Bugs and issues Nordic 1.0
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Carrier in the Gulf of Bothnia for the classic in Russian bear 1985 near hailuto has only mig 29as on deck.
The biggest whack Arnold right now is nav points and tasking, relocation of squadrons, the entire Swedish and Danish Air Force relocated to the perimeter of the maps. The biggest air bases with probably thr most attention in dev are being left ghost towns and three squads of gripen are launching from a road strip down south.
Also for whatever reason nav points from the north bases, any type of tasking manual or automatic get an arbitrary nav point near whillemina meaning any mission has you flying this 300 mile south or north circuit for no reason before it turns you on the ip, I have not seen many missions besides intercepts with a round trip less than 400 miles. This has to be due to the relocations happening on campaign start or be related.
I also want d to mention, I don’t know if this is nordic only, but the maverick can be slavedto the HAD to search for mud and there is no DLZ indicator when you do, meaning crazy range.
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on bear camps the migs on carrier are now changed to M model instead of S model. the take of procedure is the same as i described above. but this is the right mig for carriers (M). dont know about the weapon prob. can you check it in KTO for us? even if its the same there we can add it to the bug list. this one probably wont make it to v2. as db issues will be done in large batches. relocations and long flights are the major issue with camps and i have adjusted this some and in the begining no relocation. but protecting your base from bombers or the advancing hoard is still a lot of work requiring player controled sqdns. Im still working on these long flight issues. priority numbers and front line numbes may be the issue. testing.
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The only fighter aircraft that are carrier capable in the Russian inventory are MIG29K’s and SU33’s. No other version of the -29 and not the SU39.
C9
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I’m just going to leave a runner of anything I find.
No danish jsf35 will task missions or ramp , taxi, or runway. You get your awesome new splash screen after a good clock countdown and then kaput, it dumps you back to the mission intel screen with a mission failed.
This has happened with a few other jets as well, such as the cf-18s in the north, and the sr-71 and the U2.
the HUD and the DED and MFDs float on the EF2k. the wing model for the danish f-16b is showing as the USAF thunderbirds jet, and mavericks or anything slung on store 2/7 I believe it is are obstructed from boresight by something in WPN, there is a flashy texture that blocks the view of anything, probably because there are conflicting wing models or something.
I want to pause and give a hell yea, this theater is great man, really great work all of you, chuckles, starrats, ranger, there is another name I am forgetting now as well as all the procession of BMS and falcon lore that leads to it getting done. When you are an artist, nothing is really ever “done”. This is a community of artists, and I am privileged to enjoy the fruits of your labors.
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CCC is the other major developer you probably think of, but the list grows as more and more offer their help. Thanks!
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Mig29m is set to have an invisible tail hook thru fm.dat, for operating on carrier as mig29k.
We don’t have mig29k Lod in DB. And don’t plan to add hook on bms model. -
Mig29m is set to have an invisible tail hook thru fm.dat, for operating on carrier as mig29k.
We don’t have mig29k Lod in DB. And don’t plan to add hook on bms model.If the MIG29M is set to be the MIG29K, then the DB record should be renamed to the K.
C9
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Well, it’s my idea to use m29m on carrier as m29k.
The m model is short of many k model features, so I prefer not to rename it. -
Well, it’s my idea to use m29m on carrier as m29k.
The m model is short of many k model features, so I prefer not to rename it.It doesn’t really matter if it doesn’t have some of the features, it’s going to be replicating a K so it should be named a K. No M version is carrier based so why leave it named that?
It’s like having the carrier Vinson being use as a Soviet carrier!?! The Kuz should be being used.
It’s all cosmetic in the end.
C9
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All just for place holding.
We’ve low-polys for ship and k.Don’t be that picky hehe…
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All just for place holding.
We’ve low-polys for ship and k.Don’t be that picky hehe…
It’s not being picky, it’s trying to have things more normal.
And that’s why I’m taking care of it myself.
Cheers,
C9
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Its just a name… why it has to be a big deal? And not normal?
Fly it as is.
Devs heard.
If they see fit will change it, and u will return to normality with the next update.sent from my mi5 using Tapatalk
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did you two notice anything else while you were arguing over the semantics of a name in a database?
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did you two notice anything else while you were arguing over the semantics of a name in a database?
Do you mean about this?
No danish jsf35 will task missions or ramp , taxi, or runway. You get your awesome new splash screen after a good clock countdown and then kaput, it dumps you back to the mission intel screen with a mission failed.
I mentioned it in pm but i mentioned a lot of stuff in pm so did you check AB condition?
Edit: Camp issues will at least be reduced soon.
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Just noticed on a flight:
Video of bug:
Spot on video of flight plan, it was near steerpoint 4.
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Thanks Ripper,
I found it , I will put TerrainEditor to work tonight and fix those tiles, i bet its in a few places that have those same bay town tiles. while im there i might add a lot more highways and change the color of the highway night tiles. from green-blue to yellowish darker.
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Hey starrats,
I got to working a very basic mission with WDP and these are the messages I got.
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Thats because in the WDP version you are using, Nordic has not been added.
New version will be ok.Gr Falcas
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Not sure if a duplicate report but:
Hosts can’t use HALT (not an option) to stop the clock in an MP environment.
Bunch of “NoName” political points (towns?) out in the ocean on the 2D map but in the recon they’re snug on the coasts.
Current download for the fix doesn’t work – possibly due to files being in the wrong place (had GasMan PM me one that does).Thanks for your hard work.
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No names and roads is wip. Will check the others. I need to get the sound fix to Chuckles ’ main page redone. The file is in the wrong folder of the fix.