3DS Max Exporters for BMS
-
What part of we don’t have the code and Dave didn’t share it in our repositories didn’t you understand? Even our coders can’t do anything about it.
-
I didn’t miss anything Switch.
I can’t believe that a guy that build and supported this part of the falcon world greatly, having the balls to ask for contributors to give and their source files which thankfully many did, has just left the building.
I hope he is well and this is something temporary, or whatever the cause to be resolved and let him come back to us.
It’s unthinkable to me that he cut off his legacy.
I’m not in and don’t care to learn what and why happened, if u know something and we can help the guy then it’s another story. Still no need to know the reasons.
I believe u don’t know as u said he just disappeared.
We all bare our cross in our personal life and some times things get pretty rough.
Let’s hope the best for him!Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
-
That sucks about the missing code. Does any documentation exist about the LOD format? I can’t find much from cursory searches on the forums, but if any design documents exist for the file type or even info on the interfaces the graphics engine uses to load them would be helpful in getting a new set of 3DS plugins built.
-
This post is deleted! -
-
Hello everyone,
I have a problem when I export LOD files. I am modelling Seosan airbase. I created textures. But when I export to LOD I cannot see anything in LOD viewer, it always says Rendered 0, processesed 0. I am using 3ds Max 2014. Actually, I was talking about this problem in Airbase creation thread but I decided to move to this threat becuase this thread is better place for problem. I believe there is problem about exporter or 3d Max. Let me tell why I came up with this idea: The first time I tried to export to LOD I got an error message about missing mfc71.dll. I was able to export to LOD but I was unable open the LOD file. I reinstall the 3ds Max and problem solved. No more mfc71.dll error. But this time, like I said in the beginning of this paragraph, I cannot see the images that I created in LOD viewer. I do not get any error message. But I am jusr unable to see the file. Here is an example:
I always get the same issue for the model that I created. But I am able to see models of other creators. Here is a strange thing: I am having same issue for JanHas models. I download some models of JanHas and I cannot see his models either. I get same problem, Rendered 0, processesed 0.
Another issue is the LOD files that I created are really small. I mean they are only 6 kb for taxiways, 1 kb for runways parts. I believe they should be larger files. Here is an another example of my problem:
This is a image after the export. But the result is the first image. Also I am using Windows 10 64 bit.
-
Upload a lod file to check it or a 3dsmax file to check it.
If u don’t want to upload your model, just create a cube and export it.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
-
https://drive.google.com/open?id=1OP_oOaeUao8cx4e3ZTRizr7_zkSSl7Er
I uploaded both max and LOD files.
-
Important Update: I am now able to see all of the LOD(Even JanHAS models) files in zipped file. I can even see my models when zip them and opened from zip file. I am quite confused.
-
Your models look ok in lodeditor and ogglod viewer. They don’t have a texture file so they are pure white.
when you are in the ogglod viewer click and hold left mouse button and move the mouse. this rotates the view.
when you are in the ogglod viewer click and hold Right mouse button and move the mouse. this pan’s (moves) the model to the view. IT moves a lot so be gentle with the mouse.
when you are in the ogglod viewer use the buttons < > to zoom in and out. They are not the cursor move buttons.
in ogglod hit spacebar to show extra options.
Anyway in the lodeditor if u open the model and then select edit it shows the model wireframe. So you verify that your model is imported correctly.
In Lodeditor folder there is a document in word named LODEditorManual.doc I suggest you read it.
Now with what I read you say, either you do things that you have no idea what you are doing, which is good cause it’s in the learning process, we all experiment before we read and produce, or your setup is messed up seriously.
So if you read and still have same issues then you must check the setup.
There are tons of videos showing how to export and import and threads and pictures… look at those.You can also capture and upload a video how you do it and we can then tell you what you are doing wrong.
-
Thank you so much for your help Arty. I eliminated some of causes. There is no problem with LOD exporter. Probably the reason is my 3ds Max or Windows. I starter to get error message about MSVCR71.dll. Also some of the menus are corrupted. This computer that I amusing right now belong to my parents. It was full of virusus when I first came here. There some Windows problems as well. I will let you know when I find the exact solution. Thanks again.
-
Update: Problem is going on. I have reinstalled the windows(windows 10 64 bit) and made a fresh installation of 3ds Max 2014. I solved most of my problems with 3ds Max(corrupted menus etc.). But I still cannot see anything in LOD files of anyone. I am able to see them when I zip them.
My LOD files on my desktop. If I right click, zip them and then I open the LOD file directly from a zipped file(without unzipping to somewhere) LOD file opens normally. I know this sounds quite weird.
The same thing happens when I export LOD file from 3ds Max. At the end of the LOD export, I check the box that says open the file with the viewer. Viewer opens but still, the same problem “processed 0, rendered 0”. At the moment I can still keep modelling but this problem causes loss of time.
-
U must set ogglod.exe as the default app to open the lod files.
Open LodEditor, open lod file, select edit. What do you see?
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
-
Setting as default app solved my problem. Thank you so so much Arty.
-
Hey Dave do you think it’s possible to make these plugins Available for older versions of 3ds max i have a legit copy of max 9 or should i just give up and download and learn how to use the new versions and also because autodesk is offering 2017 and above for education purposes
-
Please check your messages.
3dsmax9 wow… -
Guys i know this was already very discussed around here but what’s the necessary steps to upgrade the plug-ins and sdk to newest versions of 3DS?
In a near future we need to start thinking seriously to this issue.
I am not an program expert at all but I read in the autodesk foruns tha is possible to upgrade the plugins without the need to build them from scratch. -
it would be good if it would be possible to upgrade the tools in 3dsmax, Because I’m modelling in 2020 and I would have liked to import one of my modell into 2017 3dsmax, but it was impossible. So the newest plugin is for 2014 if I remember well.
So what should it do to avoid the multiple 3dsmax intsall and the back and forth import and convert the modell?
-
it would be good if it would be possible to upgrade the tools in 3dsmax, Because I’m modelling in 2020 and I would have liked to import one of my modell into 2017 3dsmax, but it was impossible. So the newest plugin is for 2014 if I remember well.
So what should it do to avoid the multiple 3dsmax intsall and the back and forth import and convert the modell?
It would be nice! Theres a lot better things in newer versions always in 3ds max. I hope Dave if he doesnt want to upgrade his plugins at least give them to someone that can do that
-
@WaveyDave : My max crashes when trying to scroll through the switches and specially when trying to get switch #232-noname…. any idea why? or what is this “noname” switch?