Bugs and issues Nordic 1.0
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Could not load weather maps
Follow up: can load weather maps. The only change I have made is the sound fix.
BTW the coordinates I used in F4Wx are N63 to N71 and E11 to E34
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Exiting out of one campaign and loading another causes a crash…
Lots of places on SkyFox and X-Planes marked as NoName, have not tried Russian Bear as of yet.
JAS39C cockpit lights slightly out of place causing blurring effect.
JAS39C canopy close sound needs replacing as it loops the standard f16’s sound.
Couple of crashes when loading to 3D after fragging a campaign mission. (Happened on multiple aircraft so not attributed to a specific model)
Will keep pluging away and let you know of any other teething issues as I go… -
The rule restart falcon after every mission, is followed unleash the code?
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The rule restart falcon after every mission, is followed unleash the code?
Not had to do this all the time I’ve been flying BMS4.3x
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It is highly recommended by the devs, regardless what we users do.
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Extracted MFDs (FCR/HSI) won’t show any information on them no matter the aircraft in this theater or others. Reinstalling the MFD extractor program fixed the issue with other theaters. Once I go back and run the Nordic theater it doesn’t work and will cause the MFD issue not to work on the other theaters again.
With BMS running in background, stop and start the extractor, and MFD video is running again. Quick fix.
Best regards
MLU -
Exiting out of one campaign and loading another causes a crash…
Lots of places on SkyFox and X-Planes marked as NoName, have not tried Russian Bear as of yet.
JAS39C cockpit lights slightly out of place causing blurring effect.
JAS39C canopy close sound needs replacing as it loops the standard f16’s sound.
Couple of crashes when loading to 3D after fragging a campaign mission. (Happened on multiple aircraft so not attributed to a specific model)
Will keep pluging away and let you know of any other teething issues as I go…Thanks for the report unleashed, but i cant duplicate the ctd while switching campaigns.
I had some random crashes like you describe when entering 3d world, but the log says something about memory and then no ctd next time and then no ctd further down the road.
I think if i reinstall the theater after uninstalling it I might have those crashes again. Its on the list that i will post and update Thursday.cheers
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@MLU:
With BMS running in background, stop and start the extractor, and MFD video is running again. Quick fix.
Best regards
MLUThanks a million. Now everything is working.
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The rule restart falcon after every mission, is followed unleash the code?
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Possibly not Arty, was unaware of it. I knew the mandatory restart for theaters…. but not for campaigns.
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Notice whenever trying to fly the F35, the flight group is either being relocated or package planning takes a long time to materialize. I fast forward the time x64 and waited until 1500hrs and still no flights were planned. This is in the Xplane campaign.
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Notice whenever trying to fly the F35, the flight group is either being relocated or package planning takes a long time to materialize. I fast forward the time x64 and waited until 1500hrs and still no flights were planned. This is in the Xplane campaign.
Yeh, relocating sqdn is an issue with sky fox based camps. The thing I do is save it right after you get the notification and then load it and you will be on a different base. If you fast forward after relocation notification you may be fast forwarding on an empty base.
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Would changing this switch make a difference?
set g_bEnableABRelocation 1 // Airbase relocation
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Notice whenever trying to fly the F35, the flight group is either being relocated or package planning takes a long time to materialize. I fast forward the time x64 and waited until 1500hrs and still no flights were planned. This is in the Xplane campaign.
You talking about Vilhelmina 35th FS?
C9
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@Cloud:
You talking about Vilhelmina 35th FS?
C9
Yes, i guess thats the one unless there are different ones by different creators. If so I’ll post up the exact one I selected.
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Well I will try it now… that switch was unknown to me until just now. I have been doing above method and it works. But this method is worth looking at. I wonder what happens to sqdn when base is captured? Maybe it’s just on standby until liberated. I could try moving sqdn to base they get relocated to anyway but then in original map you have a jumble of different countries all on one airbase. Saving and then loading after notification will automatically start your sqdn at the new base. I prefer it this way that’s why I left it. if the consensus is to move away from the front from the beginning , I can add that to the list no problem.
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Notice whenever trying to fly the F35, the flight group is either being relocated or package planning takes a long time to materialize. I fast forward the time x64 and waited until 1500hrs and still no flights were planned. This is in the Xplane campaign.
The FFx64 is not advised at all. Max recommended is x8.
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The FFx64 is not advised at all. Max recommended is x8.
Give it a break!!
It doesn’t matter if it was ran at 1000x, the campaign file has issues.
But you wouldn’t know that.
C9
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Ground brakes both?
Toe brakes?
Aerobraking?
Air brakes?
[emoji38]
Just trying to help as u.sent from my mi5 using Tapatalk
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Ground brakes both?
Toe brakes?
Aerobraking?
Air brakes?
[emoji38]
Just trying to help as u.Arty, the running of a campaign file at an accelerated time, be it 2x, 16x or 64 time has to do with damage in the 2D vs 3D, not whether a squadron is flying or not due to some issue in the campaign file.
Have no idea where you get the max recommended of acceleration as being 8x. Read the RP5 manual, it is stated in there as 16x. But that doesn’t matter in this case.
C9
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I see DeeJay typing the answer for u as u read this post…
Just in case and maybe to save him the typing…
The running above 8x is spotted by the devs as it fubars the correct calculations.
Some functions have wait events and triggers that don’t have the time to get the results. It doesn’t crash but what u observe is different than what it would be in normal speed.
Why then 8x is ok? Well they tracked it and found that events are not missed so it’s a good speed for quick speeds.
I’m sure it’s way complicated than what I wrote, ain’t a Dev so they know better.
From personal experience I’ve seen posts and threads where ultra speed was used even on TE’s and when it was run in Bellow speeds or flawn in 3d at x1 things where way different.
So if it’s not the case… i’ll take it for granted if it will come from the devs. Sorry just trying to help.sent from my mi5 using Tapatalk
Edit: I believe DeeJay in another thread where u posted also and I mistaken what was posted (something about speed, sorry don’t remember exactly right now) has said the same thing.