F-4 Phantom
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Those given to devs in bms are the optimised version of the original made by mr Alberto Sangali for FS9 and given to me full rights to port/edit for bms. Those i show here now are completely new and made by me 100% with completely new uvmapping and skinning. Mainly flat uv maps and better than the ported one. Correcting errors that the ported one has in that area
So, if yours are better, we need an update for BMS, no?
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So, if yours are better, we need an update for BMS, no?
Well if i keep it in 35-36k i guess so! [emoji38]
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By the way… In the Cockpit of BMS for the phantom in the AOA indicator the needle still turns the wrong way…
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Second Nam based skin is ready If i do the hardwinged version will be couple more nam skins (JV for sure as i wanna make the Betty Loo). Now onwards with the Hill Grey and maybe some Euro-1
@I-Hawk Currently the model stands at 35153 tris (Lod Editor) 34999 tris (3dsmax) therefore i expect +1000 to -1000 to other Variants (ESK has some extra antennas if i want to make the late version) but for now only E/F/ESK/EJ (all E mods) are probably gonna be available soon (as u can see E is already on the tests). Making all other variants DSK/M/G will take some time I dont think too much as i can always use parts from the other model that devs currently have and optimize them to the new mesh so If devs want an update im willing to give it!
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Looks great! And 35-36K is acceptable for inclusion. I’ll let the guys who can do the integration and will see from there. Thanx!!
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Second Nam based skin is ready If i do the hardwinged version will be couple more nam skins (JV for sure as i wanna make the Betty Loo). Now onwards with the Hill Grey and maybe some Euro-1
https://i.ibb.co/wJzGY4G/2019-05-14-172830.jpg
@I-Hawk Currently the model stands at 35153 tris (Lod Editor) 34999 tris (3dsmax) therefore i expect +1000 to -1000 to other Variants (ESK has some extra antennas if i want to make the late version) but for now only E/F/ESK/EJ (all E mods) are probably gonna be available soon (as u can see E is already on the tests). Making all other variants DSK/M/G will take some time I dont think too much as i can always use parts from the other model that devs currently have and optimize them to the new mesh so If devs want an update im willing to give it!
Hell of a beast!!!
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Nice ones, Manos. And on my own I’m just awaiting to see that low visibility version I’m fond of.
With best compliments and regards.
How about this?
Thinking into “braking” the windshield to 2 parts so i can give the bluegreen-ish color to the part in front of the hud. That means that part has to be ptype21 cause i havent got it yet in ptype 25 unless someone knows how and doesnt tell
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How about this?
Thinking into “braking” the windshield to 2 parts so i can give the bluegreen-ish color to the part in front of the hud. That means that part has to be ptype21 cause i havent got it yet in ptype 25 unless someone knows how and doesnt tell
https://i.ibb.co/PFGvZZH/2019-05-14-203339.jpgManos i know how to make PType25 canopies i did it for the AJET
Check it
PM me if interested
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Manos i know how to make PType25 canopies i did it for the AJET
Check it
https://i.imgur.com/rkim2Ko.jpg
https://i.imgur.com/nnx977z.jpg
https://i.imgur.com/OzA21BD.jpg
PM me if interested
in general i know too but i want a blue-greenish color only for the “flat” part of the windshield and that i cant accomplish yet
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in general i know too but i want a blue-greenish color only for the “flat” part of the windshield and that i cant accomplish yet
Here is the so called “flat” area?
Can you draw a circle on in please?
Maybe you have to mess with the tris isolate them and then UVW only those to a greenish texture?
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does this answer?
25 Per Vertex Smooth Group Bitmap RGB Intensity < 100https://onedrive.live.com/edit.aspx?resid=B94C0C4270DB5AD2!23951&ithint=file%2cxlsx&authkey=!ADQiSReYefSY63k https://www.benchmarksims.org/forum/showthread.php?7712-PinkyandBrains-Beginners-guide&p=419376&viewfull=1#post419376
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does this answer?
25 Per Vertex Smooth Group Bitmap RGB Intensity < 100https://onedrive.live.com/edit.aspx?resid=B94C0C4270DB5AD2!23951&ithint=file%2cxlsx&authkey=!ADQiSReYefSY63k https://www.benchmarksims.org/forum/showthread.php?7712-PinkyandBrains-Beginners-guide&p=419376&viewfull=1#post419376
Guys i will say again i allready know how to make ptype25. I need only a part of the windshield to have color. Thats all!
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Guys i will say again i allready know how to make ptype25. I need only a part of the windshield to have color. Thats all!
As i said manos.
Try to detach the area that you want. Colapse the work tree and UVW again. But make sure that you have a kind of green texture to asing.
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here u R
Ptype25
Look at the vid description [emoji38]
Edit: for the green look at the 8004.dds i believe decimal knows more.
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here u R
Ptype25
Look at the vid description :lol:
Arty i believe that manos already said. He knows how to make PType25 hes just need to edit the tris and isolate them to bake in a diferent structure.
Anyway nice Vid and another one to cjeck from time to time
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Like this?
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Like this?
Yeah something like this! I think what arty posted will help eventually. I have to find the sweet spot
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color is 713. You might have good results with 909 or 1590
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color is 713. You might have good results with 909 or 1590
Through LE i suppose. But in 3ds?
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