Monitor Refresh rate…how important to flight simming?
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It’s all hypothetical and have to do with human perception and uniqueness.
Hello Gastone thanks for your wonderful answer and please excuse my ingenious self, but Wich part of my last paragraph quoted above u didn’t get?
In addition my quotation was that hey guys I found a good read on the subject and wanted to share with you.
My writings after the quotation were like a small update what it talks about in case someone is bored to read it.
I never said that what it says are 100% true.
He based what he wrote on scientific findings and not to “just” a handful of YouTubers or gamers.
I don’t believe or take for granted the: “what’s said on the internet is 100% true”. Do u?
This fps and monitors subject is going on for many many years.If you want my personal opinion is that it’s an experience thing. What u experience is it satisfying? Yes then I’m ok. Not? Breaker down the problem and find the experience.
And yes I can land on a carrier with the fps you mention. If u want some more on it there are some guys doing it with keyboard or game a gamepad… What does that prove? For me nothing, just a personal experience.
Have fun, happy New year.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Ok, I’m lost now. If in Falcon I get lower than 100 fps, is it worth setting refresh rate in Falcon’s UI higher than 120 Hz? I mean with HDMI I can set only 120 Hz and if I change to DP cable, probably I can set to maximum display refresh - 144 Hz.
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Having just set up my new 3x27" monitors running at 7680x1440 and getting 50 to 60 FPS at 144Hz - I can say categorically it DOES make a difference ;0)
But believe me 144hz does make a difference.Hmmm… I’m a bit confused. Is it the 144Hz that is the factor or is it the 50-60fps? I mean if I can have a 60Hz monitor but still get 50-60fps, is that the same thing?
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Try them and decide which looks better for u.
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Hmmm… I’m a bit confused. Is it the 144Hz that is the factor or is it the 50-60fps? I mean if I can have a 60Hz monitor but still get 50-60fps, is that the same thing?
Hi Ice,
Complicated maths aside - I can say categorically that 50/60 FPS at 144Hz is, seen by my eye, as MUCH smoother than 50/60FPS at 60Hz
Also check you PM
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Hello Gastone thanks for your wonderful answer and please excuse my ingenious self, but Wich part of my last paragraph quoted above u didn’t get?
In addition my quotation was that hey guys I found a good read on the subject and wanted to share with you.
My writings after the quotation were like a small update what it talks about in case someone is bored to read it.
I never said that what it says are 100% true.
He based what he wrote on scientific findings and not to “just” a handful of YouTubers or gamers.
I don’t believe or take for granted the: “what’s said on the internet is 100% true”. Do u?
This fps and monitors subject is going on for many many years.If you want my personal opinion is that it’s an experience thing. What u experience is it satisfying? Yes then I’m ok. Not? Breaker down the problem and find the experience.
And yes I can land on a carrier with the fps you mention. If u want some more on it there are some guys doing it with keyboard or game a gamepad… What does that prove? For me nothing, just a personal experience.
Have fun, happy New year.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
First off, spell check seems to have replaced a word. I did not mean to call you ingenious. I meant disingenuous.
Oh I get what you wrote just fine, You miss-characterize an entire article via bullet point and try to absolve your self via a single sentence post fact.
He based what he wrote on scientific findings and not to “just” a handful of YouTubers or gamers.
Yeah and the conclusion he drew in the What We Really Know section of the article are wildly different than what you present as fact. From the What We Know Section. “
“• Some people can perceive the flicker in a 50 or 60 Hz light source. Higher refresh rates reduce perceptible flicker.
• We detect motion better at the periphery of our vision.
• The way we perceive the flash of an image is different than how we perceive constant motion.
• Gamers are more likely to have some of the most sensitive, trained eyes when it comes to perceiving changes in imagery.
• Just because we can perceive the difference between framerates doesn’t necessarily mean that perception impacts our reaction time.”I can land on a carrier with the fps you mention…
It’s pretty easy to slam into the back of the boat and catch any wire. What I’m talking about is precision. Flying the overhead break, hitting the 3 wire and scoring consistent Ok passes via the LSO bot. With increased precision in both simulation and display it becomes easier to do both, slamming yourself on to the back of the boat and work the the real carrier patter according to the book.
My primary issue with you post is that, you deny there is an objective advantage to running higher FPS on a higher refresh monitor. I think you are categorically wrong.
