E-7A Wedgetail
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First test model, undofed and unswitched just to see how it looks in game. Yet also didnt put all the graphics. Also this is a bit bigger than 30k tris….
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Ongoing progress… The gears are dofed with extension also working as it should…
Only headache is the flaps now… It appears its a Krueger type and not Fowler as i believed… I need to research and find the sweet spot for the dof so it they will show in game as it should… thinking of using 2 dofs for each one 1 for the rotation and one for extension (xrotate & translate) or just a rotation one but in the right place… -
Well… tests over tests… Translation Dof+X-rotation dof and heres the result :
I think it looks ok right? Opinions? -
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I assume that the wheels will be in the correct position. In this screenshot they stick through the model. Model looks good!
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Yes jan. Its the extension dof that in ogglod doesnt show correct if u do say what i understand.if i didnt understood well, in 737 the main wheels are not covered. The doors only covers the struts and main “leg”
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Flaps done. All current dofs can be seen here, i also dofed the thrust reversers Now its time for the spoilers and slats and horizontal/vertical stabs. i forgot to mention the eilerons also are dofed
By the way for the turbine fans dof is #31? -
Ok guys im facing a small issue. For the flaps for example. When u look the model from the front u see th gap like the picture but from behind they are as they should. I seen this also in spoilers as well. What is your suggestion what is wrong? I mean from 1 side u see normally surface but from the other side its transparent why?
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Ok guys im facing a small issue. For the flaps for example. When u look the model from the front u see th gap like the picture but from behind they are as they should. I seen this also in spoilers as well. What is your suggestion what is wrong? I mean from 1 side u see normally surface but from the other side its transparent why?
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Missing poly’s. It’s a gap you need to fill with new poly’s. I assume the rest of the flap are standard cp’s and not lp’s?
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Hmmm i have to check…. cause i didnt change almost anything. I work on the model as is… i will check it thank u Jan. Also i will check the unwrapping maybe i made a mistake there
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Maybe the normals of those poly’s were flipped…
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I mean from 1 side u see normally surface but from the other side its transparent why?
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As Jan explained.
If you are working in 3dsMax, you can add the “shell” modifier to make it double sided, or you could assign a double sided material (which is exported as an LP node in LodEditor).
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Thanks Pumpy! shell did the trick but i think i will use the doublesided metrial cause in 3d world the texmapping looks weird plus shell ad more triangles Anyway as currently the model shows in game… only the Lights “body” are left and some minor corrections
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Model is ready! Only touch - ups in the skin like s/n and tail arts etc left and fine tuning the .dat witch unfortunatelly isnt my area of expertise. I flying the plane for the test now with the Ikaros a320 dat file but i see that the plane is taking of at 80-85 knots (???) and in about first 100 meters of the runway… Here i could use some help…
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Wedge rocket tail !!! :D:D
Very nice model indeed. Congratz -
Thanks SEG allready in its way for Ikaros as well with fixed dat file and now it flies as it should. Minor fixes in the skin will be later added (dragon and correct SN) And i will soon release here in public a model with Australian and Korean skins also. I Will make a 30k tris model as well for the devs if they want it. This model is slightly over 40k in tris but les than 30k polys but i know that tris is the thing that actually is important right? I will simply just delete some extra details
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@ Jan
If i want to add compresion also i have to add the same dofs like for extension? Meaning double dofs? it wil work?? -
@ Jan
If i want to add compresion also i have to add the same dofs like for extension? Meaning double dofs? it wil work??No, extraction and compression of the gear works with the same dof. Just make sure you have correct value for the opposite side as well (-x.y). Un-checking the min/max option is advisable.
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No, extraction and compression of the gear works with the same dof. Just make sure you have correct value for the opposite side as well (-x.y). Un-checking the min/max option is advisable.
Thanx!
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Well as summer is here officially lets grab a flight and go to the Islands for vacations! hehehehe. Succesfully eited the wdgetail to the sturdy and most efficient airliner to the world Here in the colors of regional Ellinair colors. I will come up with some more paintschemes of regional and not only airlines as requested by the team. You see both V.Sq. that involved in the Ikaros wants the best and more realistic enviroment to train. And believe me Greek skies are full of airliners specially in summer but airforce needs to train…