RC1b Bugs/Issues
-
RC1a, Messing around with TE creation, I noted the following (mostly minor) issues:
-
PPT steerpoints can only be assigned labels as SAM / AAA/ airbase, no tankers, awacs, MOA designations possible
-
HART site 14nm to the South of “Kaaresuvanto HART Site” is listed as “NoName”
-
J-39C “Gripen” fuel tanks are shown as “off center” in the loadout screen (asymmetrical in loadout table, looks centered in the 3d view)
All the best, Uwe
-
-
Weather control window lacks labels on the rightmost tab and on the 2 topmost sliders:
All the best,
Uwe
-
ok Jackal. i saw the pilot skins in the denmark f16 pit panel. and the red and white usaf on wings from pit view. Evenes base had flashing runway? this is a suprise to me. and i will fix dubai near Evenes. ive been trying to hunt down the floating cities but i must have missed at least one! the flashing runnway may be another height prob. i will look into these terrain issues. cheers
-
Just tried my first flight in this theater (self-made TE featuring some range work and AAR, naturally :D)
- The side panels in the F16CM-52 look weird like they were low-res; front panels & ICP look fine. You can only read the labels on the side panels when the instrument lighting is turned on.
Lights off:
Lights on:
Has anyone else seen this?
The debriefing text looks a bit muddled, too:
All the best,
Uwe
-
yep. the default f16 side panel has wrong skin. Jackal and leash saw it too. debrief works sometimes and other times its garbled. i think wch file has a bad line in it somewhere. this on my to do list.
-
Uwe,
It is nice you are using a basic a/c - I really never looked at any of the pre-existing BMS material. I simply assumed that this stuff in the 4.33 install we used as a start point was good to go . . . please specify CTs for a/c you are testing so I have track down the parent records in the DB and figure out which skins are not right. Most of these should be pretty simple fixes. Once you have checked out some of these basic a/c it would be nice run the Nordic specific a/c thru their paces. This is the material that has been added it needs a good look. I believe Starrats and Chuckles have centered the theater on this material. For example if you start your testing of DB material like the Jaguar or Rafale - we won’t learn much about the relevant a/c like the Gripen, Draken, Mig-21bis Finland, or all those new Su-27’s and such. The F-16s that are players are the Norwegian F-16s, the Danish F-16s. . . . hope this helps everyone center on the Nordic specific stuff. . . that is what will be most helpful for DB stuff. I suppose, in time the rest of the DB can be processed and cleaned up . . . but for now I really want to clear out any remaining issues with the Nordic specific a/c, weapons, and cockpits. When folks are more familiar with things please try to fly as many different airbases as possible . . . . and in campaign report on any issues with a/c taxing properly, parking, spawning, and even things like when or not the wheels are sinking or way above the pavement/runways.
And let me just say a big thanks to all you guys testing . . . it is really need and really appreciated. Nordic Team will make every effort to track down every bug and squash it . . . to keep those reports coming . . . :headb:
-
Did some single player testing and a couple things I noticed with the X-plane version.
- May need to look at the radar signature on the F-35s/F-22s. I was literally able to fly over SA-10 sites with no launch. Also able to fly right upto SU-30s and MiGs.
- Currently I’ve yet to run into any building miss placements/airfield issues. Terrain is beautiful btw!
- On the F-35s it seems like the game is confusing landing gear bays for weapon bays. I noticed on the A model it looks like the right bay (also where the right landing gear deploys) is constantly open. I saw Starrats other post with a way around it to deploy weapons and just wondered if maybe it was a dof issue.
- On the F-35C version unless bound there is no way to deploy wings. Which is nothing major.
- F-35s top speed is way to high. I want to say it tops out at around 1230 mph, currently it’s set to around 1900.
- AIM-120 range is really really short it seems. In a couple instances I was within 30nm and still waiting for a launch que. This was against non stealth opponents.
Honestly you guys are doing something amazing here that can really change up BMS from just being an F16 simulator to a military aircraft simulator. Amazing work so far guys. I’ll have some more time for deep testing and maybe some multi play come the weekend.
-
- On the F-35s it seems like the game is confusing landing gear bays for weapon bays. I noticed on the A model it looks like the right bay (also where the right landing gear deploys) is constantly open. I saw Starrats other post with a way around it to deploy weapons and just wondered if maybe it was a dof issue.
I think it is F-22A, not F-35.
