Mission Commander beta release
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You have 2 options for this in the current version.
First one is for quickly setting up an airdefence network.
Go to Advanced Unit options and look for “Add AAA to Campaign” and “Add SAM to Campaign”.
Select the type of object you want to populate, the type of battalion and the range for the battalion Name.
Press the button.The second option is to place complete Brigades to the mission. Brigades can be build up of 5 battalions as you like. And don’t forget to save or load these Brigades.
This way you can create scenarios very quickly.
More features later on.
Gr Falcas
Falcas my friend, it would be nice to have a kind of copy and paste units for easy population of ground units mainly in an scenario, without repeating id of course.
do you think it can be possible?
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I no longer have MC 5.1, but it would be interesting to see if the version of MC used to add a squad makes any difference in the campaign behavior. If someone could make MC 5.1 available I would test it.
All old version remain on the website, so you can download them.
http://www.weapondeliveryplanner.nl/files/mc/Mission_Commander_0.5.1.239.7zIf there is no clear reproducable case (with normal use of the tool) it can’t be fixed.
Gr Falcas
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You have 2 options for this in the current version.
First one is for quickly setting up an airdefence network.
Go to Advanced Unit options and look for “Add AAA to Campaign” and “Add SAM to Campaign”.
Select the type of object you want to populate, the type of battalion and the range for the battalion Name.
Press the button.The second option is to place complete Brigades to the mission. Brigades can be build up of 5 battalions as you like. And don’t forget to save or load these Brigades.
This way you can create scenarios very quickly.
More features later on.
Gr Falcas
Thanks Falcas, but I am refering to a fast creation of armored units. For Sam and AAA is perfect your application.
In tacedit you can copy and paste units, do you have planned something like that in MC?
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MC already has a Clone Flight feature, adding something similar for Battalions is quickly done.
Gr Falcas
@spartan111:Thanks Falcas, but I am refering to a fast creation of armored units. For Sam and AAA is perfect your application.
In tacedit you can copy and paste units, do you have planned something like that in MC?
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That would be very helpful, I am in charge of new campaign creation in my sqn, and that feature would increase MC performance a lot from campaign creation point of view, an easy way to clone units and easy way to spit on the map also
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That would be very helpful, I am in charge of new campaign creation in my sqn, and that feature would increase MC performance a lot from campaign creation point of view, an easy way to clone units and easy way to spit on the map also
For Campaign creation you are much much faster and complete by adding Brigades instead of adding single Battalions.
Check out the Add Brigade featureGr Falcas
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So… ugh… any chance to get buttons moved around / resized to fit into 768p screen?
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Hey Falcas, I just started getting the following error in a saved campaign file. Do you know if this means the campaign is corrupt and I need to start over again or if this is just a bug or something messed up with my install and I can just ignore and continue?
************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at MissionCommander.fclsMain.MouseContact()
at MissionCommander.fclsMain.SetPosLabels()
at MissionCommander.cntImageControl.DrawingBoard1_MouseMove(Object sender, MouseEventArgs e)
at System.Windows.Forms.MouseEventHandler.Invoke(Object sender, MouseEventArgs e)
at System.Windows.Forms.Control.OnMouseMove(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseMove(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.UserControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) -
Hey Falcas, I just started getting the following error in a saved campaign file. Do you know if this means the campaign is corrupt and I need to start over again or if this is just a bug or something messed up with my install and I can just ignore and continue?
Hey,
Beside you can have a quick look at your campaign file if everything is ok… which should be.
The error is because of the mouse contact on the map code, so no need to worry.Gr Falcas
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What are Objective Delta?
Also for features in an objective how do I set them to be displayed in the targets list in recon in Falcon?
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Thanks Falcas
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What are Objective Delta?
Also for features in an objective how do I set them to be displayed in the targets list in recon in Falcon?
:lol: I actually asked that?
OMG never mind guys… I forgot I have to set a value in value field in objective in feature edit In Falcon Editor…
Oh dear… Face palm…
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No worries
But to give a more complete answer.
Objectives are fixed for a mission and can’t be changed.
The only way to change a Objective is to change the Database with the BMS editor. As you wrote, increasing the Value for a Feature will make it show up in the target list.Objectives are also in the te_new.tac and saveX.cam files. This is actually placing them on the map and setting the owner.
The Objective Delta is for changes when a campaign is running. For example an objective gets taken over by the enemy or the objective gets damage.
In this case a Delta is being created whichs hold the “change” information.Gr Falcas
:lol: I actually asked that?
OMG never mind guys… I forgot I have to set a value in value field in objective in feature edit In Falcon Editor…
Oh dear… Face palm…
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Hi Falcas, amazing work your tool, very useful.
Maybe you already take the following proposal into account:
the possibility to set to 0 the fatigue and to the maximum value morale and supply (I know there is a button to increase by 20%), but to have the possibility with “one button” (and sorry for the simple impression I know there is much more behind), and all the ground units (the one that still alive without complete fix batallion roster) can have fresh energy in all their fields.This possibility is highly appreciated in campaign.
do you know what I mean?
by the way today your tools are very impresive!!, keep pushing Escuadón111 is with you!!!
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Good Day, All,
Has anyone experimented with MC and WDP in BfB? I tend to use bith a lot, and WDP doesn’t work very well in BfB.
MC is working well. -
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I’m running into an error with viewing skins in the squadron window. This all started after I changed the camo.cfg file to change squadron skins. However I didn’t realize I could edit it in the app and directly edited the .cfg file with notepad. When I click the View Skin button I get an error saying “An error occurred while loading the model” and no skins show up. I’m able to load the 3D model fine with that button and it has the proper skin. This happens for all aircraft and squadrons, not just ones affected by camo.cfg. In game everything loads fine with the proper skins.
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I’m running into an error with viewing skins in the squadron window. This all started after I changed the camo.cfg file to change squadron skins. However I didn’t realize I could edit it in the app and directly edited the .cfg file with notepad. When I click the View Skin button I get an error saying “An error occurred while loading the model” and no skins show up. I’m able to load the 3D model fine with that button and it has the proper skin. This happens for all aircraft and squadrons, not just ones affected by camo.cfg. In game everything loads fine with the proper skins.
The screen where you see the model (OGLLOD) has nothing to do with the CAMO.cfg and the skin. This because there is no option to show a specific skin with OGLLOD. You will always see the first skin looking at the 3D model.
The reason why you get this message (and no skins) can be because of many things.
What version of MC are you using?Gr Falcas
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The screen where you see the model (OGLLOD) has nothing to do with the CAMO.cfg and the skin. This because there is no option to show a specific skin with OGLLOD. You will always see the first skin looking at the 3D model.
The reason why you get this message (and no skins) can be because of many things.
What version of MC are you using?Gr Falcas
:oops: I was using 0.4.9.189… after seeing this post I checked the website and saw I was a bit behind on version updates. Got the newest 0.5.2… and it works perfectly, can view skins with no more error message. Sorry for the premature report, thanks for reminding me to look at the version. All is working now.
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Hi Falcas,
is it possible to use MC to edit the individual positions of vehicles within a unit? I’ve searched and searched for this information, I assumed it was a db edit but can’t find it anywhere.
The reason is, for an AAA battalion stuck on a thin peninsular piece of terrain, some of the AAA guns are out on the water and I just wanted to squeeze them together a bit.
If not, does anyone know how it can be edited?
cheers in advance
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