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Though most pics and videos i’ve seen it shows the plane in a slight upwards pitch in level flight im researching the net now for more info so i can be 100% sure about it
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Mano very nice work!!! ,
Question can you make the USN models to have workable catapult bracket in nose wheel ?Regards
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Mano very nice work!!! ,
Question can you make the USN models to have workable catapult bracket in nose wheel ?Regards
If someone can tell me the corresponding dof yes! But there isnt any in other naval models in BMS or i missed it!
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I’d suggest you rotate AC back to normal level flight layout. Then convert to lod format.
If fm master can help making an AFM.dat, that AFM can make a7 work like av8, a tail dragger.
If no AFM, you can use LE, double click at root node, nxPtr+, add-Taildragger function to add xdofs, for rotating whole AC once gear up.
If no AFM and no tail dragger xdofs, you still can edit a7.dat, gear Z value, increase nose gear z value to make nose-up on the ground but, the ground handling will be bad…hard to steering, stick to ground, etc. as not all gear touching the ground in physical model calculation.
For now there is no AFM dat so if i add this x-dof then the plane must be in Level or as it is now? As for the gear height believe me i know i made many tests in that.
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Suggestion!!!? you can added in the wing fold switch when you fold the wings the nose bar to fold too….
but for sure you need separated dof-switch to be assigned
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Suggestion!!!? you can added in the wing fold switch when you fold the wings the nose bar to fold too….
but for sure you need separated dof-switch to be assigned
U mean deploing the bar when the wings are in normal (from folded position) right? that will be a bit strange when the nose gear will be up as the bar will remain deployed and will stick out of the fuselage,therefore i can use a gear switch so when the doors are open or closed the bar will dissapear but thats unreal cause during the action of the nose gear (up or down) the bar will be invisible also during landing the bar again will be in engaged mode for the catapult witch again will be unreal. I wnated to make it happen but it needs a lot of time and research of x-dof,dofs and switches and tests upon tests and might result a “broken” lod that is un-editable in Lodeditor for further editing of nodes and things.
EDIT:
Anyway im testing now the taildragger thing if everything goes as planned i will update the link -
Model updated and i uploading it now. Will update the DL link as well to page #22 i hope Raptor will update 1st post also
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Model updated and i uploading it now. Will update the DL link as well to page #22 i hope Raptor will update 1st post also
No need, if u name it exactly the same and upload it to the same folder it will ask you to replace it. The link will remain the same So all that guys will have to do is redownload it and Raptor will have more time for IKAROS.
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No need, if u name it exactly the same and upload it to the same folder it will ask you to replace it. The link will remain the same So all that guys will have to do is redownload it and Raptor will have more time for IKAROS.
Damn i allready did it… sorry
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the new lod looks great.
if the fuselage/wing flat surfaces could be fused, poly count would be reduced further.
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Ummm… How are you supposed to add it to the DB: LE 6.10, 6.22 nor 6.23 will load the .lod “Model failed to load. Aborting.”?
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Ummm… How are you supposed to add it to the DB: LE 6.10, 6.22 nor 6.23 will load the .lod “Model failed to load. Aborting.”?
Probably u need to set the max nodes from the LE to at least 99000
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How do you do that? Btw, is there a way to convert it to a .DXM? Would be way cool in FF, too…
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How do you do that?
Well im not home now im at work so i cannot say to u presicely. You will find somewhere in one of the menus of LE the “set max nodes” click that and change the number to 99000 or 100000. If u dont find it when i get back home i will tell u more
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How do you do that? Btw, is there a way to convert it to a .DXM? Would be way cool in FF, too…
No sorry i dont know how to do it. Anyway u can set the node number as i show in the picture below
Ignore the other one is wrong picture uploaded
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Hey Manos, i know this is probably asking a bit much because you have a lot on your plate but….Do you think when you have some time you could do a Vietnam Camo for this AC please? Something like this I know it’s a D model, But this needs to be on this AC :bowd:
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Hey Manos, i know this is probably asking a bit much because you have a lot on your plate but….Do you think when you have some time you could do a Vietnam Camo for this AC please? Something like this I know it’s a D model, But this needs to be on this AC :bowd:
In a later release of Ikaros theater will be the HAF version in so u will be able to have at least the greek one. Other than that the D version also is on the to-do list
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In a later release of Ikaros theater will be the HaAF version in so u will be able to have at least the greek one. Other than that the D version also is on the to-do list
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If you are handy with gimp or photoshop: go here: it works for me: https://flyawaysimulation.com/downloads/files/15274/fsx-us-navy-ltv-vought-7-corsair-va-147/
Search there, and you will find more….
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Does it contain HAF’s A-7 ?
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Does it contain HAF’s A-7 ?
For now HAF H/E will be available only in the next release of Ikaros Theater
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