CCIP Cockpit Mod
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I had no issues installing it on Balkans. I just followed the guide and everything went good.
Well, i did a clean install Balkan 3.33: I first added the cockipit mod, then other mods, (jan has models). I do not understand why, but now it works.
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I wounder if Chuck plans to do a CCIP cockpit Block 40/42 with his surburb and truely awsome work brings life to F-16!
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I’m now exclusively flying the block 50 hehehe
Thanks chuck
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Well, i did a clean install Balkan 3.33: I first added the cockipit mod, then other mods, (jan has models). I do not understand why, but now it works.
There is a limitation in adding Lod models. In Balkan i hit the border with 2.1. Adding Lod models above this , Falcon starts acting weird.
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2.1 is what exactly?
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I think he means the 2 GB LOD limit were game begins to crash
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I think he means the 2 GB LOD limit were game begins to crash
What if there was no limit to 2GB and put more without crashing? that was great about this place here can do more.
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Version 6.0.4 has been released.
Change log and the URL for download are available in the first post.As you can see in the change log, it does include the edition for Block 40.
I would like to BIG thank PL_Harpoon for the permission to modify his Block 40/42 Hud.
Thankfully, he kindly gave it to me. I appreciate you, Harpoon!
And since I exclusively enjoy virtual flight in the Block 50, I would like to dedicate Block 40 edition for this community, including 8th VFW with respect!Installation guide is not ready yet, however I would say it does to come.
There are two different style of WAR HUD in the package.
The default texture DOES have reflection on the surface of combiner glass, and the optional texture DOES NOT have.
You can choose the style by interchanging texture number of 8115.w/o reflection (8115_No_Reflection.dds):
If you have already installed the previous version, please follow the following process for update.
Before the installation of this version, you must back up the number of parent records in 3dckpit.dat.
Open the 3dckpit.dat in your “Art” folder, and note the following line somewhere.cockpitmodel xxxx;
cockpitmodel2 xxxx;
cockpitmodel3 xxxx;
cockpithudmodel xxxx;
cockpitcanopymodel xxxx;Then, replace all of Block 50 lods, and overwrite the Data folder.
After the replacing and overwriting, re-open the 3dckpit.dat, and replace the “cockpit~” lines with noted one.
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Super awsome yay!!! Great job Chuck for this and PL_Harpoon aswelll!!!
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Hey Peca_Chuck.
Are you planning on updating the left and right side panels for the cockpit models……Avionics Panel, External Lighting Panel, AVTR Panel, Oxygen Panel needs to be moved…etc…?
Cougar
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Hey Peca_Chuck.
Are you planning on updating the left and right side panels for the cockpit models……Avionics Panel, External Lighting Panel, AVTR Panel, Oxygen Panel needs to be moved…etc…?
Cougar
No, because I don’t see any reason for doing that.
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I tried it, but lost it…around second time going from step 4…I see now in version 6.05 there are 5 lod files, and in
Falcon BMS 4.33\Data\Art\ckptart\3dckpit.dat there are only3 cockpit model
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// the LOD models to use.
cockpitmodel 1;
cockpitmodel2 2;
cockpitmodel3 3;
cockpithudmodel 4;
cockpitcanopymodel 5;so i am confused what to change when there are 5 lod files, and how can i have change for block 40 and block 50 at the same time
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After doing all the dance with lod editor., adding new parent/lod model for blck 40.this is the result…and although i loaded f16 bck50 ingame it has hud from blck 40 and all the t3xtures are wrong
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If i remember correct, you can use one or the other…not both
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If i remember correct, you can use one or the other…not both
Nop, You can have both block 50 and 40 CCIP mod cockpit for the same theater.
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I tried it, but lost it…around second time going from step 4…I see now in version 6.05 there are 5 lod files, and in
Falcon BMS 4.33\Data\Art\ckptart\3dckpit.dat there are only3 cockpit model
…
// the LOD models to use.
cockpitmodel 1;
cockpitmodel2 2;
cockpitmodel3 3;
cockpithudmodel 4;
cockpitcanopymodel 5;so i am confused what to change when there are 5 lod files, and how can i have change for block 40 and block 50 at the same time
Think “cockpithudmodel” and “cockpitcanopymodel” as cockpitmodel 4 and 5.
So if you append 1-5.lod for Parent ID#3165-3169(be careful this is just an example and Parent ID might not be same for your .HDR file), 3dckpit.dat would be…
cockpitmodel 3165; cockpitmodel2 3166; cockpitmodel3 3167; cockpithudmodel 3168; cockpitcanopymodel 3169;
You can also append block 40’s 1-5.lod for New Parent ID(like 3170-3174) so that you can have block 40 and 50 cockpit mod at the same time.
For block 40, look for
\ckptart\f16blk40(or something that insist it is a folder for bk40, I forgot actual name)\3dckpit.dat
instead of
ckptart\3dckpit.dat
And for textures, make sure you are not having same name different texture at High_Res folder.
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Think “cockpithudmodel” and “cockpitcanopymodel” as cockpitmodel 4 and 5.
So if you append 1-5.lod for Parent ID#3165-3169(be careful this is just an example and Parent ID might not be same for your .HDR file), 3dckpit.dat would be…
cockpitmodel 3165; cockpitmodel2 3166; cockpitmodel3 3167; cockpithudmodel 3168; cockpitcanopymodel 3169;
You can also append block 40’s 1-5.lod for New Parent ID(like 3170-3174) so that you can have block 40 and 50 cockpit mod at the same time.
For block 40, look for
\ckptart\f16blk40(or something that insist it is a folder for bk40, I forgot actual name)\3dckpit.dat
instead of
ckptart\3dckpit.dat
And for textures, make sure you are not having same name different texture at High_Res folder.
Will try later today
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Thanks I managed to change f16 block 42 and 52 in Balkans theatre
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Think “cockpithudmodel” and “cockpitcanopymodel” as cockpitmodel 4 and 5.
So if you append 1-5.lod for Parent ID#3165-3169(be careful this is just an example and Parent ID might not be same for your .HDR file), 3dckpit.dat would be…
cockpitmodel 3165; cockpitmodel2 3166; cockpitmodel3 3167; cockpithudmodel 3168; cockpitcanopymodel 3169;
You can also append block 40’s 1-5.lod for New Parent ID(like 3170-3174) so that you can have block 40 and 50 cockpit mod at the same time.
For block 40, look for
\ckptart\f16blk40(or something that insist it is a folder for bk40, I forgot actual name)\3dckpit.dat
instead of
ckptart\3dckpit.dat
And for textures, make sure you are not having same name different texture at High_Res folder.
I managed to fix ckpt blck 42 …but mouse clickable areas are not positioned correctky over buttons
…how can i fix this?Sent from my SM-A500FU using Tapatalk
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The mod is for 40 and 50. You will have incorrect gauges if you have applied LOD for 42 and 52.
Same for buttons……