- On the F-35C version unless bound there is no way to deploy wings. Which is nothing major.
wing fold key = shift+W
-
I’ll take a look at the Gripen variants then. Thanks for giving us some sense of direction and priorities
All the best, Uwe
-
Uwe, actually I like the idea you made a basic TE from the default a/c pit . . . stupid me never really gave much thought about it . . . I mean was so focused on getting new pits and 3dwings set up for 50-60 a/c that I paid no attention to our base models . . . I will be making the F-16C default pit and other my top priority tonight to find out where the heck those skins for the pit went . . . I created text file of all the unused textures and I wonder if I overwrote those textures by accident or if they weren’t right from the start. Either way I will have the default pit and others sorted out if you let me know which other pits are porked. . . this is really easy stuff to fix . . . and you are right we definitely want you guys to look at the new stuff. . . .we want to get the F-35B VTOL really cleaned up . . . I have skins almost ready for the F-35A and F-35B to bring them up to the F-35C level . . . so this should be a nice package of new a/c for BMS, even if they aren’t hi-poly just yet, they will set the stage for replacement of really nice models later (hint hint Wandiwen) if we have all the mechanical/technical stuff sorted out . . .
-
Additional testing request . . . Beta Testers - if possible please try create TE’s from as many different airbases as possible. Starrats has done a lot of work on terrain and one of the things we need to confirm is whether or not all the airbase leveling done thus far is working . . . if you see a/c wheels sinking beneath runways let us know which airbase and which locations. Also, please take notice of the taxi, parking, and take-off points for you and your wingman . . . some airbases seem a shifted. The ideal is for two-ship you should have one aircraft on the left side of centerline and one a/c on right side of centerline for proper positioning. . . . if that isn’t happening we want to know. If you see spawning of a/c on top of each other or reaching out beyonw the airbase parking areas . . . take a screen shot with the coordinates and Ned will track it down.
-
I’m not seeing taxi lights on the Gripen:
I didn’t RAMP start (and I wouldn’t know how to start this beast as my Swedish / Norge sucks :D) and went straight to taxiway, but all other planes in the TE had taxi lights visible, so it maybe a issue with the plane.
I don’t know the “ct number”, the aircraft type is listed as “JAS 39A***” in Mission Commander.
Cheers, Uwe
EDIT: Copy on creating custom TEs, I’m currently flying out of BARDUFOSS in case others want to test different bases.
-
The JAS-39 Gripen cannot be selected as a player a/c or as an opponent in “Dogfight”:
(I’ve checked the entire scroll list and it’s nowhere to be found)
All the best, Uwe
-
Re: taxilights on the Gripen . . . it has lights but I think BMS is specifying taxilighting in the acdata file now . . . unfortunately, the Gripens are still using the really old FM format - so the lighting stuff hasn’t been added and that might account for the missing taxilights . . maybe use NVG’s ? I will add that to the list of ACDATA stuff and you guys and test is after that and see if we have squashed that bug… BTW, I roughed out the new format last night for the Gripen, but need to add wing vapors data and some other items. I should be able capture some light data and put that in too.
-
F-16 default pit fixed… . for those that can’t wait go into the Add-On Nordic/Terrdata/objects folder
delete 8002.dds and rename 8002a to 8002.dds - I forgot to rename this texture back to its original when I was testing a graphic which is now 8016.dds. Else, wait for RC1b (hopefully this weekend).
-
- F-35s top speed is way to high. I want to say it tops out at around 1230 mph, currently it’s set to around 1900.
If you are looking at the vehicle record/unit record those values are in km/h - using numbers from Wikipedia 1930km/hr is max speed . . . which is 1200mph. Please keep in mind I haven’t gone thru all a/c data - to check those and see if they were set or if they are dumbed down or what. . . so if you are seeing a relative value . . . that is a future task for the overall DB. Also, I had an earlier discussion about converting speeds to 85% max . . . since most aircraft don’t routinely fly at max speed - but again all a/c need to have a check on max speed and then rolled back across the board for an equivalent basis in game. I am always open to suggestions and also based on what seems to play best for the game.
-
UI Is being rebuilt to 4.33 instead of dragging updates to our UI, Im going to pile our work on 4.33
-
Good idea . . . speaking of UI, I solved the mystery for missing a/c. It was a UI issue . . . when you send me new UI files - I will update it for dogfight stuff from my end and should be fixed in RC1b. I went ahead and also covered down on all the current dogfighters not just our new a/c; missing Korean F-16s, F-15A, Tornado GR4, etc.
-
Updated some radar data to make some modern Russian a/c more competitive
-
added Mi-28N, Ka-52, and Mi-6 helos to DB to add more tac/helo operations for Russian side