Korea EM 1989 Update
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Dear Elouda and Dema,
thanks a lot for your quick and full detailed answers. They made all things more clear to me.
With best regards,
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-Partially reverted SA-2 loft change
For the loft setting. The missile shouldbe remained in RL in a 7x7 deg zone and target is a middle of this zone. This is because of RCG the same antenna tracks both the target and missiles. If any of them fly outside you cannot measure their position relative to the antenna.
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I have no idea why, but this theater installation just will not work for me.
I followed every instruction exactly as you wrote it and it will not show up on the theater list.
I’ve installed plenty of other theaters and they all worked just fine.I’m updated to 4.33 U3, I extract it into the folder with the rest of the Add on Theaters, apply the latest patch, put the line of text in the text file, but it just will not show up when I launch the game.
Is there a step that I could be missing?
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The folder that you place in your Data folder, what is it named??
C9
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“Add-On Korea EM1989 v2” which is whats in the first line of the theater.lst file.
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What folders do you see inside that folder??
C9
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@Cloud:
What folders do you see inside that folder??
C9
It says U1 but its updated to U3
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Ok, now copy and paste your theater entry line for the theater.LST here so I can see it. Or just copy all the entries in your theater.LST file and post here.
C9
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Oh no.
I had a second theater.lst file in the wrong spot.
Added the line to the one in the right spot and it worked…
I guess I did not infact follow the instructions exactly as written.Thanks for the help though!
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No problem. Well asking for help is gonna end up with you doing a little searching/troubleshooting and that seems to have done the trick.
Cheers,
C9
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Thanks for the helping him sort out the install Cloud 9!
Version 2.60 is coming along, not entirely sure at this point if this I want to finish the whole DPRK ground forces rework for it or just make it an intermediate patch with the small fixes I mentioned earlier - I’m leaning towards the former because its probably going to require restarting campaigns regardless, so might as well get the whole thing done in one go. Might do a 2.59 in the meantime to get the AGM-78 fix and a few other changes out.
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Thanks for the helping him sort out the install Cloud 9!
Version 2.60 is coming along, not entirely sure at this point if this I want to finish the whole DPRK ground forces rework for it or just make it an intermediate patch with the small fixes I mentioned earlier - I’m leaning towards the former because its probably going to require restarting campaigns regardless, so might as well get the whole thing done in one go. Might do a 2.59 in the meantime to get the AGM-78 fix and a few other changes out.
Focus on smaller, more frequent releases Thats my 2 cents.
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You might want to add the Janhas f-16 models from block 40/42 & 50/52 and Janhas weapons and Fuel tanks & Hardpoints.
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There is no Block 50/52 in 1989…
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Sorry my bad on the Block 50/52
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Excellent so far.
Only issue I have noticed is the AGM-45’s accuracy is terribly low. As the player using HAS mode within 10nm of active SAM lined up but only achieve low accuracy. Not a big deal, however
I have also spectated many AI flights using AGM-45’s in campaign and I don’t think I have seen a single hit. They always miss.
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Excellent so far.
Only issue I have noticed is the AGM-45’s accuracy is terribly low. As the player using HAS mode within 10nm of active SAM lined up but only achieve low accuracy. Not a big deal, however
I have also spectated many AI flights using AGM-45’s in campaign and I don’t think I have seen a single hit. They always miss.
Sounds about correct. Shrikes were awful; they lost lock of the radar shut off, had no inertial guidance (so they went dumb) and given they are basically a sparrow with a radar seeker instead of a CW package, their range isn’t much to write home about.
For best results, you need to wait until you are being locked up by fire control radar (basically at the point a missile launch is happening or just about to) and point yourself directly at the SAM site.
Wild weaselling is hard; I would bring shrikes for the #1 and #3 and CBU’s for the wingmen. Order them to attack targets in your area once the radar is concerned with you.One last point; in BMS, we don’t simply try to get the operators to switch off the radar. Shrikes were good for that because an incoming missile is a great way to make the operator question their life choices. If you can’t get shrikes to do the job, mavericks have about the same range, and a missile plume gives you a great place to start looking
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Sounds about correct. Shrikes were awful; they lost lock of the radar shut off, had no inertial guidance (so they went dumb) and given they are basically a sparrow with a radar seeker instead of a CW package, their range isn’t much to write home about.
For best results, you need to wait until you are being locked up by fire control radar (basically at the point a missile launch is happening or just about to) and point yourself directly at the SAM site.
Wild weaselling is hard; I would bring shrikes for the #1 and #3 and CBU’s for the wingmen. Order them to attack targets in your area once the radar is concerned with you.One last point; in BMS, we don’t simply try to get the operators to switch off the radar. Shrikes were good for that because an incoming missile is a great way to make the operator question their life choices. If you can’t get shrikes to do the job, mavericks have about the same range, and a missile plume gives you a great place to start looking
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Ghost your info is spot on but I am not the issue here.
The AI I am referring to are not my flight or squadron but AI generated SEAD/DEAD within the campaign. I solved the zero percent success rate by copying the ag45.dat from default bms and overwriting into 1989 sim data folder.
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Ghost your info is spot on but I am not the issue here.
The AI I am referring to are not my flight or squadron but AI generated SEAD/DEAD within the campaign. I solved the zero percent success rate by copying the ag45.dat from default bms and overwriting into 1989 sim data folder.
Sorry, by AI I thought you meant as in the type of mission, not computer controlled players it’s possible the AI is treating shrikes as HARMs which means almost certainly they are being launched outside of its own performance windows. I would have to ask what changes were made and if the AI is taking them into account? (Not to you, to Elouda )
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Are all three campaigns running for 30 days?