmodel2 parent now in bug/suberbug , which is for Balkans, 3070 and lod 9765. … So just replace that model with mine, backup/export before of course, if something goes south,
and … please … enjoy now working legs for rudder/nws and 8019dds for kneeboards.https://mega.nz/#!r4whQBCY!pKNccs-mWk7RfcAZh8WR3WRWVollmaD8C_wH3cB_Qqk
Please see above for the your reference to LOD9765 - obviously a typo.
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Ahhh, okay … corrected … Typo indeed it was. (probably my dyslexia moment) not a numbers guy, eh…
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Thx White Fang.
Any chance of a quick walk-through though?
I open LOD:
- put a 2 in the box next to NORMAL (or do I put in 3070)?
- click on NORMAL
- click Edit Mode box to get to Replace Mode
- put 7969 in the LOD# box
- click on Replace and then point to your downloaded lod file etc.?
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Hmmm… you dont use Lod or Parent ‘2’ at all here. That is for F16 only. If you’re already edited parent ‘2’ , then you’re probably ‘destroyed’ your database, just unzip installer with 7zip and
copy all of the database files from that extraction. that is , clean-start.There are even some pics guide around here … maybe even in the beginning of this thread , just make a quick forum search.
You have similar guides in JanHaas’s models replacements (mods), “How to replace model in lodedit”.But here’s quick text version.
1. Open lodedit , and in main screen under ‘Normal scratchbox’ (right of 'Normal" button) input parent number ,
number with ‘P’ prefix for eg. 3070 for F/A-18E/F and others mentioned in post above (3074 for A/B/C/D).2. click ‘Normal’ , you’ll get parent-lod screen, here above ‘1.’ you’ll see ‘Edit mode’ button , click on it until it says ‘Replace mode’
3. Now you click ‘1.’ (below) and point to file with corresponding LOD (L) number.
4. Exit lodedit and repeat process if anymore
That should be it. Hope you’ll succeed now.
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I’m very confused. Why are some people replacing parent 2 (appears to be lights and instruments of the viper pit) with the the pilot legs only, and some are replacing parent 4 (HUD only)?
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I’m very confused. Why are some people replacing parent 2 (appears to be lights and instruments of the viper pit) with the the pilot legs only, and some are replacing parent 4 (HUD only)?
the problem is, there are more “Pilot legs only” lod´s and not every one funktion with F-16 BLK40 !
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Viper (F16) is using parent 2 for pit … 4 is the hud. <- so that is that ‘hud’ version of ‘legs’.
That, because someone (sorry can’t rally remember who, no offense to original author) first edited ‘hud’ parent-lod, ‘cockpitmodel(X)’ to include legs with kneeboards. , so that parent number
was tied to that cockpitmodel(X) in 3dpit.dat.Also original ‘hud’ version for Hornets didn’t work for me… never understood really why… so I made my own, to heck with it…
…my version followed (strict ) rule of ‘cockpitmodel2’ , so I used that parent for legs in Hornets, also.
… buut, that is all very relative parent numbering if are working with different custom databases (eg. different theatres) … models cant be totally same , but numbers may not match
so, it is best first to check, AND READ for what theatre/database is that mod, then view with Lodedit what model is in file and what model is in the database under that parent/lod.That part above can be confusing and is prone to mistakes… so… yeah, it is kinda simple but, documentation, even if pain in the arse, like JanHas do in its models is precious and a MUST. or we’ll
never learn from mistakes from past falcon generations … , years passing by with all the same questions how this , how that , why this/that…
We lost so many time in reverse engineering stuff and learning it all again cause nobody cared for poor written docs around then… That is the main problem, not complexity/simplicity of the tasks.
One way its even ok , to force youngers to rev.engineer stuff , probably catch something we missed, but other way is utter way to chaos.Ugh, Cheers. :dhorse:
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Thanks White Fang - works a treat!
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White Fang thanks for all the help I got the legs and kneeboards working in Israeli campaign on F-18C… could you walk us through the process of editing the nodes for the speedbrake light? You say it’s simple but I think it’s a bit more involved for us LE uninitiated:-) thank you
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Ok, since you have already ‘did’ legs etc. I’ll skip part about parent.
You have to be in ‘edit lod’ screen of Lodedit , for the hornet pit parent/lod.
1. Then on right side under lod tree double-click 1.xdof or 2.xdof (with legs) … see pic. ,… yours is probably 2.xdof , like mine in pic, since we have legs…
2. Edit number in max dof angle to 0.500000
I haven’t come up with this number from ‘nowhere’ , it is real value from older database … how it got ‘porked’ in newer db’s … I really dunno,… !!! It shouldn’t be 0.136000 !!!
but … that’s itCheers, WF
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You are a god among simmers ! Thank you ! Now can you fix the flap " full " and " half " position indication lights under the 3 green gear down and locked lights ? :-))
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Heehee… Thanks for kind, err. , words. I’ve was just lucky to identify bugged entry.
Actually to fix those flaps indicator lights is probably easy , you do that in the same (cockpit) lod … mm, ‘just’ need to set which part of cockpit texture is ‘lit’ on switch position.
That would be if the indicator lights are linked to a switch position,… if lights would be linked to a flaps real position , then probably they should be linked to flaps itself.
So, this depends how it is meant to be implemented, by BMS … Find that answer and you’re half way through,… rest is just few edits with lodedit.
Now, … when you gave me a bit of push … I’ll check myself too, in a day or so.
Cheers
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Well,… I gave a look as promised … but … can’t progress further atm . lack of ‘knowledge’ in lodedit … or so I’m afraid. need to identify (search for) flaps switch entry … there are few hundreds of them.
I’ve identified location for flaps in pit texture …, entries for flaps exist. (flaps , half , full) , so that is covered.but in lodedit … need to CREATE another switch(es) groups and subtrees and link them to the stuff mentioned in previous post … to the ‘flaps switch’ or to the ‘real flaps position’ (switch/DOF in lodedit)
… since flaps are not really ‘functional’ (and also unfinished business) in F18E/F … that could be somewhat wonky … unpredictable … dunno… better to leave it to the professionals heeheee
Anyways, it is completely doable , we just need to gather ‘lodedit switches’ info. They would fit just nicely under Xswitch group 41. … (same group with wheels 43,44,45… and some control lights)
so , yeah I’m in … but kinda stuck here … some guidance would be also ‘beneficial’… for this project … at least … heeheeI’ll see what can I do … this really is not just on me… and is someone willing to provide real HELP on this one…, I guess yes, but since we’re into UNfinished features of BMS… they could just say … wait for it… ehhhh.
We’ll see… Need to make some calls…Cheers
WF -
Thanks for looking into it, your knowledge is far beyond mine on this. Sorry I wish I could help. Hopefully they’ll be functional in next update…