IKAROS Theater v4.1.0
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Good evening, dear friends.
Just noticed that taking off from the carriers wouldn’t be possible for me (catapults not working)… is that true or did it occur to me only?
All the rest… is a charm only, until now.
With my best compliments and regards,
Hi.
That’s normal, I think. The same happens to me either on CVN-65 at Ostsee or here near Santorini. The catapults only work ,for me, correctly in Korea training missions. But try to taxi not exactly aligned to a cat as you should, but directly between the two forward catapults, then you will see the blast shield go up right from you and you will auto engage the unvisible 5th catapult. In my TE I set the Enterprise carrier task force NATO, so my actual problem is that everything Greek is shooting at me good old NATO partner, I hope that doesn’t have something to do with actual US leadership…isn’t there any possibility to make NATO and Hellas allied again in TE? Alternatively I have to sell my CVN-65 to Greece and let it sail under Greek flag, why not…
Regards
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Thanks a lot, FM for your suggestions… I’ll give a try.
With best regards,Inviato dal mio CAM-L21 utilizzando Tapatalk
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We haven’t touched; the carriers.
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Thanks a lot, also for your time to answering me, Raptor.
With best compliments again and regards,
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Apologies if this is the wrong place or if these issues have already been raised; I just thought it best to mention just in case.
- AI are not taking off from several airbases; instead they just drive around in circles on active. I’ll get the names of the bases later. (EDIT: Araxos is one of them I believe.)
- Empty equipp-able pylons (cool feature!) are showing in the SMS as weapons.
Using the TE DB in Ikaros Settings.
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Plz see first post regarding the airbases.
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Plz see first post regarding the airbases.
Thanks Mystic. I saw that but I thought it meant that all other bases were generic; I hadn’t realised there were problems as this is the first time I’ve used Ikaros
Thanks!
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How to choose the Turkish side in the campaign?
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I found another problem: Dogfight mode furball doesn’t count correctly points. Every aircraft downed counts backwards to minus, so a furball match never ends……
Ok, it’s a small prob, I can dogfight in Korea instead of Agean sea, there the counter works correctly. -
To be honest, we haven’t look Dogfight mode at all. We rarely use it. We will check it next time.
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Thanks.
Meanwhile I switched NATO and Hellas to allied parties with Mission Commander. In fact both are set to enemies at war by default in Hellas Theater which is very strange and should be changed for those who don’t use MC. Now it’s possible to leave the carriers NATO and fly mixed sorties/squadrons from them. Even with MC it wasn’t possible to sail the carriers under Greek flag as working landing objective, because owner changes in objective list weren’t saved correctly, the carriers always stay NATO with MC.
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You can play with relations in campaigns, but for TE everyone should be at war with each other, otherwise you might have issues.
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Has anyone reported TGM-65* not coming off the rails yet? Seen it with D model at least.
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That is correct, the TGM’s are modeled not to be fired at all as per real, so only used for proper targeting. There are some internal requests to model all the captive weapons just like the current a2a weapons, fully working but no damage on target/impact. Maybe we will go this approach in next release.
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That is correct, the TGM’s are modeled not to be fired at all as per real, so only used for proper targeting. There are some internal requests to model all the captive weapons just like the current a2a weapons, fully working but no damage on target/impact. Maybe we will go this approach in next release.
Thanks for clarifying Raptor.
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First of all, I would like to thank both the devs of BMS and of Ikarus for giving us such an amazing sim and such an amazing theater, respectively. That having been said, I would like to ask a question (which might be stupid, but I can’t seem to find an answer to). I have created a small TE using a flight of 4 HAF F-4 AUPs to act as a main strike package against Dalaman AFB. I have armed each aircraft with two GBU 24s (among other things) and tried to fly the TE. Now, the F-4 AUP can carry a Lantirn pod (at least in the sim, and I also think in RL too) but I can’t seem to find the DED in order to set the laser to COMBAT mode. I am not even sure that the actual aircraft has a DED in real life, so I wouldn’t be surprised if the aircraft doesn’t have one in the sim either. If that is the case, how do I set the laser to COMBAT mode in order to release my bombs? I now I can RTFM but I already tried to and wasn’t able to find an answer. Perhaps I gave up to easily but still I don’ t think that there may be a keystroke that toggles between the laser modes, is there? Anyway, any help would be appreciated and once again I would like to express my gratitude to all the devs involved with this amazing sim and theater. I hope to see new versions of the theater with even more campaigns and stuff in it.
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First of all, I would like to thank both the devs of BMS and of Ikarus for giving us such an amazing sim and such an amazing theater, respectively. That having been said, I would like to ask a question (which might be stupid, but I can’t seem to find an answer to). I have created a small TE using a flight of 4 HAF F-4 AUPs to act as a main strike package against Dalaman AFB. I have armed each aircraft with two GBU 24s (among other things) and tried to fly the TE. Now, the F-4 AUP can carry a Lantirn pod (at least in the sim, and I also think in RL too) but I can’t seem to find the DED in order to set the laser to COMBAT mode. I am not even sure that the actual aircraft has a DED in real life, so I wouldn’t be surprised if the aircraft doesn’t have one in the sim either. If that is the case, how do I set the laser to COMBAT mode in order to release my bombs? I now I can RTFM but I already tried to and wasn’t able to find an answer. Perhaps I gave up to easily but still I don’ t think that there may be a keystroke that toggles between the laser modes, is there? Anyway, any help would be appreciated and once again I would like to express my gratitude to all the devs involved with this amazing sim and theater. I hope to see new versions of the theater with even more campaigns and stuff in it.
Real aircraft does have DED… For now in the sim you can only see the ded in the HUD display as there isnt any AUP cockpit unfortunatelly you can find the Laser settings in the “list” pages of the DED.
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Real aircraft does have DED… For now in the sim you can only see the ded in the HUD display as there isnt any AUP cockpit unfortunatelly you can find the Laser settings in the “list” pages of the DED.
First of all, i 'd like to say thank you Manos for your immediate response to my question. I followed your advice and used the keyboard Shift+H keystroke to make the DED appear on the HUD and then the numpad keys to implement its various functions. This way I was able to use the GBUs properly. I wish one day someone would come up with a functional AUP cockpit for the F-4, but either way your solution also works just fine. Ευχαριστώ φιλε. να 'σαι καλά.