JanHas Models & Skin Thread -Compatible with 4.36
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Thanks Jan for another masterpiece, you the man!!!
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Hey Jan, Great work on the BAF skin.
Can I point to 2 minor errors on them?
1/ The flight data recorder box on the left side of the aces seat is red on the BAF MLU, not grey.
2/ The texture for the pit as seen from the outside has some mistakes on the panels. For example on the left console I see the digital FLCS control panel but MLU has the analog one, the engine gauges seem to have some sort of CCIP lights next to them but MLU has no such lights.Also, how do I toggle between the HMCS & NVG? In your opening post you speak of using the wing fold toggle. I’ve tried it (made sure it was mapped to both a keystroke and a dx button on my mfd’s) but nothing happens?
Need to make some more tests but seems FPS hit is close to none (on my machine at least). Very surprising!
Love some of the smaller details like the open panels at ramp start, and the little white lights on top and bottom fuselage. Nice work dude, triple high five!
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I’ll check the two points.
Are you on the ground when you switch to NVG’s? Only then will it work since it’s not possible to fold wings while in flight. -
I’ll check the two points.
Are you on the ground when you switch to NVG’s? Only then will it work since it’s not possible to fold wings while in flight.Aha, nope, tried it airborne. Good to know, thx.
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Hi, JanHas.
Thank you for the hard work you’ve been putting in.Would you check the texture number of GBU-24A/B in your ALW?
I think the incorrect texture is applied to the bomb.Plus, I found that the shape of BLU-109 in your model is bit different from real one’s.
Please look at the nose carefully. -
2/ The texture for the pit as seen from the outside has some mistakes on the panels. For example on the left console I see the digital FLCS control panel but MLU has the analog one, the engine gauges seem to have some sort of CCIP lights next to them but MLU has no such lights.
I’ve noticed some more minor difference (if they matter). We can proceed via PM if you’d like.
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Made the FDR casing red already, and made some squadron personalizations
Awesome skinning Jan, very cool! -
Another question Jan.
I noticed in the dds textures there are 2 pilot bodies. One with the green suit and one with desert colors suit. That dds also has some parts that look like the desert coloured combat vest. How is decided what pilot body/texture is loaded? -
Doesn’t change by falcon. U set which u want.
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rename the dds files?
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rename the dds files?
No, as I said earlier. I see both the normal flight suit & the desert combat version in the same dds. So the question is, how do I make BMS use the second one which is on another location inside the same dds.
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Then Photoshop and switch.probably Jan has them block specific
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Then Photoshop and switch.probably Jan has them block specific
sent from my mi5 using Tapatalk
Can’t. The parts from the combat vest are in a place only used there, there’s no other location for it.
Probably, but I’d like confirmation, that was my original question, how/where is decided which of the two is used. -
U said there r 2 in the same dds file. Now they are different?
If the texture mapping is different and they are not identical as for the area used then u can’t even with Photoshop.
As I told u the decision which to be displayed is made by the active model. For one model uses a specific part of the texture, for the other model uses the other part of the texture.
Is it clear now?sent from my mi5 using Tapatalk
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U said there r 2 in the same dds file. Now they are different?
If the texture mapping is different and they are not identical as for the area used then u can’t even with Photoshop.
As I told u the decision which to be displayed is made by the active model. For one model uses a specific part of the texture, for the other model uses the other part of the texture.
Is it clear now?sent from my mi5 using Tapatalk
Technically I never said there were 2 files? Read my post again. It’s one dds file, that has 2 pilot body parts next to each other, one green one desert; and then more to the right some other parts belonging to the desert version only.
As they are both in 1 dds file, and I downloaded only the BAF MLU version and no other blocks, it can/could very well be there’s a thing I don’t know about on how this is chosen. As you can toggle between NVG/HMCS with wing fold, and the textures change also given you are chocks in place or removed, canopy open or closed etc, it can very well be there’s a certain logic into what body is used in what condition. That’s what my original question is about, and it has not yet been answered by your posts. -
It is answered.
What I misunderstood was that it was 2 files.Re read my previous post.
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It is answered.
What I misunderstood was that it was 2 files.Re read my previous post.
First answer: U set which u want. –> I cannot, or at least don’t know how, so question not answered
Second answer: Then Photoshop and switch. --> as I explained earlier, not possible because the second version uses extra parts in the dds that the first one doesn’t
Third answer: probably Jan has them block specific --> probably, as in “I don’t know for sure”, and as it’s in the download for 1 specific block, it seems unlikely, but only Janhas can confirm or deny that.
Fourth answer: then u can’t even with Photoshop. --> not necessarily, as I explained JanHas models uses different parts for helmet and f-16 outside given certain states, so this could also be the case.
Fifth answer: he decision which to be displayed is made by the active model. For one model uses a specific part of the texture, for the other model uses the other part of the texture. --> still doesn’t answer the possibility of the change in used part/texture given a certain state.You don’t seem to have the knowledge of JanHas models otherwise it wouldn’t take 5 unclear answers, so please be kind enough to either answer my specific question, or not derail this thread any further. Thanks.
EDIT/ it seems 2 or 3 members on this forum can make any thread or question into a pissing contest in less then 10 posts. I’m starting to give up answering or asking anything on here lately -
Ok then…
Ask Jan to give you the 3d model.
Open it with 3dsmax and change the texture maping to the one you want.
Export the model.
Import it from Lodeditor.
U are done.Else ask Jan kindly to do it for you.
Else do it from LodEditor… Will take you many many many many hours to do so.
U must edit the model. And manualy alter the uvmapping AKA as texture mapping.
Save the model have fun.M8 you lack so much info and knowledge and kinda demand - ask for a 2 click way.
It’s not that easy.
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@FD: The pilot texture shows two suit textures, the second was originally used for the backseater of the D model. With the BE pilot model I decided to leave the pouches, just to have some differences between the other models. Using the RNLAF pilot skin will not work 100% because the LPU is slightly different. But with some copy/past of the BAF pilot tetxure to the RNLAF it can work.