CCIP Cockpit Mod
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If i remember correct, you can use one or the other…not both
Nop, You can have both block 50 and 40 CCIP mod cockpit for the same theater.
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I tried it, but lost it…around second time going from step 4…I see now in version 6.05 there are 5 lod files, and in
Falcon BMS 4.33\Data\Art\ckptart\3dckpit.dat there are only3 cockpit model
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// the LOD models to use.
cockpitmodel 1;
cockpitmodel2 2;
cockpitmodel3 3;
cockpithudmodel 4;
cockpitcanopymodel 5;so i am confused what to change when there are 5 lod files, and how can i have change for block 40 and block 50 at the same time
Think “cockpithudmodel” and “cockpitcanopymodel” as cockpitmodel 4 and 5.
So if you append 1-5.lod for Parent ID#3165-3169(be careful this is just an example and Parent ID might not be same for your .HDR file), 3dckpit.dat would be…
cockpitmodel 3165; cockpitmodel2 3166; cockpitmodel3 3167; cockpithudmodel 3168; cockpitcanopymodel 3169;
You can also append block 40’s 1-5.lod for New Parent ID(like 3170-3174) so that you can have block 40 and 50 cockpit mod at the same time.
For block 40, look for
\ckptart\f16blk40(or something that insist it is a folder for bk40, I forgot actual name)\3dckpit.dat
instead of
ckptart\3dckpit.dat
And for textures, make sure you are not having same name different texture at High_Res folder.
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Think “cockpithudmodel” and “cockpitcanopymodel” as cockpitmodel 4 and 5.
So if you append 1-5.lod for Parent ID#3165-3169(be careful this is just an example and Parent ID might not be same for your .HDR file), 3dckpit.dat would be…
cockpitmodel 3165; cockpitmodel2 3166; cockpitmodel3 3167; cockpithudmodel 3168; cockpitcanopymodel 3169;
You can also append block 40’s 1-5.lod for New Parent ID(like 3170-3174) so that you can have block 40 and 50 cockpit mod at the same time.
For block 40, look for
\ckptart\f16blk40(or something that insist it is a folder for bk40, I forgot actual name)\3dckpit.dat
instead of
ckptart\3dckpit.dat
And for textures, make sure you are not having same name different texture at High_Res folder.
Will try later today
Sent from my SM-A500FU using Tapatalk
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Thanks I managed to change f16 block 42 and 52 in Balkans theatre
Sent from my KFFOWI using Tapatalk
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Think “cockpithudmodel” and “cockpitcanopymodel” as cockpitmodel 4 and 5.
So if you append 1-5.lod for Parent ID#3165-3169(be careful this is just an example and Parent ID might not be same for your .HDR file), 3dckpit.dat would be…
cockpitmodel 3165; cockpitmodel2 3166; cockpitmodel3 3167; cockpithudmodel 3168; cockpitcanopymodel 3169;
You can also append block 40’s 1-5.lod for New Parent ID(like 3170-3174) so that you can have block 40 and 50 cockpit mod at the same time.
For block 40, look for
\ckptart\f16blk40(or something that insist it is a folder for bk40, I forgot actual name)\3dckpit.dat
instead of
ckptart\3dckpit.dat
And for textures, make sure you are not having same name different texture at High_Res folder.
I managed to fix ckpt blck 42 …but mouse clickable areas are not positioned correctky over buttons
…how can i fix this?Sent from my SM-A500FU using Tapatalk
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The mod is for 40 and 50. You will have incorrect gauges if you have applied LOD for 42 and 52.
Same for buttons…… -
Please advise how to get this mod on the ITO Theater ? Meanwhile, I installed it on KTO where it works correctly. When I switch to ITO, I can not see the cockpit. I thought ITO used the default DATA database…
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Just do the same you did on KTO, but on KoreaObj.HDR/LOD from ITO.
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@Switch:
Just do the same you did on KTO, but on KoreaObj.HDR/LOD from ITO.
I tried it, but I failed…The ITO Theater does not have a custom 3dckpit file. I do not have where to change LOD models …
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Then add some…
Add-On ITO\Data\Art\CkptArt. If that does not exist, just create it and the required subfolders. There is already an art folder right?
Look in Editor for subfolders name (Name field in Vehicles), or in Cockpit_Parents.xls in Docs\Other Documentations\Database.
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@Switch:
Then add some…
Add-On ITO\Data\Art\CkptArt. If that does not exist, just create it and the required subfolders. There is already an art folder right?
Look in Editor for subfolders name (Name field in Vehicles), or in Cockpit_Parents.xls in Docs\Other Documentations\Database.
I did…
Result… -
Did you add theater specific line for cockpit art folder to your tdf file?
Check Nordic tdf file as example.
Although art is already called for in tdf, ckpt art line is needed as well.I can’t access pc right now , so I can’t tell you exactly what to write. But I think it is on the last line of Nordic tdf.
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I’m not sure there is a tdf variable for cockpit folder.
In any case, if there is one and it is not set, then it will default to regular folder (aka Data\Art\CkptArt).
If it is like I think (art variable but no cockpit one), then again, if no <theatre>\Data\Art\CkptArt, it will default to regular as well.</theatre>
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No, I did not do this. I do not know what to add behind the line. I look at Nordic tdf.
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I can’t check Nordic anyway, only have 4.34 installed and it needs 4.33…
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Yes, this theater switch in tdf for ckpt art might not be the issue, but it’s needed for modded pits folder.( at least it was for Nordic) Hope I’m not throwing a wrench in the gears here. That’s just the one and only thing I know about the pits, so I felt compelled to share.
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Thanks for your advice …succeeded…
Unfortunately, the shadows in the cockpit do not appear.
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Check the BMS Config.exe, go to hardware/shaders/shadow mapping and make sure cockpit shadows are checked…might be issue for your shadow problem?
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Shadow mapping on…when I switch KTO theater, shadows in the cockpit I see.
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Version 6.0.4 has been released.
Change log and the URL for download are available in the first post.As you can see in the change log, it does include the edition for Block 40.
I would like to BIG thank PL_Harpoon for the permission to modify his Block 40/42 Hud.
Thankfully, he kindly gave it to me. I appreciate you, Harpoon!
And since I exclusively enjoy virtual flight in the Block 50, I would like to dedicate Block 40 edition for this community, including 8th VFW with respect!Installation guide is not ready yet, however I would say it does to come.
There are two different style of WAR HUD in the package.
The default texture DOES have reflection on the surface of combiner glass, and the optional texture DOES NOT have.
You can choose the style by interchanging texture number of 8115.w/ reflection (8115.dds):
http://i.imgur.com/dZMiKx6l.jpgw/o reflection (8115_No_Reflection.dds):
http://i.imgur.com/AWYI3Aql.jpgIf you have already installed the previous version, please follow the following process for update.
Before the installation of this version, you must back up the number of parent records in 3dckpit.dat.
Open the 3dckpit.dat in your “Art” folder, and note the following line somewhere.cockpitmodel xxxx;
cockpitmodel2 xxxx;
cockpitmodel3 xxxx;
cockpithudmodel xxxx;
cockpitcanopymodel xxxx;Then, replace all of Block 50 lods, and overwrite the Data folder.
After the replacing and overwriting, re-open the 3dckpit.dat, and replace the “cockpit~” lines with noted one.
Hi…does anybody know what files to copy - i have my OLD falcon bms 4.33 with balkans update 3.5…Now i upgraded to balkans 3.6 but i dont know which files to copy froom old install to my new one so I dont have to do all th modding dance moves once again