Morphine's Profile
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Thanks Morphine that has worked a treat. Just one last question ?
If I wanted to add the Switched Paddle button to wheel brakes then is it done in TARGET?
Thanks again,
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You probably could but a better way would be to edit the .key file (Warthog_DX.key if you are using mine) with Notepad++ (or equivalent) to replace the first two lines below with the second two lines:
Paddle/S4 (…and so on…)
SimAPOverride 3 -1 -2 0 0x0 0
Paddle/S4 (…and so on…)
SimWheelBrakes 3 -1 -2 0 0x0 0
Now the paddle will apply your wheel brakes rather than override the autopilot.
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Thanks! Works just how I like it now.
Great profile, Many thanks,
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This is a great profile, thanks for it. I had some trouble tweaking it and I’m not even sure I did it right. I recently bought a used Cougar and already had a Warthog. I just wanted the Cougar for the throttle. I recently decided to upgrade the Cougar to the FSSB. It’s awesome. Anyways, the Cougar throttle sucks, the pots continually spike and the antenna elevation has no center detent. I couldn’t take it. So I attempted to use my Warthog throttle with the FSSB modded Cougar stick using this profile. Yeah, that didn’t work so well. I think I got it working now, except for the push of the CMS button for the jammer. Also, on occasion, the throttle base buttons don’t work as intended in the profile, not sure what’s up with that.
What is the “ideal” way to tweak this profile for it to work with the Cougar stick and the Warthog throttle? Thanks.
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What you are trying to do should be possible. A couple of things you will need to consider (although I’m speaking theoretically as I’ve not tried to do what you are doing).
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If you START with my profile as your base and use the Target Script Editor, I’m assuming you will have to remove the line that says:
Configure(&HCougar, MODE_EXCLUDED); -
I would then start with an empty Script by just rem(ing) out all of the commands in the Joystick Key Mappings section of the script.
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Next, start the Script and then use the Device Analyzer to see how all the buttons and axes on the Cougar Joystick and Warthog Throttle are mappped to the DX buttons. Remember, there is a 32 button and 8 axes limit with Direct X so probably not all of the Throttle buttons will be mapped to DX buttons as the Thrustmaster Combined Controller is seen by Windows, and subsequently the game, as a single controller.
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Now you will know the default DX button mappings and you can go back and program the DX buttons in the .key file. For buttons that are not mapped to DX functions, you can assign them functions in the Script. You’ll notice I did that for things like the Pinky Switch (that controls the Lighting).
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You can also reassign the DX buttons (from the default mapping done by Target for the Thrustmaster Combined Controller) to other buttons. I did this with the EORMOTOR for example and made it Direct X button 26.
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As you’ve noticed the CMS down on the Warthog Stick is assigned DX button 19 by Target. Since you are using the the Cougar Stick instead, my guess is that the DX 19 button was given to a button on the Warthog Throttle (thus changing many of the DX button assignments controlled by the .key flie) and that is why buttons on the Warthog Throttle appear to be working incorrectly. So as mentioned above, after you figure out the new DX button scheme, you will need to edit the .key file to relect the new order of using the WH Throttle with the Cougar Stick.
Hope that helps and good luck.
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Thanks for the help. To be honest I don’t know a thing about how to edit the key files, script editing and DX shifts. I’ve looked at the key files and I see lots of numbers like 0x0001 or whatever. I haven’t figured out what all that is attributed to. The scripting as well is foreign to me. I’m not asking for an in depth explanation, I’ll read up on it all. Thanks for setting me on the right path though.
I sometimes put my Warthog stick on the FSSB. I like the feel better and the push of the CMS button. I was trying to get Thrustmaster/Guiliemot to sell me just the Warthog stick. As we all know, they don’t do that. I’m going to keep asking over the months until they say yes
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Hi Morphine. I’ve been using your profile for a few months now and it’s great. However, I have a problem with the throttle. About 2/5 of the way past idle there is a dead zone. normal thottle response resumes shortly thereafter. It’s making formation flying and refueling difficult.
When I turn off target and check the throttle response, the dead zone is gone. The problem only occurs when the warthog is in combined mode.Any ideas for why this would occur?
Regards.
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I guess you missed #12 on the instructions.
12.The Throttle has a Deadzone from 65% to 75%. This allows you set set the AB detent in Falcon BMS just where it’s coming out of the Deadzone and thus makes it easier to find and hold 100% MIL power (Buster) when flying. Try it… you might like it.
If you want to disable the dead zone, rem out the following two lines in the TARGET script.
SetCustomCurve(&Throttle, THR_LEFT, LIST(0,0, 65,70, 75,70, 100,100));//create a deadzone in the axis between 65% and 75%
SetCustomCurve(&Throttle, THR_RIGHT, LIST(0,0, 65,70, 75,70, 100,100));//create a deadzone in the axis between 65% and 75%
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Actually I went back and read the instructions after posting and found the info.