Hmmm… I’m a bit confused. Is it the 144Hz that is the factor or is it the 50-60fps? I mean if I can have a 60Hz monitor but still get 50-60fps, is that the same thing?
In game FPS is the speed at which the simulation is running, Hz is the refresh of the monitor. If the gap between the two is large you’ll get screen tearing. In terms of simulation, if the game is running 60-50 fps and your monitor has a fixed refresh rate (Hz) either above or below the in game FPS, the physic state becomes an interpolation of the differences in time between Hz and FPS.
I’m not sure what you mean by factor?
[[QUOTE=Zaltys;456972]Ok, I’m lost now. If in Falcon I get lower than 100 fps, is it worth setting refresh rate in Falcon’s UI higher than 120 Hz? I mean with HDMI I can set only 120 Hz and if I change to DP cable, probably I can set to maximum display refresh - 144 Hz.
Can your monitor display over 100 hz? Is it Gsync or FreeSync? If both are true, than yes. If you have a 60 Hz monitor and are on average pushing 100 FPS in game, consider putting on Vsync, it locks FPS and the same refresh as the monitor. Word to the wise though, if you in game FPS ever drop below 60 fps, even to 59, Vsync will pull the in game fps down to 30.
With 100 fps and 60 Hz the simulation is interpolating the physic based on the difference between the speed of the monitor (hz) and simulation speed (fps).
If you have any interest in this check out this article,
https://gafferongames.com/post/fix_your_timestep/Bottom line try and match your frame to your in game FPS as best as possible. Variable refresh monitors like Gsync and Free Sync do this automatically. Other wise the sim will interpolate your position based on the difference between FPS and Hz. Which is why Vsync can be handy if you have the FPS.
Most accurate to least.
Gysnc/FreeSync
Vsync
FPS ~ Hz
FPS > Hz
FPS < HzHigh FPS should be paired with high refresh for improved simulation granularity and precession. Mixing and matching results in sub optimal results.
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@Gastone:
I will just repeat my main answer from the previous post:
@Arty:Wich part of my last paragraph quoted above u didn’t get?
Thank you very much for the corrected disingenuous characterism.
Edit: Still trying to figure out how the personal “thing” came in and “if” how exactly did I provoked it.
2018 came nice. :lol:
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who thought that such a simple question could get so complicated an answer ???
I blame MOWER ;0)
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Having just set up my new 3x27" monitors running at 7680x1440 and getting 50 to 60 FPS at 144Hz - I can say categorically it DOES make a difference ;0)
I notice the difference most when panning with Track IR but on the whole the “smoothness” is tangible.
Like most things in life - if you can afford it do it - if you cant, then wait until you can.
But believe me 144hz does make a difference.
What are the system specs behind your 3x (2560x1440) monitors? I’ve yet to see much benefit on a single such monitor backed by what I consider a decent system (see sig).
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What are the system specs behind your 3x (2560x1440) monitors? I’ve yet to see much benefit on a single such monitor backed by what I consider a decent system (see sig).
If you’re running the Asus PG279Q, It needs to be connected via display port to gfx card, otherwise it will only run at 2560 X1440 at 60hz. It is a limit of the bandwidth of HDMI cables.
Also be sure to enable Gsync in the nivida control panel. I you don’t setup the monitor properly, the refresh rate will be the same as any conventional monitor running at 60 hz, with the same resolution. By not using the proper cables and enabling Gsync you are not fully tapping the potential of your monitor.
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Hi Ice,
Complicated maths aside - I can say categorically that 50/60 FPS at 144Hz is, seen by my eye, as MUCH smoother than 50/60FPS at 60Hz
Also check you PMDid you send anything on PM? I didn’t get any…. but my inbox was full. Space cleared now.
Remind me again… are you driving all 5 screens with a single GPU? Or just displays? What GPU is it? I’d love to be able to try higher Hz screens but is out of budget for now
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In game FPS is the speed at which the simulation is running, Hz is the refresh of the monitor. If the gap between the two is large you’ll get screen tearing. In terms of simulation, if the game is running 60-50 fps and your monitor has a fixed refresh rate (Hz) either above or below the in game FPS, the physic state becomes an interpolation of the differences in time between Hz and FPS.
I’m not sure what you mean by factor?
