Test low-poly toys in BMS4..
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After i finished six BMS campaigns, i decide to test if i can add some low-poly toy in BMS4 environment…
oh yeah. LOD format is very friendly to old modder like me.
it takes less than 3 min to replace an existing ac with new one. cool glaring and dynamic shadow.
the screenshots fit “Korea old aircraft” campaign heheh…
PS - just for fun. I’m entering 7th BMS cam.
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Well, since your officially “back in the game” after your retirement period how about helping me finish your JF-17?
Cool shots BTW.
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awww Mig Alley…
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hehehe……who\what woke you up M8…
Nice shot’s as well…
demer
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Well, since your officially “back in the game” after your retirement period how about helping me finish your JF-17?
for me…the jF17 already done. Demer should have taught you how to add it.
btw few more test shows adding/replacing lods in BMS DB is quite easy… means customized theater DB could use more 3d stuff.
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No problem adding it to the DB as you have seen already here:
https://www.benchmarksims.org/forum/showthread.php?7237-Help-Adding-New-Aircraft-to-TE
but it seems that a few things are broken or not modeled like airbrakes.
for me…the jF17 already done. Demer should have taught you how to add it.
btw few more test shows adding/replacing lods in BMS DB is quite easy… means customized theater DB could use more 3d stuff.
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but it seems that a few things are broken or not modeled like airbrakes.
1. which parts are broken? landing gear not fully extended? go to ac.dat, set all gear RNG value to 90.
2. yes, no airbrake - when i modelled it(loooong time ago), no pic or info show this part. -
nine campaigns finished… now time to have some fun…
test another toy in BMS… the dynamic shadow feature is cool~ check the folding wing shadows!!
BTW, the air-driven propeller on ALQ99 nose is turning!
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Is it possible to integrate by the Team EA-6B and A-6E models? “Only” such a good skin is needed as made Red for FF. IMHO early '90s and late '80s jets are very important for colorful campaigns. (For other 3rd party theaters and campaigns.)
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amazing! I want it!
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another test i want to do is… check how dynamic shadow work on a heavily populated carrier deck…
i did not add texture in this test… and just a fly by.
the test model already has " fixed ac shadow node"…looks sharper. the dynamic shadow is granular and blurred- but offset according to sun position. maybe i move too fast to catch to blurred shadows.
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another case with complete texturing… last time i saw BMS Nimitz carrier using [texture-transparency node] for the deck, which casting a simple rectangular shadow on the sea. so i’d like to test this…you can find the deck/hull shadow is more lovely, and the bridge/mast/CIWS all got their shadows!!
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If somebody will use this Kuz 3D model I can offer my skin that I made for FF.
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hi Molni, i am not here to promote my low-polys. just to share the fun, dream, and wonderfuls in my falcon world heheh.
more flattops…
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I like it!!!
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Very nice!
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more test…
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one of my favorite…the shadows on fuselage make it really vivid!!
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more test…
Is that a Su30 MKI with Chinese markings. Canards and all???
Nice job mate.
You are the man!
kaRadi