WIP - Hawaii Theatre
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Hello guys,
Continually at it I see!
:tjacked:
TAGMAN
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.
Maybe mother Dave can plant some white caps here and there hehe. Even if not, that WIP theatre looks way different than usual Falcon maps.
Tom
@611-eagle:
Need beach chairs models ??
@BugButt,dependsā on how the shaderās react to 0,0,0ā¦ā¦donnuāā¦not a DX Ex-spurtā¦:D!!!
@ Cemil, Your not done with the chairās yet??? :roll: Where are my Cabanaās and Tableās BTWā¦HAHAHAHAHA!!!
demer
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@611-eagle:
Need beach chairs models ??
Iām still waiting for someone to make an ashtray for the Viperā¦.
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Iām still waiting for someone to make an ashtray for the Viperā¦.
It went Kaput when they removed the āBeer Stores Lowā:eek:
RAM22
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@RAM22:
It went Kaput when they removed the āBeer Stores Lowā:eek:
RAM22
Damnā¦that was a sad, sad dayā¦
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Damnā¦that was a sad, sad dayā¦
Yeah it was, remember the controversy at Frugals?? I LMAO about that one, One of the classic Falcon episodes for sure.;)
RAM22
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Little update:
Did some work on Elevationās,aswell,flipped back to 64Seg, dunno what I did but FPS jumped by 50%ā¦.āRiddle Me That JamManā ā¦LOLā¦??? 30-35 FPS constant on a lame rigā¦so I think itās usableā¦still much ToDoā¦
Note: If I cannot get it to fly @ decent FPS on a Lower End Rigā¦than I will work on a Lower Rez version for the Community.
As it is now,there are some INTENSE Carrier Opās hapnāing that can result in ENDGAMEā¦HAHAHA!!!
Also, there are some thingās we can now do with the Amphibāsā¦ā¦that will be coolā¦demer
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āAs it is now,there are some INTENSE Carrier Opās hapnāing that can result in ENDGAMEā¦HAHAHA!!!ā
Dave, you are getting me so excited. Once your 3-4 weeks passes by, I might just ditch Janeās F/A-18 for goodā¦
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All,
I noticed that before approaching island I was getting 74 FPS within range of island FPS dropped to 55 to 61. But they are breath taking to say the least. Enjoy, I know I did.
Vags
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Hey, cool Dave. I can see my house in that screenshot!
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I want to release somethings there
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Looks sooo nice.
ā¦ great job, Dave and crew.
Cheers,
LS -
Now we need a Ferrari F-16 skin so we can play magnum p.i
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Now we need a Ferrari F-16 skin so we can play magnum p.i
I can do the UI music (bum bum bumā¦bum!)
Only trouble is getting the oxygen mask to fit over that mustache.
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@Home:
I can do the UI music (bum bum bumā¦bum!)
Only trouble is getting the oxygen mask to fit over that mustache.
āPatience is a virtue but she wont always wait
Dissension is the tension itās what weāve
learned to h@t*ādemer
Something this way comeās -
āPatience is a virtue but she wont always wait
Dissension is the tension itās what weāve
learned to h@t*ā
demer
Something this way comeāsDemer, you BIG tease you!
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Demer, you BIG tease you!
What,what???..ā¦still much todoā¦HAHAHAHA!!!
LOLā¦Luv yaā M8.
Dave
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Hi Guyās and Galās
Iām sorry to say that the total tile count on Hawaii PR has come in at >4096Tileās,even in 32 SEG.
(Rewriting the projected .ecw ATM,to see if I can SAVE Space\Tile Countā¦Hmmmmpf)
Iāll continue to hand tile the Theater out though,in hopeās that I will get some CODE support in the futureā¦.???Itās a shame that we canāt get to it ATMā¦BUT they may??? in the futureā¦
Just suckās IMHOā¦ATMā¦demer
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I was often thinking about that 4096 tiles limit in the past few weeks, and how nice it would be to see
unique tiles for at least a 64 seg. terrain, so I can feel your pain, Dave.And even those of the guys who complain about the huge filesize will download it for sure, once such a theater is released.
I see so much terrain screenshots all over, where some areas are tiled so nicely and done with love,
just to notice repeating tiles pattern in another screenshot of the same terrain, which kills totally the overall impression,
due to that old 4096 tiles limit.
What Iām curious about is that AFAIK M- and L-tiles areānt needed anymore,
and if it would really be that hard to rewrite the code to use those āresourcesā for increasing (tripple ???) the max. H-tiles count.Anyway, with those āTileart- gurusā around you Iām sure Hawaii textures will look awesome beautyfull,
even with that fā¦ing tiles limit.Just a endusers (and a terrain- and code noobās) point of view.
Cheers,
LS -
I see so much terrain screenshots all over, where some areas are tiled so nicely and done with love,
just to notice repeating tiles pattern in another screenshot of the same terrain, which kills totally the overall impression,
due to that old 4096 tiles limit.First let me commend Dave and his team for great photo real Hawaii sample.
Secondā¦. unless there are some specific code barriers in BMS, unlocking of the limit for number of tiles is feasible and was done in other known to me version (FF). Our ITO2 had more than 256 sets and was displaying fine, same thing ported to BMS had a problem.
Thirdā¦ having said this, I say that making 100% photoreal terrain is IMHO not a practical solution and for good terrains to have, there is no escape of researching and developing tools like Monsterās TE, CATE, utilities for tile transitions and ways to blend and incorporate photoreal parts into repeating tiles. FLARE is the project and research in right IMHO direction and I am very curious to see updates and eventually final result.
Fourthā¦ if photoreal is not fully practical, perhaps making some open terrain streaming projects could be in the future or thisā¦
Try to find other videos about real time planet.