Weapon Delivery Planner released
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Hi Cars,
problem solved! This time after deinstallation of WDP3.2, I have erased remaining files in installation folder too! After new installation WDP 3.2 works. It seems, that some old files caused the problem??
Thank you…
Cop
Still strange, but good that you have solved it.
Gr Falcas
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LOL and Arty still haven’t tested the new version… Oh Falcas … u r in big trouble… LOL
U know me… asking where the universe comes from… why in the map I see Korea and all those q’s… lol -
Hi Falcas, how are you?
after coming back to the roots from DCS to BMS I had a look at your WDP, and I’m amazed what way it took since the first versions. Great work!
Now I’m struggling a bit with the “mission.ini” - “callsign.ini” thing. I’m using BMS Update 1, and according to some tests I realized, that on my system in a TE the “mission.ini” targetpoints were never copied to the “callsign.ini” by entering the 3D - world. In fact, only the “-1” - points were copied, not when entering the 3D - World, but when opening the TE in BMS.
What I want to achieve is: Setting Target Points in BMS (as this is an easy thing here), then entering WDP, open the mission and add some more targetpoints (to use as fixpoints from approach and departure charts), then getting it all back into BMS. But how can I get it back to BMS, when:
1. All Targetpoints are set to 0 when entering a TE UI and
2. The “mission.ini” is not copied to the “callsign.ini” by entering the 3D - World? -
@'Max:
;118080’]Hi Falcas, how are you?
after coming back to the roots from DCS to BMS I had a look at your WDP, and I’m amazed what way it took since the first versions. Great work!
Now I’m struggling a bit with the “mission.ini” - “callsign.ini” thing. I’m using BMS Update 1, and according to some tests I realized, that on my system in a TE the “mission.ini” targetpoints were never copied to the “callsign.ini” by entering the 3D - world. In fact, only the “-1” - points were copied, not when entering the 3D - World, but when opening the TE in BMS.
What I want to achieve is: Setting Target Points in BMS (as this is an easy thing here), then entering WDP, open the mission and add some more targetpoints (to use as fixpoints from approach and departure charts), then getting it all back into BMS. But how can I get it back to BMS, when:
1. All Targetpoints are set to 0 when entering a TE UI and
2. The “mission.ini” is not copied to the “callsign.ini” by entering the 3D - World?Hi,
There is a difference if you work in TE or Campaign. So to be sure, we are talking TE in this case.
The mission.ini gets loaded when you join a mission (in the UI) or if you load the DTC when you are in the 3D world.
So after you have done the things you lke in WDP, you are reload the mission in BMS or you reload the DTC when in the 3D world.Gr Falcas
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Hey Falcas, what’s the “Set Fuel” line in the datacard for?
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It is for anything you see fit. Just something extra.
Gr Falcas
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It is for anything you see fit. Just something extra.
Gr Falcas
Ok.
Moving on to the performance window see screenshot.
Is this indicating that I would use less fuel using A/B to climb to 25000ft than MIL climb?
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I am Wondering:
Why the question?Thats what it says right?
Greets Snowman
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If you would have realy read the instructions, you would have known that you should have use .NET3.5
.NET4 is not completely backward compatible.Gr Falcas
Oh I see, sorry I’m not very good with computers, I usually default to the latest versions of programs I install…
Ok I’ve uninstalled .Net4 with CCleaner and have .Net3.5 SP1, is that correct? However I still get the same error msg…
Cheers,
Toof -
The mission.ini gets loaded when you join a mission (in the UI) or if you load the DTC when you are in the 3D world.
Falcas, I’m afraid thats at least not the case with update 1. I’ve testet it with a short TE (no campaign) with two flights. When I enter the 3D world with two different ini’s and load DTC in cockpit, there are always the points from “callsign.ini” shown, doesn’t matter whats in the “mission.ini”. So you can get targetpoints from WDP into Falcon BMS Update 1 into a TE, but only as you described it for campaigns (or something is wrong with my system).
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there are always the points from “callsign.ini” shown
Correct: there are always the points from memory (in Game settings) shown
Only talking about targetpoints. No PPT or Lines - they are well taken from “mission.ini”! -
Lately, i noticed that a lot of people around me are having trouble with keeping the mission.ini and the callsign.ini apart. What gets recorde where and when exactly? I imagine more people are having trouble with this, so i created a little overview so people can understand it a litte more easily. The result should be that people understand more clearily where WDP and how WDP is working in the files for them.
To easily understand it all, try to remember only 2 things:
- When pressing the fly button it is always the memory that gets copied to the callsign.ini file. And it is that file that gets loaded in the 3d world.
So saving the DTC to get it to load into the 3d world is nonsense. The only thing you are accomplishing there is that if you have to restart, the saved mission.ini file gets reloaded in the memory and prevents you from having to plan everything all over again.
- The mission.ini file is intended only to get player pre-programmed things into the that same memory first. In TE’s only.
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Thanks Cars,
BMS & WDP got me back to the game.
Gr Pat
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Well didn’t got that much… All I know after I used WDP for a campaign mission and tried a popup setup now I see the symbols every time in every new campaign mission when I go CCIP … why is that? and how can I change it to the way it was?
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I think all you have to do is to delete the “[NAV OFFSET]” section in your “callsign.ini”.
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Suggestion in feature release of the product the ability to autoupdate the exe ver , in about ! tab check updates and the new ver automaticaly downloaded and installed …
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Well didn’t got that much… All I know after I used WDP for a campaign mission and tried a popup setup now I see the symbols every time in every new campaign mission when I go CCIP … why is that? and how can I change it to the way it was?
Hi,
Don’t go messing with your callsign.ini. WDP has been created to manage everything concerning your DTC.
Go to the DTC–>Nav Offset tab. You will find a column of 4 buttons. The upper button being “None”. Click this button, then save the DTC by clicking on the “Save DTC” button on the same page.
DoneGr Falcas
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Hi,
New update, latest version 3.3
Check here for the latest changes https://www.benchmarksims.org/forum/showthread.php?5293-Weapon-Delivery-Planner
Or at the WDP website www.weapondeliveryplanner.nlBeside that the Israel theater has been added, I would like to point out some new functions.
The map is getting interactive now. If you have selected the airport to show on the map, you can move the mouse over an airport and you will get a informationbox showing all the important information for that airport.
Left clicking on an airport will give you the Airport Ground Chart.Enjoy,
Falcas
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@'Max:
;120287’]I think all you have to do is to delete the “[NAV OFFSET]” section in your “callsign.ini”.
thanx for the reply…
All ? with the header? “[NAV OffSET]”
Can this be done from WDP?
@Falcas thanx for the update…
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Hi Arty,
I would have delete it with the header but I guess it doesn’t matter if you leave the header in.
Now that Falcas answered I would recommend his approach, I wasn’t aware of that.
(Up two posts, in case you missed it)