X52 pro slider as speedbrake switch?
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Hey everyone,
any advice how to set up the slider as speedbrake switch?
Tried programming it in SST; split to bands, forward = speedbrake close, backward = speedbrake open, but the problem seems to be that it doesnt emulate holding down shift+b or ctrl+b, but instead sends “shift+b b b b b b b b” and “ctrl+b b b b b b”, which of course isn’t gonna open and close the speedbrakes. Is there a different programming technique I’m unaware of?
Thanks in advance.
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Use the “Advanced Command” mode by right clicking on the input field of the slider and set the repeating key combination there. In the “repeat field”, push and hold Shift, then push and release B, then release Shift. then right-click and use the “quantize time” to even the delays between commands - you may need to try different delays and see what works best, and then do the same for other command.
Also, be sure to set three, not just two bands, so that the middle portion is blank and not continuously sending any commands that could break other input.
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Thanx, but the problem is not getting it to repeat the keystroke - exactly that it DOES repeat the keystroke is the problem
I’d like it to act as if the key is pressed continuously (closing and opening the boards), not as if I’m tapping the key repeatedly…
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Maybe try with command like this:
I’ve tested that with couple “online keyboard testers” and they show that the Shift+B keys are being pressed and held down, while the previous way I posted showed rapid key-press and key-release event.
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Yes, just came back to post that I discovered the solution. Thanks, your first post set me on the right track.
So it’s not the quantization option, but setting the delay to 0 that made it work, for anyone else that might have the same issue.
Also, setting a neutral zone is a must as you said, otherwise the held down “keys” interfere with other KB commands. So, the usefulness of using the slider needs to be tested further, but I can9t find any use for it as an axis (dont use the zoom, really), so…
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A) use FOV zoom. It’s extremely useful for VID, reading MFDs, etc
B) you could use joystick gremlin to forward the axis to DX buttons on a virtual controller. This makes it function much like the bands function in SST, but without the problems associated with key presses. You can then bind those DX buttons in the key file to the appropriate speed brake switch callbacks.
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Joystick gremlin?? That might be a good piece of advice, never heard of it before, will check it out. Cheers.
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Make sure that the shift key is released last, otherwise the input will stick. This is why you have to use advanced commands not plain mapping