WIP - Hawaii Theatre
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@611-eagle:
Need beach chairs models ??
I’m still waiting for someone to make an ashtray for the Viper….
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I’m still waiting for someone to make an ashtray for the Viper….
It went Kaput when they removed the “Beer Stores Low”:eek:
RAM22
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@RAM22:
It went Kaput when they removed the “Beer Stores Low”:eek:
RAM22
Damn…that was a sad, sad day…
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Damn…that was a sad, sad day…
Yeah it was, remember the controversy at Frugals?? I LMAO about that one, One of the classic Falcon episodes for sure.;)
RAM22
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Little update:
Did some work on Elevation’s,aswell,flipped back to 64Seg, dunno what I did but FPS jumped by 50%….“Riddle Me That JamMan” …LOL…??? 30-35 FPS constant on a lame rig…so I think it’s usable…still much ToDo…
Note: If I cannot get it to fly @ decent FPS on a Lower End Rig…than I will work on a Lower Rez version for the Community.
As it is now,there are some INTENSE Carrier Op’s hapn’ing that can result in ENDGAME…HAHAHA!!!
Also, there are some thing’s we can now do with the Amphib’s……that will be cool…demer
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“As it is now,there are some INTENSE Carrier Op’s hapn’ing that can result in ENDGAME…HAHAHA!!!”
Dave, you are getting me so excited. Once your 3-4 weeks passes by, I might just ditch Jane’s F/A-18 for good…
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All,
I noticed that before approaching island I was getting 74 FPS within range of island FPS dropped to 55 to 61. But they are breath taking to say the least. Enjoy, I know I did.
Vags
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Hey, cool Dave. I can see my house in that screenshot!
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I want to release somethings there
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Looks sooo nice.
… great job, Dave and crew.
Cheers,
LS -
Now we need a Ferrari F-16 skin so we can play magnum p.i
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Now we need a Ferrari F-16 skin so we can play magnum p.i
I can do the UI music (bum bum bum…bum!)
Only trouble is getting the oxygen mask to fit over that mustache.
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@Home:
I can do the UI music (bum bum bum…bum!)
Only trouble is getting the oxygen mask to fit over that mustache.
“Patience is a virtue but she wont always wait
Dissension is the tension it’s what we’ve
learned to h@t*”demer
Something this way come’s -
“Patience is a virtue but she wont always wait
Dissension is the tension it’s what we’ve
learned to h@t*”
demer
Something this way come’sDemer, you BIG tease you!
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Demer, you BIG tease you!
What,what???..…still much todo…HAHAHAHA!!!
LOL…Luv ya’ M8.
Dave
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Hi Guy’s and Gal’s
I’m sorry to say that the total tile count on Hawaii PR has come in at >4096Tile’s,even in 32 SEG.
(Rewriting the projected .ecw ATM,to see if I can SAVE Space\Tile Count…Hmmmmpf)
I’ll continue to hand tile the Theater out though,in hope’s that I will get some CODE support in the future….???It’s a shame that we can’t get to it ATM…BUT they may??? in the future…
Just suck’s IMHO…ATM…demer
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I was often thinking about that 4096 tiles limit in the past few weeks, and how nice it would be to see
unique tiles for at least a 64 seg. terrain, so I can feel your pain, Dave.And even those of the guys who complain about the huge filesize will download it for sure, once such a theater is released.
I see so much terrain screenshots all over, where some areas are tiled so nicely and done with love,
just to notice repeating tiles pattern in another screenshot of the same terrain, which kills totally the overall impression,
due to that old 4096 tiles limit.
What I’m curious about is that AFAIK M- and L-tiles are’nt needed anymore,
and if it would really be that hard to rewrite the code to use those “resources” for increasing (tripple ???) the max. H-tiles count.Anyway, with those “Tileart- gurus” around you I’m sure Hawaii textures will look awesome beautyfull,
even with that f…ing tiles limit.Just a endusers (and a terrain- and code noob’s) point of view.
Cheers,
LS -
I see so much terrain screenshots all over, where some areas are tiled so nicely and done with love,
just to notice repeating tiles pattern in another screenshot of the same terrain, which kills totally the overall impression,
due to that old 4096 tiles limit.First let me commend Dave and his team for great photo real Hawaii sample.
Second…. unless there are some specific code barriers in BMS, unlocking of the limit for number of tiles is feasible and was done in other known to me version (FF). Our ITO2 had more than 256 sets and was displaying fine, same thing ported to BMS had a problem.
Third… having said this, I say that making 100% photoreal terrain is IMHO not a practical solution and for good terrains to have, there is no escape of researching and developing tools like Monster’s TE, CATE, utilities for tile transitions and ways to blend and incorporate photoreal parts into repeating tiles. FLARE is the project and research in right IMHO direction and I am very curious to see updates and eventually final result.
Fourth… if photoreal is not fully practical, perhaps making some open terrain streaming projects could be in the future or this…
Try to find other videos about real time planet.
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Thank’s Guy’s for your continued support.
As stated, I am continuing the PR Hand Tiling of the theater and will complete it.
It’s just that we can not fly it ATM due to the Code restriction.
I will save it for later day’s when completed.
In the mean time I have started replacing whole block’s with Repeating Tile’s, so you may see something soon that is more Code\User Hardware friendly.Though the “Eye Candy” is lacking……demer
(P.S. BTW Ted,which .exe is that where Fred changed the Code for ITO??? 2.3.3.38 or 2.3.3.44??? Just curious??? I know he changed for the HTile’s cause he or maybe rustler sent me a “head’s up” B4 doing so) -
which .exe is that where Fred changed the Code for ITO??? 2.3.3.38 or 2.3.3.44???
I think it was the latest 2.3.3.44.