BMS Hornet and Mirage Drivers vs Vipers & BFM/ACM
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While I totally appreciate the explanation, Cloud 9, I must admit it’s somewhat fuzzy in my brain.
It takes some studying for it to become clear. There really is a method to the madness though.
You cited 9 Combat classes… but where does the Hornet belong? Or the Mirage 2000?
They are both Combat Class 4. Same as the F16. LOL
Basically, what I’m trying to say is “does the Hornet/Mirage have significantly different FM compared to the F16?”
There are differences, I wouldn’t say significant overall(Except as Drillin mentioned, the Hornet). But just one aspect of the FM, keeping it simple, lets just say thrust to weight ratio, could be significant.
And also as uri_ba noted.
It would take both studying them not only in their physical FM’s but of course flying them.
C9
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Thanks for the explanation guys! uri_ba, thanks for giving a specific example as well! Can you make a similar one for the Hornet, citing specific circumstances?
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@Cloud:
It takes some studying for it to become clear. There really is a method to the madness though.
They are both Combat Class 4. Same as the F16. LOL
There are differences, I wouldn’t say significant overall(Except as Drillin mentioned, the Hornet). But just one aspect of the FM, keeping it simple, lets just say thrust to weight ratio, could be significant.
And also as uri_ba noted.
It would take both studying them not only in their physical FM’s but of course flying them.
C9
Those data metrics only apply to “mock” combat as applied from the 2D though correct? I think what he may have been asking is how does the AI decision tree work/impact effectiveness of the disparate aircraft when they are not aggregated? Maybe I misread his intent though. In those cases I would surmise the AI is limited by the values in the FM only and performs the same AI decision tree as if it were fighting a human player.
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I think what he may have been asking is how does the AI decision tree work/impact effectiveness of the disparate aircraft when they are not aggregated? Maybe I misread his intent though.
Thanks MorteSil, but my question was more regarding FM and under identical piloting skill levels (ie, AI vs AI or Human vs Human).
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Thanks MorteSil, but my question was more regarding FM and under identical piloting skill levels (ie, AI vs AI or Human vs Human).
I was referring more to KVs post earlier where he said he was going to pit some AI vs AI and record them to see how they perform differently. But the same still applies to your question, those data points should have no impact on the aircraft at all when you’re in control of it, nor when an AI is in control of it–assuming the AI aircraft is not aggregated. The 2D combat (Read: Outside all bubbles) is all statistically computed and never actually performed in the turn-by-turn 3D sense, so those data points would make sense to combine with other initial data factors such as altitude, heading, speed, avionics available etc… to feed into an algorithm and get a result.
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From what I’ve gathered is the AI performs similar types of maneuver choices based on player performance, but it has different performance capabilities based on the aircraft it is operating.
The AI taking advantage of dissimilar advantages it may have in different envelopes wouldn’t come by a coded input, but as a consequence of the players performance.
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@Cloud:
There are differences, I wouldn’t say significant overall(Except as Drillin mentioned, the Hornet). But just one aspect of the FM, keeping it simple, lets just say thrust to weight ratio, could be significant.
The Mirage 2000 FM, like the Hornet FM, is really different. All values (thrust, weight, turn rate, acceleration, etc.) benefit from the huge work done by Topolo and reflect the behaviour of the real plane.
What you don’t have though is Mirage 2000 FLCS laws. It still uses the F-16 ones, though the real Mirage 2000 FLCS is in many ways very comparable to its F-16 counterpart. -
The Mirage 2000 FM, like the Hornet FM, is really different. All values (thrust, weight, turn rate, acceleration, etc.) benefit from the huge work done by Topolo and reflect the behaviour of the real plane.
What you don’t have though is Mirage 2000 FLCS laws. It still uses the F-16 ones, though the real Mirage 2000 FLCS is in many ways very comparable to its F-16 counterpart.Yes, I should have mentioned that aircraft too. Topolo did some great work on it. Just like the stuff he did for FreeFalcon.
C9
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Are there any EM diagrams that represent the work done to the Mirage 2000C and the F-18C?
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Yep, for the Mirage 2000. In your Falcon BMS folder : Docs/Other documentation/Flight Models
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Thanks man!