Pilot model fo F-16
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Just a comparison to the real MFD’s in a 16 and the TM Cougar MFD’s
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Just a comparison to the real MFD’s in a 16 and the TM Cougar MFD’s
Cougar MFD’s are good … but the back-light is shit! … It’s TOOOOOO much bright! Even the lowest setting is much more bright than the maximum real one!
I don’t understand why did that!
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Another reason to wear sunglasses
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Ok sorry guys… Aegean (as per Deejays version) is LOD number “7544”.
For other theaters if they have their own database, just enter the Parent Number (which is #2 for all f-16s) in the “Parent/Normal” box on the main screen and press enter. LOD number is displayed.
I’ve dl Agean and Balkans theaters. I used your method (with the parent number change) to set the pilot in copckpit for Balkans theater and it runs well. I haven’t tried yet in Agean cause I don’t understand what to do with the lod number 7544.
Is the method for others theaters you’ve noticed will run in Agean theater if I use it ?Thank’s a lot
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Yes… For some reason or another in the Aegean DB the lod # for this is “7544”. So instead of editing LOD #81 for Korea, edit Lod # 7544 for Aegean and it should work. The reason why it works for Balkans, is I am assuming Balkans is using the same DB as Korea.
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Yes… For some reason or another in the Aegean DB the lod # for this is “7544”. So instead of editing LOD #81 for Korea, edit Lod # 7544 for Aegean and it should work. The reason why it works for Balkans, is I am assuming Balkans is using the same DB as Korea.
Hi Marvin
I’ve tried many times with Agean theater but it never worked. I sure I don’t enter the lod # “7544” at the right place . Can you explain the detailed process with the Lod ed to do this?
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Try this.
Open LE (after making all the necessary backups), then point it to the KoreaObj file from the Aegean folder. Now, look at the “Parents” section. Change the number in the field beside “normal” to “2”, then click on normal. Then go on with standard procedure and it should be fine.
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Might be a dumb question, but you are pointing Lod Editor to the Korea/objects in the Aegean folder?
Hi Marvin
I’ve tried many times with Agean theater but it never worked. I sure I don’t enter the lod # “7544” at the right place . Can you explain the detailed process with the Lod ed to do this?
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Might be a dumb question, but you are pointing Lod Editor to the Korea/objects in the Aegean folder?
Ok thank’s to you Marvin and Harpoon I’ve tried again following your advices and it runs fine
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Found this thread because I was hoping to find a way to import information jpgs/pdfs into the 3D cock-pit (charts, maps, etc).
Clearly alot of hard work has gone into this cock-pit body, and it LOOKS great. However, it’s not practical and I really hope it is not included as a default feature in the next BMS. Sorry, but it clearly obstructs the instruments and serves no real purpose apart from “visual eye candy”.
What would be great is to have two simple “floating” clipboards (positioned where they would be on the virtual body but without the body!) which simply reference pages from PDFs stored in some designated BMS directory. The interface of the clipboard should enable multiple pages of the PDF/jpgs to be flipped (using left/right mouse clicks on the board).
Just simple floating boards….minus the obstructive body parts, please BMS. And if this body-mod must be include PLEASE make it optional to have only the floating clipboards. Information kneeboards are critical, but the bulky obstructive virtual body is not.
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And if this body-mod must be include PLEASE make it optional to have only the floating clipboards.
AGREED!!!
RAM22
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And if this body-mod must be include PLEASE make it optional to have only the floating clipboards. Information kneeboards are critical, but the bulky obstructive virtual body is not.
IMO … It is sure that, is body is included one day, it will be optional… But without the body, do not expect kneeboard soon.
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Hello to everybody,
First, my usual account has been deleted due to the stupid zero post rule. Who had this great idea expelling former contributors ? What the point in expelling anyone from a forum ? Lack of power in real life ?
Second, the deal was rather simple : no 3d model tweak unless authorized. I can’t see any reason why the 3D pit should make an exception.
As for the authorization itself… Well… You did a great job but it’s a no unless you add more (and I mean a lot more) polygons to it.