Thanks for the explanation but I don’t think we need that at this point What I meant is that if playing a game at 50-60fps, will you be able to tell the difference between a display that runs at 60Hz and a display that runs at 144Hz. The Hz is the “factor” or variable.
I remember reading somewhere that even at high fps, that high number is not the be-all and end-all… other factors such as frametime can mean the difference between a smooth experience and getting the feeling of micro-stutters.
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What are the system specs behind your 3x (2560x1440) monitors? I’ve yet to see much benefit on a single such monitor backed by what I consider a decent system (see sig).
How is this for “benefit”??
That’s 3x 1920x1080 monitors with two touchscreens below the main displays. Increased peripheral vision and better SA. With a single monitor FOV, I feel like a horse with blinders on. With the three-screen setup and 120-130 FOV, it feels more natural and is definitely more immersive.
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Thanks for the explanation but I don’t think we need that at this point What I meant is that if playing a game at 50-60fps, will you be able to tell the difference between a display that runs at 60Hz and a display that runs at 144Hz. The Hz is the “factor” or variable.
No, in many cases it will look worse, you’ll have tearing. You should attempt to Mach your FPS to refresh Hz for best results.
I remember reading somewhere that even at high fps, that high number is not the be-all and end-all… other factors such as frametime can mean the difference between a smooth experience and getting the feeling of micro-stutters.
Frame time = 1000/frame rate. Frame time is useful in detecting micro stutters which are typical a result of frame variance. It’s a more precise metric, but not as useful, because you cannot set your frame time in your settings.
Just give an appetite of how much better 144 is than 60, a 144 fps frame time is 6.9, while a 60 is 16.6.
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What are the system specs behind your 3x (2560x1440) monitors? I’ve yet to see much benefit on a single such monitor backed by what I consider a decent system (see sig).
Intel i7 3.3GHz with TWO graphics card - a GeForce GTX Titan running the 3x27" eye line screens at 2560x1440 144Hz each, joined as one screen using surround screen function so in effect running at 7680x1440 with no bezel correction, the Titan also runs the 23 " UFC touch screen. The GeForce GTX 780 runs 2x20" and 2x10" touch screens for left screen - left Aux screen - right screen and right Aux screen.
see here for video
These are the old screens shown in the video, the new ones are iiyama Red Eagle 27" zero frame 144Hz
NB - Gadstone is correct to get 144Hz all your monitors need to be connected via display ports - so if you going to have 3 of them and you want them to run at 144Hz you need 3 display ports on your graphics card !!!
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Looks great, Ironman, Just one observation; does that HOTAS position not kill your shoulders/neck? It looks like you’re having to stretch quite a bit, but it may just be the camera angle.
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More things are more clear now. Thank you guys!
Here is one more question. I have FreeSync monitor with 144 Hz and in Falcon I get roughly around 80 fps with some fluctuation. Do I have to enable Vsync in Falcon? If it’s on, what will happen if my fps, because of some reason, will fall lower?
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Looks great, Ironman, Just one observation; does that HOTAS position not kill your shoulders/neck? It looks like you’re having to stretch quite a bit, but it may just be the camera angle.
Hi Harry - in short NO its very comfortable - the seat helps, it is a car seat with all the adjustments including slide back and forth function very comfortable - think about it, you can sit on a car seat for hours with minimal discomfort if its adjusted correctly ;0) and they are much cheaper than a good office chair - that’s the Yorkshire in me ;0)
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More things are more clear now. Thank you guys!
Here is one more question. I have FreeSync monitor with 144 Hz and in Falcon I get roughly around 80 fps with some fluctuation. Do I have to enable Vsync in Falcon? If it’s on, what will happen if my fps, because of some reason, will fall lower?
If you have turned on Gsync or Freesync you do not want Vsync on. It overrides what Freesync does. It lowers the frame because it will set the frame rate to the closest multiple of 30 below your current frame rate. Like your 80 fps will be locked at 60, and if say your frames dropped below 59 fps, they would be locked at 30.
What makes Gsync and Free Sync so great is, that they are capable of displaying any frame rate at any given time. So if your system is Running 82 fps, your display is showing 82 Frames, and the last frame render is the exact frame being displayed. Leading to less interpolation of your and objects movement.
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No, in many cases it will look worse, you’ll have tearing. You should attempt to Mach your FPS to refresh Hz for best results.
So the 50-60fps on a 60Hz monitor is better than 50-60fps on a 144Hz monitor?