Beginnger's Guide: How to Add or Replace a Weapon to BMS
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I’m trying to do the same. Not sure how exactly (I’ve been following all the posts here…), but I’ve got JP233 (and BL-755) showing up i my A-G inventory for the GR4 finally. However, if I load it on the airframe, it only shows the single sub-munition. Perhaps there are two objects, one for the container and one for the munition?
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That’s pretty much how to do it. You’ll need to fly a large number of JP233-m (the actual bomb lets) - but no more than 20 per pylon as my game tends to crash if I access the loadout with that number on the rail
Molni got it working AOK on his 80s mod… Perhaps he could share his methods with the devs and we can have it in 4.33u1, or maybe we will have to wait for his 80s mod -
Do you know if there is the JP233 container model? I’ve seen video of the JP233 animated firing from the container on youtube, maybe in 4.32 objects?
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There is a container,but if you take that, it doesn’t behave as you’d expect, if you want to use it the way you were planning, equip jp-233m or wait for someone to do a neater, tidier job
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BMS 4.33 is awesome so far You all did a fantastic job on it!
I’ve started setting it up for my personal use like I have 4.32 and I’ve added a new weapon (AIM-120D) copied from AIM-120C. I edited the missile list and added the new record. I copied the 120C record to a new 120D and modified ect. Missile works in game just fine with on exception. This old problem came back except this time the FoxType 3 line is most certainly present in the dat file.
1. When I fire the weapon I hear the radio squawk but no call for “Fox Three XX”. Is there a way to get that working with a new weapon?
It just keys the mike. I went back to my 4.32 install and checked that I have it set up the same way. It still works correctly there. I even copied my dat file for the AIM120D from 4.32 just to see if it mattered. No difference. I’m at a bit of a loss.
Thanks!
Nightstorm,
Did you get this fixed?
Thanks,
db -
No, I never did. What I ended up doing is turning the 120B into a 120C and the C into a 120D. So I still only have two versions of the AMRAAM available. I have not tried it in 4.33 U1 though. I just renamed them in it too as I figured I’d be using 120C’s or D’s most of the time anyhow.
Oh and that controllersorting.txt line…OMG what a life saver that is. Getting Windows to show my various controllers in the correct or semi-correct order has been such a pain for so long. That little gem is awesome.
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Is there an easier way to change from guns to missiles and shoot them off easier? I have been flying BMS for 3 days now. I have yet been able to fire my guns or shoot a missile off. Running a T-166M FCS joystick. I just want to be able to hit buttons on my joystick to change weapons and fire them.
Thank You
Jaye
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Is there an easier way to change from guns to missiles and shoot them off easier? I have been flying BMS for 3 days now. I have yet been able to fire my guns or shoot a missile off. Running a T-166M FCS joystick. I just want to be able to hit buttons on my joystick to change weapons and fire them.
Thank You
Jaye
Master arm on?
The only time you have too much fuel is when you are on fire.
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Night storm,
Do you mind talking me through how you adjusted the missile ranges?
Al -
I am also very interested in updating the AIM-120 ranges to C and D performance. The 120s in the game now are VERY pessimistic and range updates would make them much more realistic, especially with D now in the US inventory.
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No, I never did. What I ended up doing is turning the 120B into a 120C and the C into a 120D. So I still only have two versions of the AMRAAM available. I have not tried it in 4.33 U1 though. I just renamed them in it too as I figured I’d be using 120C’s or D’s most of the time anyhow.
Oh and that controllersorting.txt line…OMG what a life saver that is. Getting Windows to show my various controllers in the correct or semi-correct order has been such a pain for so long. That little gem is awesome.
Sorry for being super late to the party…
You need to modify the evalfile.bin located in Data\Sounds for that.
You need TlkTool first.
With this, you can convert bin to xml, make the edit and convert back. Just run tlktool.exe /? In a command line window to know how to do so.
Open the xml file, look for <eval id=“25”>. There, you need to add a new line. evalElement is the ct index of the new weapon, frag id is the voice frag corresponding to the weapons (665 for Fox 3). The frag list is in that csv file in that Sounds folder.
Hope that helps.</eval>