Osan for vanilla
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Well I don’t think it will affect the sim that much .
The 8192 might be much for many users but can be used for the high res folder. Also the 8192 is reducable when the opposite will just take memory.
This is if the whole texture is at good detail. If the majority of the texture is low quality but the lines are Crystal clear… hmmm well I wouldn’t like it and the benefit will not be that much.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Well I don’t think it will affect the sim that much .
The 8192 might be much for many users but can be used for the high res folder. Also the 8192 is reducable when the opposite will just take memory.
This is if the whole texture is at good detail. If the majority of the texture is low quality but the lines are Crystal clear… hmmm well I wouldn’t like it and the benefit will not be that much.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
Yes, bad texture quality leads into art for the model.
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t made some “tests”…
This
is what the issue shows.
The tiles are a mix of… I do not really know.The Osan taxi squares in RL are 45° to the runway and square…
In the vanilla tiles there are not. It seems that there someone has stretched a little the width but not the height. How so ever…In the picture the deeper part is from Google maps and sized as long it takes to “fit” with aspect ratio.
And it seems that the runway length from that Google map is the same as the vanilla runway has, not from the vanilla tiles, but from the model.Nothing special, only FYI…
Best regards
Earlybite -
FYI:
The very beginning of v1-2…
Are the border lines to lighten?
Best regards
Earlybite -
Some more:
Best regards
Earlybite -
Are the border lines to lighten?
IMHO yes, they look like they are fresh painted one hour ago.
I would maybe not play with the yellow color itself but make the layer
more transparent (50% ?) and add some dirty weathering layer ontop.All well mixed should result in more realistic looking lines and markings.
Just my personally 2 cent.
Nice effort on Osan though, Hr. FB
Cheers, :yo:
LS -
I hope I can now move forward…
Best regards
Earlybite -
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Hehe bazinca…
https://s25.postimg.org/ca049trfj/I_saw_it_2018-02-14_142059.jpg
With that 3D model currently I cannot hold UHD, only HD.
First I made the textures into 81928192 and that was/is good looking! But every DDS file would need 85 MB, and it seems that I will need ~ 14 files. So, no, I cannot hold that resolution and I sized down to 40964096.
The issue is, that Sketchup delivers only a bad looking texture, very hard to align (especially only by mouse and those needles), so I have more to guess as I will know, which position the texture has and it needs always alignment, model creating, converting, Editor looking, damn, a little more up and left, a.s.o…
For version 1-2 is it (what you see in #37) good enough…
OR what do you mean?
Best regards
Earlybite -
Well don’t ask me…
All those blur and pixelated rwy twy textures in addition that making new airports is a heavy work that is taking looooong time got me started to retexture the current stock airbases.
Also cause of my limited pc ram when I created those textures I couldn’t go for 8192 res so that is why I went for 4096 for the rwy’s and 2048 for the twy’s and respectively 2048 and 1024 for the lower resolution package.
So I will be a bad answer for your question…hmmm now that I have the ram… should I dig up the source files and create the 8192 ones? :lol:
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Well don’t ask me…
All those blur and pixelated rwy twy textures in addition that making new airports is a heavy work that is taking looooong time got me started to retexture the current stock airbases.
Also cause of my limited pc ram when I created those textures I couldn’t go for 8192 res so that is why I went for 4096 for the rwy’s and 2048 for the twy’s and respectively 2048 and 1024 for the lower resolution package.
So I will be a bad answer for your question…hmmm now that I have the ram… should I dig up the source files and create the 8192 ones? :lol:
Well, if you have a set of textures which can be multiple combined, why not…, else it needs a lot of disk space.
You could have made it also with less RAM…, then it will be swapped and if your swap files are on a SSD, well, then it is ok so far.
BTW these lines are 5 and 2 pixels width, with 3 pixels it looks better, but the lines would look really fat. Where also 2 pixels for the yellow line are a little to much, but 1 pixel only is too less material. I tried also w/wo antialiasing , w/wo softening.
Howsoever… -
it’s not only the number of pixels. It’s the number of pixels for specific actual area.
pixels per metter or cm. -
Loaded…
I need more RAM!
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hehe welcome to hell…
welcome to the Jungle… -
Something to read…
And a “L-view”…
Best regards
Earlybite -
Hi,
FYI, first take off and landing…
It’s not fully aligned yet, settings from the previous version, have currently no head tracking, needs painting (I do not know all the lines) a.s.o., but ‘yes’.
Best regards
Earlybite -
That’s it, Earlybite… you’re ‘there’, and very close to a happy end too, as I can see.
With best compliments and regards,
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Looks GREAT to me!!! Nice job!!!
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A little gallery:
Best regards
Earlybite -
Looks REALLY GOOD Earlybite!!! One question. It looks like the hangars are floating in space. Is there any way to lower them closer to the ground, or is this an issue with BMS? I ask, because I’m going to be modeling various buildings around some of the airports and I’m trying to learn as much as I can before embarking on my mission. lol. Also, roughly how many Tri’s are your hangars? They look good!