Why Virtual Reality for BMS would improve the experience by order of magnitudes.
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Lol, Arty. Good stuff. :). I did upgrade to a 1080. I’m not rich by any stretch of the imagination but I’m lucky enough to be comfortable to throw a little money at my hobby I think what happens is that all the VR users always throw the resolution thing in there because it’s not 4K and we want to make sure we admit that up front. Butt if you’re running your settings right and you computer is powerful enough the feeling of being in a cockpit is just more than I can explain freaking awesome. Especially when a Sam is launched and you can really tell who is headed for and how far away it is just by feel.
To be honest. I have never once looked at my framerate. The rift does that computer magic where it fakes getting 90 frames per second somehow. So it never bothered with numbers just doesn’t feel right or not…
For me the VR issue is that for combat flight Sims now DCS is my only choice. God love the BMS guys for all that they’ve done but I would happily pay a company that updated this game / Sim so that I can fly it again. DCS is great but there are numerous ways BMS is better and I miss those.
Sent using voice to text while I should be concentrating on the road enjoy the typos
Sent from my SCH-I545 using Tapatalk
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anyway don’t worry… BMS will get VR support…
Right after DX11, New terrain engine and cool sunglasses…
so… 2025ish? -
The first thing I did when I got in VR was try to rest my elbow on the canopy frame, felt that real.
This! Just this nails it. In DCS while on the ground I opened the canopy and leaned over the edge to watch the a/c from the outside. A simple WOW moment.
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anyway don’t worry… BMS will get VR support…
Right after DX11, New terrain engine and cool sunglasses…
so… 2025ish?That soon? :lol:
Well the devs say they don’t own vr so they can’t code it - test it.
The lack here is an initiative to ask bms devs to whom to send a vr device. Then start a paypal account and gather the money for it. This should be done from someone with proven trust, a squadron close to bms team, or Falcon online… Just saying…
Else what Uri_ba said.Sent from TapaTalk
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I seem to recall hearing that the HUD at full res in BMS was not legible on the rift. That would strongly suggest angular pixel density is an issue.
With the CV 1 the HUD should be easily legible. even the smaller text on the HUD on the A10C in DCS is legible. I expect you will have to lean in to the MFDs for identifying targets on the TGP or sorting out a complicated HSD. The fuel totalizer should be legible as well, but smaller gauges like engine RPM will require a lean-in. Right now I don’t think there’s a way to make it work. Fingers crossed OldGoat works some magic with the Virieo drivers.
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It’s kind of hard to explain, but a wraparound 3-D and extremely accurate head tracking makeup for any shortcomings. The first time I used a Dev Kit it about took my breath away. I now have a CV1 and in DCS everything is very flyable and the situational awareness is so much better. Having your head view move true to life is not only natural. It is so much more revealing and accurate.
But, my first love Is Falcon 4.0 and I would love to fly it in virtual reality. People talk of the complexity of Falcon, but there are so many workarounds and also so many people that is spent a hell of a lot of money on building cockpits. My hope is that the two sides can merge.
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Same here, cannot follow the hesitation. We’re living with imperfections from the beginning. VR + any kind of cockpit is a perfect match. Would have been such a great possibility to regain interest for new players. Even DX9 is no excuse, the guy from LFS found a great way to port his engine running dx9 still in backend, same as euro truck simulator.
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hmm this looks very interesting:
http://www.pimaxvr.com/8k/ -
hmm this looks very interesting:
As long as real-life cockpits don’t look like this I fear this is pretty useless
All the best, Uwe
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stronger motors can support the weight of a home pit. Ain’t that heavy or can be done with light materials.
instead of VR also u could mount 3 monitors, or lighter one large curved.
Else with the 8k 200degrees view and the virtual pit with a leap motion or hand recognition controller the immerse will be greater than having a static home pit.Even though the forces will not be the real positioning your body like in the video and continue flying will not be that easy… at list you will have the squeeze from your own body weight.
The future of such things will be great for flight sims where one will be able to have a 360view and homepit and those moving capabilities…
The moving capabilities can be done and now. Low cost less immersive, or high cost full immersive…
There remained the 360 turn and cables - management - connections problem but I believe with the BIG amount of money this can be overcome.
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Good morning to all you best friends here.
Could I say mine too?
Arty, you had a good point here. Concise and complete, I mean, thanks for that.
But anyway, even if not as ‘direct’ as Uwe (no offense to you with this, dear German bro), I’m almost going to second his point of view too - just because is most realistic as that Arty’s.
And ‘ours’ when we’re flying BMS is true reality at all its conditions: this at least unless the devs. will find out the way to change radically what BMS is and how it runs.
We should admit that, I guess.Just my own one cent, of course.
With best regards to all,