Eurofighter Typhoon
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@Nuno:
Yes, they do. Great work there
Thanks a lot for your kind words… trying my best! I wish RL could let me with more free time to work as i want to all the models i currently making or started so i could finish them up more quickly
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its great in the pit but to be honest external view looks like two giant burning orange crayons when in afterburner. still amazing.
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Do not forget slats in the wings!!!
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Do not forget slats in the wings!!!
Of course!
Στάλθηκε από το SM-J500F μου χρησιμοποιώντας Tapatalk
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Keep the good work…but i hope someone will do also a nice cockpit for it
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Thanks a lot for your kind words… trying my best! I wish RL could let me with more free time to work as i want to all the models i currently making or started so i could finish them up more quickly
Yeah, I know exactly what you mean, but RL always comes first. Plus, the few spare time that we have usually comes down with the wife and kids…
Keep it up, I’m sure we’ll be amazed with your model, when the time comes… In 3 or 4 weeks, right?
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I know that it haves Flaperons on the wings, also that front Cannards (usually?) works on the oposite direction i suppose of pitch (as in Grippen) now my question is for the variable intake “flaps” do they work as an intake ramp or depending the AOA as variable intakes of F-15? Even its too soon to ask i will eventually make them so i better know
Thanks in advance! -
The variable intake cowls can deflect up/down to control the inlet area and guide the air. Their movement schedule depends on altitude, airspeed and AoA. What was meabt above weren’t the trailing edge flaperons, but the leading edge slats. The foreplanes are used for pitch control and trimming.
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I know what Toro meant
So basically i am right? They work as the intakes of f-15 not as intake ramps (example F-4E) As for the foreplanes ( i said cannards) i also know they used basically as the tailplanes in normal configured planes but what i want as a detail (though i will search in Youtube) is if they work the oposite direction of the pitch as in JAS-39 meaning when the plane is pitching up they rotate upwards as well,not as a normal tailplane would doEDIT: just checked some videos it seems they work as i say
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The canards move trailing edge down to pitch up and then up to counter the pitch up moment.
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The canards move trailing edge down to pitch up and then up to counter the pitch up moment.
Thats not what i saw in videos though
EDIT: sorry yes! i got it wrong, though about the counter part i dont know how its possible to be animated in game
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The animation behaviour is controlled through the dat files. For the 3D model you need to define the primary purpose of the control surfaces and the deflection angle limits. The rest is done through the flight model. I’m not too familiar with the afm yet, where it is possible to schedule the movements.
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The animation behaviour is controlled through the dat files. For the 3D model you need to define the primary purpose of the control surfaces and the deflection angle limits. The rest is done through the flight model. I’m not too familiar with the afm yet, where it is possible to schedule the movements.
Scorpion i know how to do it modelwise [emoji2] for afm/dat someone else will help i guess [emoji6]
Στάλθηκε από το SM-J500F μου χρησιμοποιώντας Tapatalk
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Jus a glimpse of the cockpit area, Will reduce if its too many tris after adding all the details i want and ofcourse wheels and stuff…
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some progress… nothing much just added the pilot and the stick in the cockpit pilot is from the HP phantom reduced a lot of course and some differences in the visor,also i added the HUD
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Psst Manos a member in the normal maps thread needs some help on dofs… Can u please assist?
Thanks in advance.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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So i wanna add the wheels… i think i have made this question before but if i remember well i didnt got an answer, i want to add the wheels as they are in reality inside the wells, meaning uncompressed suspension. How do i do that? add the dofs and declare them as prerotated? or add different values in dof? All help is apreciated!
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nice one
do not forget the PIRATE sistem
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nice one
do not forget the PIRATE sistem
will not therefore i might add it as a TGP switch but ill see about that cause i want also to add litening pod (im sure that both can be added in 1 switch) i will reference some more to see how
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Gears added and doffed
And some tests in game:
Cheers!