Thanks anyway for the response.
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I’ve recently updated this profile. Please see first post for info.
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Hi Morphine, great profile however I’m having a few problems getting the DX controls to work. None of them are functional (TMS, DMS etc) but the throttle switches are. I’m running the .tmc file via the Target script editor and I have the Warthog_DX.key file loaded in BMS. I also noticed that the Warthog axis are labelled differently in the advanced section of the controller setup in BMS. It says ‘Z Rotation - Thrustmaster Virtual Game Controller’ as opposed to ‘Z Rotation - Thrustmaster Combined’. Could this be related or am I doing something noob-ish here?!
Edit: I should also add that only have a Warthog and Saitek rudder pedals, no TM MFDs. Everything checks out in the device analyser so I don’t think it is the hardware.
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Hey Morphine, in the new profile is there a Jammer On/Off switch?
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Yes, the CMS now works as it does in the real jet. The ECM pod (asuming it is powered at the ECM panel) is activated by CMS-back and de-activated by CMS-right. Keep in mind that the CMS-back and CMS-right also has an effect on the dispensing of the Chaff and Flares if you are in Semi or Auto modes. See page 114 of the BMS-Manual.pdf.
I was using the same commands in the Version 1 profile but they were toggled by pressing the CMS-down. I decided to make the profile more realistic and use the same command structure as the real jet.
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I think your ‘Thrustmaster Virtual Game Controller’ is equivalent to my ‘Thrustmaster Combined’. I couldn’t find anything on the net that explains why they get labeled differently. Maybe Thrustmaster knows…
I think the reason your buttons aren’t working properly is that your ‘Thrustmaster Virtual Game Controller’ is not listed as Direct X device #1 and the .key file assumes it is. Therefore you have 2 options… 1) figure out which device number it is and adjust the numbering in the key file or 2) change the TM Controller to device #1.
I would suggest that you download and install the JoyID software which will tell you which number the device is and allow you to change the ordering. I haven’t had to change the ordering of my devices so I can’t say it’s going to work but it looks reasonable to try. Make sure you are running the TARGET script when you use JoyID to see which number the device is and if you decide to change it.
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All sorted now. Downloaded the file again and it seems to work now. China hat switch is the only issue now - will look into that later.
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So am I correct in assuming that I could not enable the Jammer (CMS-back) if I am in Semi or Auto mode?
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All sorted now. Downloaded the file again and it seems to work now. China hat switch is the only issue now - will look into that later.
Good to hear. If you’re referring to using it as an axis, make sure you follow the setup instructions. If you are referring to the Emergency Jettison, keep in mind there is a 1.5 second delay in which both the shift button and the China Hat have to be held in for it to activate the E-J.
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So am I correct in assuming that I could not enable the Jammer (CMS-back) if I am in Semi or Auto mode?
No, the Jammer will come on with CMS-back regardless of Mode (MAN, SEMI, AUTO or BYP) assuming it is powered on. However, the CMS is a dual-purpose switch in that CMS-back also controls the release of Chaff and Flare in SEMI and AUTO modes.
In SEMI mode if you press CMS-back, you give the CMDS computer CONSENT to run the selected program (1-4) ONCE if it detects a need to dispense CH/FL. If you wanted it to run a second time, you would need to press CMS-back again and so on.
In AUTO mode if you press CMS-back, the you give the CMDS computer CONSENT to run the selected program (1-4) if it detects a need to dispense CH/FL and will keep running it as long as it believes the threat exists. You can cancel the CONSENT to dispense CH/FL by CMS-right but that also turns off the Jammer. This is why I have mapped the Mode select to the Function keys so you can quickly and easily control whether you are in MAN (F5), SEMI (F6), AUTO (F7) and BYP (F8 ). You also set the PROGRAM 1-4 with F1 to F4 respectively. See, there’s a method to my madness
You can also always dispense CH/FL by running the selected CH/FL program (1-4) by CMS-fwd regardless of the Mode setting. And CMS-left runs Program 6 and CMS-down runs Program 5 (slap switch).
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Morphine, I was thinking of making my own profile with reference to your profile, however I am a bit confused about the .key files. For example, your Warthog_DX has a line SimLightsSteady which does not appear in the default BMS.key file. Why is this? If I copy that line to my own .key file, will it work in-game? I noticed you re-mapped the keyboard combos for some of the controls as well as removing some of them, again, why?
Just looking to learn from you. At the moment, I think I’ll just “hack” your profile and still use your .key file Thanks!
BTW, I am referring to the older version as I believe you’ve updated this one. I’ll try the updated one today! Thanks again!
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Good to hear. If you’re referring to using it as an axis, make sure you follow the setup instructions. If you are referring to the Emergency Jettison, keep in mind there is a 1.5 second delay in which both the shift button and the China Hat have to be held in for it to activate the E-J.
All sorted now, had the wrong axis selected. Many thanks Morphine!