About 2 GBU-12s being dropped
-
In RL, both bombs would either collide each other, or one will mask the laser to the second. Which is why I hardly believe any deep thought will be given by either devs or purists to that question.
it’s difficult to believe that they collide since they are released under totally different initial conditions. If the first masks the second doesn’t the laser become available to the it after the first hits target?
-
Assuming you prepared the laser shooting system correctly before entering the target area:
If you do two single dops in single release mode, your scenario will occur.
If you drop two bombs in “pair mode”, both bombs will hit the laser point.
If you drop two single bombs in “ripple mode” let’s say 10 feet apart, both will hit the laser point.I’ll give it another shot in ripple mode 900 feets apart
-
You are correct about setting a long interval to avoid collisions/masking within the string - I do this in RL Trainers all the time, and generally use 500 feet. I also only drop in pairs. What you don’t want to do is to set the interval so long that the smoke and debris from the first impact will scatter the laser spot for the second weapon.
-
ok, thanks Stevie, I’ll try it with 500
-
it worked now, best setting for me was RP2, SGL2, & 600ft that gave a very clean Bang + Bang right on where TGP was pointed at.
-
Fantastic!
-
I tried it again, sometimes it works and sometimes oh well, depends on how lucky. I am guessing perhaps the interval between the the pickles and the speed of the jet is strongly related to it’s success.
-
Yes - correct again. I generally release LGBs level, an not in a dive. I also have a strong suspicion that it can also vary with the type/weight of LGB - GBU-12 vs GBU-16, I tend to drop GBU-16s a lot. Pick a consistent speed/altitude for your deliveries and try to stick with that, in general GBUs like to be delivered fast. Also make sure you’re flying such as not to mask your laser, or that you arrive at the target before the bombs do - that’s called “pedestalling” the laser.
In the RW, environment can also factor - humidity, wind, dust, smoke, obstacles, countermeasures…depends on what BMS models and to what extent. Attack geometry can also factor.
But in all, it sounds like you are on the right track. Good hunting!
-
So it’s bad practise to turn away from the target during GBU delivery? When “tank plinking” i usually enter a turn as soon as I pickle or shortly after in order to set up for the next attack, keeping the bank angle within limits and the plane in horizontal flight so the TGP doesn’t lose track of the target. You’d probably use pair drops for static targets only so I can see that it makes sense what you’re saying about “pedestalling” the laser on the target, correct?
All the best, Uwe
-
if you want to make pair drops controllable, no need to set specific 500 feet space or other space.
follow steps:
1: You can hold your REL button until the first GBU-12 away, then release button for 3-4 seconds then press button again, the second one will be off.
2: Watch your TGP and make sure the first bomb hit the first target you designate. After first one being hit, move your TGP swiftly(below 3-4 seconds at least) to the next target you want to designate. then waiting for hit. -
if you want to make pair drops controllable, no need to set specific 500 feet space or other space.
follow steps:
1: You can hold your REL button until the first GBU-12 away, then release button for 3-4 seconds then press button again, the second one will be off.
2: Watch your TGP and make sure the first bomb hit the first target you designate. After first one being hit, move your TGP swiftly(below 3-4 seconds at least) to the next target you want to designate. then waiting for hit.That’s the comment of a RL Viper Pilot on that tactics on a BMS youtube video using this technique
that’s one of the most unrealistic LGB tactics I’ve ever seen
Even without knowing the the exact tactical specification I highly doubt that a GBU could change it’s trajectory within the last 3 seconds to follow the laser to the changed location
-
That’s the comment of a RL Viper Pilot on that tactics on a BMS youtube video using this technique
Even without knowing the the exact tactical specification I highly doubt that a GBU could change it’s trajectory within the last 3 seconds to follow the laser to the changed location
The way i mentioned is just for BMS. At least tested in 4.33 and 4.34.
-
The way i mentioned is just for BMS. At least tested in 4.33 and 4.34.
4.35 is a different story
-
So it’s bad practise to turn away from the target during GBU delivery? When “tank plinking” i usually enter a turn as soon as I pickle or shortly after in order to set up for the next attack, keeping the bank angle within limits and the plane in horizontal flight so the TGP doesn’t lose track of the target. You’d probably use pair drops for static targets only so I can see that it makes sense what you’re saying about “pedestalling” the laser on the target, correct?
All the best, Uwe
Yes - you can turn, but you have to be careful about how you turn - remember that you have to maintain the laser spot/lcok ON the target until the weapon impacts. That means don’t mask it, don’t maneuver so hard you pull the FLIR/laser off target, don’t turn to the point you do either of the foregoing. Play with it, and you’ll find that in general turning one direction works better than turning the other direction, and that has to do with how the TGP is mounted on the jet. You’re not free to set up for another attack until the weapons impact.
You may also find that LGBs will work with moving targets…slower the better, but that it takes some real practice and concentration. And it depends on background, as the FLIR can go running of on straight edged contrast lines - like the side of a road.
-
Even without knowing the the exact tactical specification I highly doubt that a GBU could change it’s trajectory within the last 3 seconds to follow the laser to the changed location
Actually, it can change it’s trajectory enough to miss…and the amount can vary with the weight of the munition. Heavier is better, a GBU-12…er…not as good.
-
20deg of bank angle to starboard has always worked well for me …… that said do your recon and find out which way to turn that puts you in least danger … if you can turn to feet wet go that way as there are less things trying to kill you in the water than there are on land.
And Stevie is right … be smoooooooooooooooooooooooth and don’t select or change anything until you have a good impact (shack)
-
when ripple 2 is chosen is there a way to control the time between the two pickles (releases) or is it a strict either 4 seconds or miss the second pickle?
-
Yes…I know it as QTY/MULT/INT, and it’s the INT(erval) that controls the…er…Interval. Some platforms use milliseconds, and some use feet.
I hear a lot if talk about “RIPPLE” here, which sounds to me like QTY 2/MULT 2…I really don’t like this vernacular because it seems to omit information - QTY 2/MULT 1/INT xxx is what you’d want to use.
-
what are saying Stevie, can you explain some more?
I had no problems at all with 2 GBU-12s in 4.34U5 but in 4.35 its 1 success every 20 trials! -
Something has changed, and it could be any one of a number of things - for one, if the modelling has been “improved” it may come down to requiring more precise flying technique and more attention to detail. I read a lot of good input here, but some of it is jumbled -
-
put the pickle button down before the first bomb release and HOLD it down until the second weapon comes off the jet - you cannot double pump the Pickle and expect anything to go right. In the RW not doing this is called a “short pickle”, and yes - it happens even in RL…I’ve witnessed it personally. The longer the Interval between releases the longer you will need to hold. Something around 500 feet should be sufficient. Do not release QTY 2/MULT 2 with a zero interval…which is what I understand as a “ripple” in Navy language. Not good for LGBs.
-
do not lase all the way from release to impact - lase no more than 15 seconds or so prior to impact. Stay on the attack side of the target with the weapon between you and the target. Also verify your Weapons Programming and laser code.
-
be consistent - this goes to flying technique. Find a speed/altitude that works and stick with that.
-
do not turn outbound until the weapons are in the dirt.
-
do not attempt to re-attack the target if there is dust/smoke in the air - one pass, one kill. This includes any weapons your wingman may drop which might also obscure the target - no two-ship attacks on a single target.
It’s pretty much this simple…if you are getting any hits at all, then the ones you’re not getting are due to something you are doing.
-