Same applies to the block40 HUD which is not smooth enough compare to the rest of the pit.
This pit is the proof that poly count has no direct impact on FPS (I don’t mean no impact at all).
For some reason that is beyond me, 3D modelers keep on believing that ultra-low poly modeling is the way. Bullshit.Please remove the D/L links in the first post until you smooth it.
Keep up the good work,
Nanard
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Hi Nanard! … glad to see you here finaly! (And thank you again for this 3D pit ;)! )
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@ Mod DEV: So … now you have Nanard’s voice.
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Very nice work Harpoon!
As far as the switches being obstructed by the pilots body…would it be feasable to make the shulders and arms translucent, you know, so you would be able to see all the switches and the pilots body at the same time?
Or even a little crazier…attach the pilots index finger to the mouse cursor when it is active…hehe!
Just some suggestions, I will be happy to use your mod regardless…:-)
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Hello to everybody,
First, my usual account has been deleted due to the stupid zero post rule. Who had this great idea expelling former contributors ? What the point in expelling anyone from a forum ? Lack of power in real life ?
Second, the deal was rather simple : no 3d model tweak unless authorized. I can’t see any reason why the 3D pit should make an exception.
As for the authorization itself… Well… You did a great job but it’s a no unless you add more (and I mean a lot more) polygons to it.
Same applies to the block40 HUD which is not smooth enough compare to the rest of the pit.
This pit is the proof that poly count has no direct impact on FPS (I don’t mean no impact at all).
For some reason that is beyond me, 3D modelers keep on believing that ultra-low poly modeling is the way. Bullshit.Please remove the D/L links in the first post until you smooth it.
Keep up the good work,
Nanard
Links removed from 40/42 hud.
But if the cockpit has no effect on FPS. Could you explane why my FPS drops from 60 FPS(maxed out with Vsync) when looking straight at the HUD to 30+ when looking down at the CP or left, right panels? -
Could you explane why my FPS drops from 60 FPS(maxed out with Vsync) when looking straight at the HUD to 30+ when looking down at the CP or left, right panels?
/me looking at the dofs and switches…
What I mean is : if you’ve got 25k (if IIRC) polys displayed at a rate of 60FPS when looking straight forward, then it’s safe to add 1500~2000K for a new feature. In case of a new HUD, you can also gain polys by removing the old one).
Please note I don’t want you to stop modding the pit, I just want to make sure it’s consistent in terms of polycount.
DJ : Salut mec, t’as vu, chuis toujours remonté à bloc !!! Ahaha !
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Hi Nanard, nice to meet you. I’m a cockpit nerd/fan and so I’m happy you finally showed up at this forum to answer questions.
I also assist FanOfBMS432 in testing his very ambitioned HUD mod for your pit (only the HUD visible glass area at this time) and I hope that mod will appeal to you since the WIP is totally interisting and exciting.
Thank you for your sophisticated kickass cockpit and the time invested!Cheers,
Tom
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Thank you Tom, I have no doubt you guys will achieve what I couldn’t do !
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Hello to everybody,
First, my usual account has been deleted due to the stupid zero post rule. Who had this great idea expelling former contributors ? What the point in expelling anyone from a forum ? Lack of power in real life ?
Second, the deal was rather simple : no 3d model tweak unless authorized. I can’t see any reason why the 3D pit should make an exception.
As for the authorization itself… Well… You did a great job but it’s a no unless you add more (and I mean a lot more) polygons to it.
Same applies to the block40 HUD which is not smooth enough compare to the rest of the pit.
This pit is the proof that poly count has no direct impact on FPS (I don’t mean no impact at all).
For some reason that is beyond me, 3D modelers keep on believing that ultra-low poly modeling is the way. Bullshit.Please remove the D/L links in the first post until you smooth it.
Keep up the good work,
Nanard
I noticed the same thing regarding the low poly of the HUD, I also noticed the ICP buttons were low poly too.
I hope they can bring out a new version that’s up to snuff.