KTO Joseon Add-On
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Does it come seperately or it messes with stock Korea? I allready have a modded Korea so it won’t be difficult to make another one and install this
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Does it come seperately or it messes with stock Korea? I allready have a modded Korea so it won’t be difficult to make another one and install this
It is a separate install, it just uses stock Korea like Strong DPRK does
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Ok so it comes like a full theater then okkk
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Fix: overwrite the files in Add-On KTO Joseon\Terrdata\objects with the files contained in this zip
https://www.dropbox.com/s/w9wtr0yttq0zeiz/objects.7z?dl=0
It will not effect ongoing campaigns.
Fixes the loadout of the AV8B+
Apologies
Luke
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For those who wonder about the name given to this add-on
https://en.m.wikipedia.org/wiki/Joseon
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I never asked, I just thought it was another spelling for Choseon … seems like I have seen the same town names spelled 3 different ways in Korea before. This makes the name a bit more fun.
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Nice! Great job this time too, Luke, as your usual though. Thanks a lot for sharing.
With best regards,
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At least two videos of missions in Joseon to come… will post them here too.
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Here goes!
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and here is the other……
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Gotta give the block 40 all the lantirn pod capabilities. That’s what the Wide Angle Raster (WAR) HUD is for.
Just copy over the block 42 data for a quick fix.
https://drive.google.com/open?id=1UEZMwa3CIzj4KfTp-HSMOzLTglK-3Ccs#----------------------------------------------------- # TFR #----------------------------------------------------- Has_TFR 1 Has_OnboardTFR 0 PID_K 0.5 PID_KI 0.0 PID_KD 0.4 TFR_LimitMX 0.0 TFR_Corner 420 TFR_Gain 0.010 EVA_Gain 15.0 #10-12-2014 TFR_MaxRoll 60 TFR_SoftG 2.0 TFR_MedG 2.0 TFR_HardG 2.0 TFR_Clearance 20 SlowPercent 0 TFR_lookAhead 7000 #10-12-2014 EVA1_SoftFactor 0.8 EVA2_SoftFactor 0.5 EVA1_MedFactor 0.8 EVA2_MedFactor 0.5 EVA1_HardFactor 0.8 EVA2_HardFactor 0.5 TFR_GammaCorrMult 1.5 #10-12-2014 #----------------------------------------------------- # TGP #----------------------------------------------------- Has_TGP 1 #Falcas, Needs to be removed from file later on. Has_OnboardTGP 0 #Falcas, Needs to be removed from file later on. #Switch: 0 - No TGP, 1 - Internal TGP, 2 - External on AC, 3 - External on HP TGP_Type 2 #Added Falcas 14/06/2014 TGP_PodWeight 440.0 TGP_PodDrag 6.0 #Switch: 0 - none, 1 - left, 2 - right TGP_PodPowerSwitch 2 TGP_PodPosX 10.02 TGP_PodPosY 1.90 TGP_PodPosZ 2.70 #----------------------------------------------------- # HTS #----------------------------------------------------- Has_HTS 0 #Removed, LANTIRN only Has_OnboardHTS 0 HTS_PodWeight 85.0 HTS_PodDrag 4.0 #Switch: 0 - none, 1 - left, 2 - right HTS_PodPowerSwitch 1 HTS_PodPosX 11.28 HTS_PodPosY -1.84 HTS_PodPosZ 2.84 #----------------------------------------------------- # Lantirn #----------------------------------------------------- Has_LANTIRN 1 Has_OnboardLANTIRN 0 LANTIRN_PodWeight 0.0 LANTIRN_PodDrag 0.0 #Switch: 0 - none, 1 - left, 2 - right LANTIRN_PodPowerSwitch 1 LANTIRN_PodPosX 0.00 LANTIRN_PodPosY 0.00 LANTIRN_PodPosZ 0.00 LantirnCameraX 10.00 LantirnCameraY -2.00 LantirnCameraZ 5.00 LantirnCameraZ 5.00
Needs the model to be changed though?
