Modding Particle Sys.
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Nice guys thanx for the input…
Glad u liked it.But u tease me biiiiig time…
I changed it and I haven’t seen them yet… :lol:
That’s what’s called working blind? :rofl:
At least some screenshots…???
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HOLLY MOSES…
Did I do THAT?
FACEPALM…
I Can’t believe me.
I spotted 2 issues though… but heck I’m very impressed…
1. The Debris is pale and must be stronger or the ini changes the Alpha and looks transparent… But their representation looks very realistic and impressive.
2. One smoke effect has a light border… I must make it transition better to full transparency… though it’s like on the borders it’s white smoke and lighted by the explosion… I must have left the wrong layer.
@ I-Hawk about the delicate and more soft smokes if the delicate smoke is displayed before (in front of) the strong effect it will ease up and maybe look - mix better according to how u guys setup the whole ini in the first place.
wow I must test it my self… curious how it will look animated…
//Arty raises nose and…:
Yeap another strong proof that we oldfarts rule definitely… :rofl:
EDIT: oh oh I forgot… any FPS impact?
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Im not feeling any FPS impact at all so far
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The same for me.
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The file is updated and fixed on same link:
4096^2 texture: http://www.mediafire.com/file/y616l5vi5f4qg6h/main_group.7zThe fix is for the lighted border - transparent area of the smoke effect named: smoke_white2. It must look better now specially at night.
just in case u want the particlesys.ini link again. (not needed - no changes if u have it):
particlesys.ini file for 4096^2 texture: http://www.mediafire.com/file/ztn90uj2hunslps/particlesys.inihave fun.
Waiting for reports - bugs - proposals… whatever.
Edit: PPPppsssssstttt… serious proposals… must have 3 ferrari’s half stocks of Microsoft… A castle in Scotland at the Highlands. Or even better all the Highlands…and so on and so forth… :lol: :rofl:
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thank´s
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Even though the downloads are few I see more downloads on the texture than at the ini file.
If u take only the texture file without the ini things will look extra fubared.Just to let you know in case u got just the texture and wonder why it looks so ugly.
Until any further notice or report I’ll consider it a done task for me and will revert back to my metal family of the M-109… enough with 2D let’s do 3D.
Feel free to use it at your discretion, do whatever u want with it, put it wherever u want, whenever, for whomever, and whatever as long as it’s for Falcon BMS use only.
No credits needed please. Just use it.If u want the PSD file just ask… cause it might take me a while to clear things on the layers naming. Main used layers are named after the effects names as they are declared in the particle sys ini file, and the PSD is already uploaded and waiting. So u r warned.
Have in mind that if u delete the particlesys.ini file it auto regenerates to the stock file for the 2048^2 texture. So u r warned, don’t ask for ur money back. I’ll not give’em back. :lol:
Cary on…
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Hi mate, congratulations on this, really really nice results!
just one question: previous version was saved in DXT5 format, but this one is in DXT3.
Is it meant to be like this?
Keep it up, I’m loving it
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@Nuno:
Hi mate, congratulations on this, really really nice results!
just one question: previous version was saved in DXT5 format, but this one is in DXT3.
Is it meant to be like this?
Keep it up, I’m loving it
Thank you Nuno…
hmmm… that’s my mistake.
damn.
Sorry for the mishap…
I worked on it on the mac at work and I converted it at dds at home and didn’t notice the dds settings.I saw it as a dds with ddsviewer and the transition of transparency didn’t look that smooth, when I full zoomed in to details, at me but I said heck… this is it… didn’t wonder to notice the DX number. It was the first time looking at it with ddsviewer.
Oldfarts… pssst what do u expect from them? :lol:
Good eye and mind Nuno…
The file is updated - uploaded.
The file is updated and fixed on same link:
4096^2 texture: http://www.mediafire.com/file/y616l5vi5f4qg6h/main_group.7zThe fix is for the DX version. It must look better now.
just in case u want the particlesys.ini link again. (not needed - no changes if u have it):
particlesys.ini file for 4096^2 texture: http://www.mediafire.com/file/ztn90uj2hunslps/particlesys.inihave fun.
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Arty,
thanks for spending your time with this, no FPS hit I’ve noticed on my rig & it looks great btw,is there a way to make the smoke effects last a bit longer as they disappears after only a few seconds?
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How can I apply this on Balkans? I don’t see a particle sys in Balkans specifically. If I add it manually it doesn’t seem to work.
See screenshot:
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How can I apply this on Balkans? I don’t see a particle sys in Balkans specifically. If I add it manually it doesn’t seem to work.
See screenshot:
In folders of balkans
1. C:\Falcon BMS 4.33 U1\Data*Add-On balkans*\Terrdata\misctex
2. C:\Falcon BMS 4.33 U1\Data*Add-On balkans*\Terrdataplace accordingly:
1. 4096^2 texture: http://www.mediafire.com/file/y616l5vi5f4qg6h/main_group.7z
2. particlesys.ini file for 4096^2 texture: http://www.mediafire.com/file/ztn90uj2hunslps/particlesys.iniSorry I ain’t sure if the balkans folder is named
Add-On balkans
or
balkans
or whatever go to the correct folder.Else place them to
1. C:\Falcon BMS 4.33 U1\Data\Terrdata\misctex
2. C:\Falcon BMS 4.33 U1\Data\Terrdatawhich is for Korea and is the correct default particle sys folders.
In my case for IKAROS I placed it on both folders and ain’t sure from which folder it reads it.
Sorry ain’t at home pc right now. Maybe someone else can verify this.
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Well, I did the first in the beginning:
overwrite .dds in Data\Add-On balkans\Terrdata\misctex & add .ini in Data\Add-On balkans\Terrdata
But that gave me the result of the screenshot in my previous post.So then I thought maybe Balkans also uses the .ini in the main folder because there wasn’t one to replace in the Data\Add-On balkans\Terrdata. So I replaced the .ini in Data\Terrdata too, but the result remains the same.
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Place and the texture in
C:\Falcon BMS 4.33 U1\Data\Terrdata\misctex
and u should be fine.
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Place and the texture in
C:\Falcon BMS 4.33 U1\Data\Terrdata\misctex
and u should be fine.
Hmm, works ok in KTO, now BMS crashes each time I load Balkans.
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Just erase the 2 files u put in Balkans folder. It might need the old texture back. Hope u kept a backup.
But really strange behaviour. There must be something strange in your setup.Anyone else having trouble using it on other than Korea theater?
Ostsee looks ok. IKAROS and Korea is tested by me.
Strange.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Arty,
my little own experience is this: I’ve put them in all the theaters I got in my installation (Balkans, Ikaros, Nordic, OstSee, ITO, …), and no issues to report about.
Hope it might help anyone, if not you.
With best regards,