"Set by HQ"
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I get different results from the Priorities “Set by HQ” box than the behavior described in the manual. There, the implication is that adjustments may be made within the three tabs while leaving the HQ box filled. On the next page it invites the reader to step up to top level campaign management by unchecking the box but to now be prepared to take over assigning certain ATO tasks like support frags. But I find Priorities behavior to be the opposite. If I adjust anything, the “Set by HQ” box unchecks itself. But, even with the box unchecked and priorities now managed by me, the fraglist seems to be nicely populated with both combat and support sorties only now they mostly honor my priorities. Am I reading this wrong? I know (or think I know) that the “HQ” box in the Squadron window behaves differently. Unchecking that one really does require you to frag all flights in your squadron. Well anyway, as you can see, I am a little bit confused. What I’ve been doing without much success is unchecking the box at first and using the first day or two to win the air war and then rechecking the box for the remainder of the campaign.
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Hello, if you change any of the priorities, automatically the “Set by HQ” will turn off, and then you can change the sliders of the first two tabs and the PAks priorities in the third tab. If the “set by HQ” in the campaign is unchecked the engine will frag mostly the type of missions that you have selected through priorities. The “Set by HQ” in the squadron tab is another issue and if it is unchecked the player will have to frag all the missions for this squadron manually and plan a variety of missions in order to make full use of the available planes of the squadron. Personally I uncheck the “set by HQ” for the campaign, adjust the priorities in order to gain air superiority first, and when I see through the intel tab of the UI that we have air superiority, adjust the sliders according to the requirements in order to win the campaign. Also except of the priorities, in a campaign is important to move the ground units in order to send them to occupy the cities that required for a campaign win.
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Thanks! That was very helpful.