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Gotta give the block 40 all the lantirn pod capabilities. That’s what the Wide Angle Raster (WAR) HUD is for.
https://i.imgur.com/uGekrl8.png
Just copy over the block 42 data for a quick fix.
https://drive.google.com/open?id=1UEZMwa3CIzj4KfTp-HSMOzLTglK-3Ccs#----------------------------------------------------- # TFR #----------------------------------------------------- Has_TFR 1 Has_OnboardTFR 0 PID_K 0.5 PID_KI 0.0 PID_KD 0.4 TFR_LimitMX 0.0 TFR_Corner 420 TFR_Gain 0.010 EVA_Gain 15.0 #10-12-2014 TFR_MaxRoll 60 TFR_SoftG 2.0 TFR_MedG 2.0 TFR_HardG 2.0 TFR_Clearance 20 SlowPercent 0 TFR_lookAhead 7000 #10-12-2014 EVA1_SoftFactor 0.8 EVA2_SoftFactor 0.5 EVA1_MedFactor 0.8 EVA2_MedFactor 0.5 EVA1_HardFactor 0.8 EVA2_HardFactor 0.5 TFR_GammaCorrMult 1.5 #10-12-2014 #----------------------------------------------------- # TGP #----------------------------------------------------- Has_TGP 1 #Falcas, Needs to be removed from file later on. Has_OnboardTGP 0 #Falcas, Needs to be removed from file later on. #Switch: 0 - No TGP, 1 - Internal TGP, 2 - External on AC, 3 - External on HP TGP_Type 2 #Added Falcas 14/06/2014 TGP_PodWeight 440.0 TGP_PodDrag 6.0 #Switch: 0 - none, 1 - left, 2 - right TGP_PodPowerSwitch 2 TGP_PodPosX 10.02 TGP_PodPosY 1.90 TGP_PodPosZ 2.70 #----------------------------------------------------- # HTS #----------------------------------------------------- Has_HTS 0 #Removed, LANTIRN only Has_OnboardHTS 0 HTS_PodWeight 85.0 HTS_PodDrag 4.0 #Switch: 0 - none, 1 - left, 2 - right HTS_PodPowerSwitch 1 HTS_PodPosX 11.28 HTS_PodPosY -1.84 HTS_PodPosZ 2.84 #----------------------------------------------------- # Lantirn #----------------------------------------------------- Has_LANTIRN 1 Has_OnboardLANTIRN 0 LANTIRN_PodWeight 0.0 LANTIRN_PodDrag 0.0 #Switch: 0 - none, 1 - left, 2 - right LANTIRN_PodPowerSwitch 1 LANTIRN_PodPosX 0.00 LANTIRN_PodPosY 0.00 LANTIRN_PodPosZ 0.00 LantirnCameraX 10.00 LantirnCameraY -2.00 LantirnCameraZ 5.00 LantirnCameraZ 5.00
Needs the model to be changed though?
If you mean externally ? I dont think so… stock 40’s come with a sniper and 42’s with a Lantirn or Litening as models built within so i believe only changing the code as you said will be enough its all matter of a “switch” there fore i dont know if they need some dance and the .afm file as well
@ Luke777 can you make something good for Ikaros? i mean campaign wise. There is the Greyzones one released recently but still needs a lot of work unit wise i believe… You dont have to change the whole theater just make a good campaign…
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@Manos1981 I will take a look at it as soon as I get home.
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Right, the dat gives it the capabilities but externally it doesn’t have the lantirn model
has this
should have this. KF-16C Block 52
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If you mean externally ? I dont think so… stock 40’s come with a sniper and 42’s with a Lantirn or Litening as models built within so i believe only changing the code as you said will be enough its all matter of a “switch” there fore i dont know if they need some dance and the .afm file as well
@ Luke777 can you make something good for Ikaros? i mean campaign wise. There is the Greyzones one released recently but still needs a lot of work unit wise i believe… You dont have to change the whole theater just make a good campaign…
I thought Ikaros team didn’t want custom campaigns to be published?
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I thought Ikaros team didn’t want custom campaigns to be published?
Allready a campaign is published… I dont remember any of the team mebers saying something like that. Correct me if im wrong!
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Right, the dat gives it the capabilities but externally it doesn’t have the lantirn model
has this
https://i.gyazo.com/ecfdd4c211aef40bfe793da4998e0ca9.png
should have this. Here is a block 52
Gza Stock Korea database CM block 42 has the normal Lantirn or Litening or whatever the model is i cant remember exactly right now.CM Block 40 has the sniper as CM Block 52 as well the 52 you showing here is a Korean 52
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Allready a campaign is published… I dont remember any of the team mebers saying something like that. Correct me if im wrong!
Oooooooooh….
On the other hand, I’m a bit reluctant from developing a campaign… Because of the 3-4 weeks thing.
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Oooooooooh….
On the other hand, I’m a bit reluctant from developing a campaign… Because of the 3-4 weeks thing.
lolz…. I forgot to mention that im talking about Grey Zones witch is a custom campaign, i wasnt talking about Excersise Poseidon, also there still some issues to overcome on the Aibases… there are still few glitches lurking
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Ok… I was thinking of new campaigns, but that would be after 4.34, if the theater’s devs agreed.