IKAROS Theater v4.1.1
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Well on the side and back looks like they have the red fire hazard sticker which is for the fuel truck on the left side and back right side.
This must be a new fuel truck as the base one is different.
Looks strange to have 3 fuel trucks traveling there.According to Duke he was successful in removing the vehicles travelling across the base by relocating the Arty (hehe btn from Souda Naval Base to another village called āKounoupidiana Townā. Maybe Souda Naval base and the airbase are not properly linked? I havenāt tried this myself yet though. He used mission commander to move the btn.
All the best, Uwe
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Iām relocated? Damn I must stop those pillsā¦ [emoji38]
Well Souda naval Base is linked Souda airbase isnāt iirc. There was and a pic with the links in a previous post.
Ī£ĻĪ¬Ī»ĪøĪ·ĪŗĪµ Ī±ĻĻ ĻĪæ MI 5 Ī¼ĪæĻ ĻĻĪ·ĻĪ¹Ī¼ĪæĻĪæĪ¹ĻĪ½ĻĪ±Ļ Tapatalk
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Iām relocated? Damn I must stop those pillsā¦ [emoji38]
Well Souda naval Base is linked Souda airbase isnāt iirc. There was and a pic with the links in a previous post.
Ī£ĻĪ¬Ī»ĪøĪ·ĪŗĪµ Ī±ĻĻ ĻĪæ MI 5 Ī¼ĪæĻ ĻĻĪ·ĻĪ¹Ī¼ĪæĻĪæĪ¹ĻĪ½ĻĪ±Ļ Tapatalk
Hi Guys
Iāve attached a picture showing the links. Souda NATO Naval Base doesnāt seem to be directly linked to Souda airbase. The NATO Naval Base is linked to Sternes Village which then links to the Souda (non NATO) Naval Base and the airbase.
I tried moving Hooverās air defence unit at the SAM site north of the airbase first (using MC). Still stuff crossing the runway so I put it back to the SAM site again. I then moved the SP Guns (again using MC) to the town Hoover mentioned and tried a couple of Hooverās TE flights. No vehicles crossing the runway after that. In the campaign weāve designed, based on Hooverās TE, I also placed a load of units at the NATO Naval Base (using MC) with orders to defend Heraklion City. I never saw them running around the airbase.
Looking a Hooverās TE again, Iāve noticed that units are given waypoints (with the RouteAction set to NOTHING in the case of the SP guns). I think Hoover used the TE Editor to create them. I used the MC āPlace Battalion at Objectiveā option in the campaign which doesnāt seem to generate any waypoints. Maybe having any waypoints set causes units to do something, and maybe this is whatās causing them to run around the airbase? Itās the complete opposite of what Iāve experienced with the ships tbh. I set up a task force in the campaign (using MC), donāt assign any waypoints to it and it seems to move around in what looks like a pre-determined pattern.
Just observations really but hope it helps those in the know to point us in the right direction.
Cheers
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:bdance:
Thanks Mystic_J -
it doesnt say āv 4.1.1ā in the main menu of ikaros after the update, does it?
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True, Cougar.
It just happens so to me too. Would the devs. kindly explain why and how to fix it?
Thanks a lot in advance!
With best regards,
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Just installing 4.1.1 doesnāt show in UI as 4.1.1 but 4.1.0.
U must run the Ikaros Settings.exe (f4patch for the old guys) which is located at:
C:\Falcon BMS 4.33 U1\Data\Add-On Ikaros 4.1.1Select in the Database subtree:
Campaign Poseidon
or
Operational / Tactical Engagement Databaseand apply.
Then u r fully installed and it will show as 4.1.1 in the UI.
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Here is THE man, I should have been thinking you could have the answerā¦ thanks a lot bro, also for your usual attention.
With best regards,
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Link is dead for 1.1 update, anybody can update it link again? thanks.
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Here u r
https://www.mediafire.com/download/8qtacgqu2uh47a2Sent from my SAMSUNG-SM-T818A using Tapatalk
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Thank You So Much Arty
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Hey guys! Does anybody know why when I choose 1920x1080 @144mhz, the resolution is crappy? Thank you in advance!