F-15E Cockpit Switchs
-
I’m setting here at work wondering if the switches in the F-15E are clickable especially The air and ground mode switches, won’t be able to test for three or four days
Thanks
-
The F-15E model and 3d cockpit are stock BMS . . . nothing was done with this from the base 4.33 install that I am aware of.
-
Thanks
-
just to elaborate on this. yes, the f15s have nice looking and working clickable pits. straight from default kto db.
-
Right, but I don’t think the AA-AG mode switches are clickable… they’re lit when Master Arm is on, but they don’t work the way they do in the Hornet, for example.
-
Have you examined the 3d pit dat files for the two a/c and the 3d model and found any obvious mistakes/difference between the two? The F-15E is a pretty old and established pit to be finding a bug on . . .
-
Have you examined the 3d pit dat files for the two a/c and the 3d model and found any obvious mistakes/difference between the two? The F-15E is a pretty old and established pit to be finding a bug on . . .
No, I haven’t examined any files, just checked how the buttons work in the 3d pit of either aircraft, because that’s what the original poster asked
I’m setting here at work wondering if the switches in the F-15E are clickable especially The air and ground mode switches… [end quote]. I myself very rarely, if ever, fly the F15E.
Edit: Oh, and BTW, my post wasn’t intended as criticism of any kind, it was just empirically acquired information, as the OP stated that at the time of asking his question he was and would be for some days unable to find the answer in the sim. As we are all aware of, the pits of aircraft other than the Viper, are not necessarily fully functional, and we accept it as a fact of life
-
As we are all aware of, the pits of aircraft other than the Viper, are not necessarily fully functional, and we accept it as a fact of life
Sad but true at the same time.
Especially sad - who knows if ‘how’ and ‘when’ it will be possible changing this matter.
And this too said not for criticism’s sake at all costs, most of all.With best regards,
-
Com 1 and Com 2 switchs only turn coms off and on, can’t figure out how to set coms in the DED for radio Freq.
-
All posters of bugs . . . we gladly accept bug reports - don’t be too worried about criticizing the work, or huring my feelings if you find something totally porked. Hehehe. there is a lot of swagging when it comes to making decisions about many things in Falcon. What I am aiming for is to fix things that are clearly busted or just not right in some way. We can debate what IR, RCS values are , or what weapons this or that a/c can use or not . . . but ultimately we have to choose something. Trying to get some data to fit into the Falcon world AND make it relative to other a/c and previously added DB items sometimes implies some interpolation. The idea from my point of view is try to find a nice balance between accuracy and something playable. CCC and I gave a lot of thought to RCS value of the PAK-FA for example. I think we have example of Russian stealth presented with a fair estimate of its RCS value to make it play in the game so that it has some relevance as a stealth a/c. This is just one example where we tested the a/c against SAMs and tried to find a nice balance of available data and playability. I always welcome other points of view - and enjoy the opportunity to dig a little deeper into things to try to see if I can make some sense out of data and apply it to our nice sim. If you can make a really solid case for change please don’t be afraid to send your info . . . but it will need more support than a single blog or forum post fro some anonymous member to seriously consider making changes. For example, citing multiple sources over several years that have a reputation for good solid information is much more useful for consideration.