4.35 MFD font impossible to read at 'normal' zoom levels.
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Been having an in-depth discussion about this on the Falcon Lounge discord and a lot of people are reporting that the MFDs (while beautiful) are difficult to read in .35 - Particularly Bullseye coords.
In 4.34 it was easy to instantly read off the cursor bullseye at zooms of ~0.8 but in .35 you need to zoom in significantly to make out the numbers. Seems like it could be something to do with the new DX11 rendering or anti-aliasing but I’m not sure.
Obviously this makes life extremely difficult when trying to maintain SA and read BE coords when following picture calls or targeting/fox-ing!
User A_van cleverly stitched together a real MFD image with a 4.35 MFD which shows that there could be some room for improvement:
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AFAIR, BE size can’t be bigger otherwise you will loose one digit.
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However it is not just the font size (which does need to be improved)it is also some form of AA that is making the Figures look Blurry exactly where we dont need (or Want) AA. MFDs are meant to have a Slight pixilated defined Edge between a colored On pixel and a dark Off pixel…
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The blurry issue is tied to your nVidia (or GFX card) rendering settings. Remember that now BMS uses DX11 and so, more options considered by your GFX parameters for the in-game rendering.
This is not something you had to look for on previous version, but now, you have to tune it into your GFX card to work as you which to get it in game.
I had the same … I do not remember how I solved it, MSAA, FXAA, Anti aliasing Transparency … etc … -
Could you share your video card settings with us? Thank you from now
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Okay … try disabling the FXAA is you have if ON, set it OFF.
Tell us if it is better (less blurry).
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I will try. Thank you.
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Try also
and/or
MFAA OFF
and/or
Antialiasing - Gamma correction OFF
It could be one of them.
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FXAA not an Option with Radeon cards all my AA is set to off Which means now the Outside visuals cannot benefit from AA yet still have MFD Font issue… so here is our options 1 AA=on results in blurry MFD fonts and better outside visual 2 AA=off results in Better MFD Font but poor outside visuals… is there any fonts files that can be altered without breaking MP ??
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Try also
and/or
MFAA OFF
and/or
Antialiasing - Gamma correction OFF
It could be one of them.
Interesting - These settings are all off for me and I am using the Anti-aliasing settings from inside BMS. Obviously I don’t want to turn those off because then I will have horrible jaggies so that It not really a solution in my opinion.
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And further to my last, I have been playing with the Nvidia settings and no matter what I turn on or off it seems to have no impact on the sim. Even when options are set to “override any application setting”.
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Same here. I think I can see from that comparison image that although the mfd font mask is accurate sharp, the font rendering method is aliasing the edges, causing the fonts to look thinner and blurry. No setting I can change appears to affect that blurriness. I was hoping that I had some transparency anti-aliasing enabled somewhere, but I don’t.
Although I’d prefer not to see the blurriness, the tiny size of the bullseye/cursor elevation fonts would be a more critical fix, as the real issue here is trying to read those tiny blurry fonts without zooming in. The larger OSB font is still readable even if it’s not sharp.
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Here are two side by side shots of the same zoom level in 4.34 vs 4.35. In .35 the text is noticable smaller for BE coords. If there was any way to “bold” and increase the font (without losing a digit or course), that would surely help.
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I have noted follow differences when 434 font files are copied to Falcon BMS 4.35/DATA/ART/CkptArt/3dFont over to 435 …Left= 434 font files in 435 right=435 font base install, both still have blur although 434 font more readable this is with same standard cockpit zoom level , not sure old 434 files will Break MP please Investigate **NB not sure WHY but Admin Removed my Attachment!
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This post is deleted! -
Confirmed that going back to the 4.34 font does not break the MP ‘same acdata’ setting.
Old font is definitely larger so it’s easier to see but still quite blurry at ~0.8 zoom level.
Looks like it will be the old font for me, shame this has to be modded as it seems like a pretty critical item in my opinion. Particularly in large force MP environment where being able to quickly and concisely call a BE coord over IVC is important.
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@DUSTOFF17:
Here are two side by side shots of the same zoom level in 4.34 vs 4.35. In .35 the text is noticable smaller for BE coords. If there was any way to “bold” and increase the font (without losing a digit or course), that would surely help.
yes i have the same problem too
these are 4.34 fotos ;
https://hizliresim.com/uJwXOr
https://hizliresim.com/NqI1gGthese are 4.35 fotos ;
https://hizliresim.com/rtkZAc
https://hizliresim.com/NMIslW
https://hizliresim.com/Cd4EQKas you see there is difference on the MFD’s fonts
the fonts of MFD s are quite blurry and hard to read in the 4.35 -
Same for me.
Plz, how to back to 4.34 fonts?
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The same happens to me
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Excellent i will upload my Zip to make it easier for folks with issue .Download 434 MFD font pack (already contains 435 font as backup if you change your mind) copy contents of 434 folder to file path mentioned in readme . check READ ME… https://ufile.io/45dh6md1