Possible 3-monitor config?
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5 screens… Will be 6 soon with the CPD. FPS in the 20 - 30 range with all on. Radeon 6990.
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This works great. I am using it in a six screen setup.
Wow, very nice PJ, but looks like a very narrow field of view for 3 screens wide…what is the angle?
5 screens… Will be 6 soon with the CPD. FPS in the 20 - 30 range with all on. Radeon 6990.What is your horizontal FOV striker?
Is there anyone out there using 3x 40" or 50" tvs, with a FOV close to 180deg? You could sit surrounded by them, would be incredible immersion!
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I’m using 140 degreeds. That is a what I feel to be a decent balance. The wings in the peripherial are a bit distorted/enlarged.
But my right and left screen has only about 30 degreeds angle to the center screen. But you should consider what fits you, but I think you’ll end up with less angle than drawn.
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Yep, I think that’s too much angle on the side monitors. IME, the front monitor is facing me, so I want the side monitors to face me when I turn to look at them. So unless your head is less than 38" from your front monitor, the sides will just look odd especially with your peripheral vision.
Striker, can you post a pic of your setup with an “in-cockpit” view? Thanks!
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Yep, I think that’s too much angle on the side monitors. IME, the front monitor is facing me, so I want the side monitors to face me when I turn to look at them. So unless your head is less than 38" from your front monitor, the sides will just look odd especially with your peripheral vision.
The dot is your head, 38" from, and directly in front of, all three screens!
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Hi Ice, I hear what your saying, in my experance with 3x24" in BMS & Falcon Strikers setup angle is good.
Why, im glag you asked. Cause the sim displays the distortion needed for a 120deg output and then when you do the wraparound it distorts it again.
My buck 50…
Some curve is OK but not too much. even that was too much.
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I use SoftTH with a 1280x1024;1920x1080;1280x1024 array. I use 4480x1080 as the rez and lose little corners. Eyefinity is great if you have three the same but it doesn’t do mixed very well.
Wrap around you have to understand that the picture is always flat. BMS just makes one viewport and tilting the monitors is like buying a painting and cutting it up to put in three frames. No matter how you do it you can’t see the back of Mona Lisa’s head!
DCS has a nice trick that has compressed panels of video or renders three different viewports and merges them. It’s interesting to see if you try it on one monitor and see the seams. BMS doesn’t have that though.
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For insim looks at 140 check….
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Heavy, wow, that is one big setup then! You’re gonna drown in all that view! Post a pic if you get it set up!
Striker, that is a very good video, but I want to see it how YOU see it… can you take a vid with a camera at around the distance your head is from the screens?
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Heavy, wow, that is one big setup then! You’re gonna drown in all that view! Post a pic if you get it set up!
No, no, I don’t have it, I only WISH I did!
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DCS has a nice trick that has compressed panels of video or renders three different viewports and merges them. It’s interesting to see if you try it on one monitor and see the seams. BMS doesn’t have that though.
Do you have an image of this Fred? I think you are describing what I always thought games should do for multiscreen (unless you have trackIR) but never did (as far as I knew).
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Tried to do an iPad recording, but I will need something better. Will try to record something with better camera this week.
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Made a short movie will upload it later tonight. Nothing fancy, just flying around and shooting in Israel. Shot with a Sony Video cam behind my recliner. There are some unmasked spots from the cockpit Liliput MFD screens with some colours slipping through above the MFD’s. The RWR, and left and right MFD’s are below the monitors right now. More to come on later stages. You can find info about the pit setup at Viperpit. Hero’s desktop pit. It’s 1.7 gigs… but if that is just too much, just skip it
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Do you have an image of this Fred? I think you are describing what I always thought games should do for multiscreen (unless you have trackIR) but never did (as far as I knew).
Look at A-10C\Config\MonitorSetup\3Cameras.lua It actually renders 3 cameras and splices the video together. https://www.dropbox.com/s/jd6a7wqgmcq610v/dcs%202012-05-30%2012-56-17-31.jpg TrackIR or not this is the best display method.
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Oh yeah, that’s fantastic, a point of convergence in each screen, distortion only at edges of screens, and the ability to turn your head and see in a perfectly natural way, I love it, hope we see it in BMS one day…
I know it looks funny when combined as a single flat image, but I’ve always wondered why all flight sims and first person shooters don’t use this method to enable 3 screens.
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Another +1 for “SoftTH”.
Late to the party,but just sent this PM;
"It is called “SoftTH”.
You simply put 4 files in your FalconBMS 4.32/Bin/x86 Folder,and it forces your GPU’s to spread 1 screen to all 3…sort of.
It actually adds the landscape you would see with a wider view.Once the files are in the “bin/x86 folder”…start BMS and select a new graphics resolution and fly.
If you have Windows XP,use SoftTH 1.09…if you have Vista or 7,then use the latest version.
Here are some links to SoftTH;
http://www.kegetys.net/forum/index.php?topic=2833.0
http://www.kegetys.net/forum/index.php?topic=2123.0
I run 2 EVGA GTX550Ti’s,and get 55-62 FPS on three 24" Monitors @ 5760x1200 resolution.
If you need help just PM me.
Cheers mate,Stix61
PS;….you MUST change the Field of View in 2 places in your Config file code.
Open BMS4.32 Directory/User/Config,and look for the “falcombms.config” file.
Open your Config File with NotePad,and scroll thru the lines of text,for FOV,or Field of view.
Default is 70.0, change it to at least 155.0.
There are 2 places in the Config file,but they read;“set g_fMaximumFOV 155 // Limits the maximum amount that the FOV can be increased”
We are not quite done yet…
Now you must find your Falcon BMS4.32 “Data” folder,
open it up and find the “Art” folder,
open it and find the “ckptart” folder,
open it and this must be done for every jet you fly…do the same for “ckptartn”Open each Jets folder and then open “3Dckpit.dat file” with NotePad,
and scroll down for this line of code;“viewlimit_pitch_down 75.0;”
75 seems good for me with Track IR 4.
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Does SoftTH do the warping like the DCS screenshot posted by Frederf? Or does it just spread a flat image on 3 screens? Also it seems to work good with 3 identical monitors but what about my case where I’m using a different center monitor from my side monitors?
If BMS only displays a wider view of a flat image, I wonder if I should even angle my side screens towards me or just keep them in line with the center screen?
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#1 I don’t know if DCS does pixel-remap compression or actually stitches 3 independent viewports, but yes, SoftTH has a warping mode to combat fisheye.
#2 What SoftTH does it trick the software into thinking you have a XxY monitor so the software generates an image for a single display. Then SoftTH sends “chunks” of that single video to different displays. The gane software has absolutely no idea that you have more than one monitor. SoftTH has post-process warping and mapping features, see #1.
#3 Any imaginable combination of monitors is just fine. They don’t have to match or line up or anything. One big render is made and completely custom chunks are sent to various displays. I have (2) 1280x1024 and (1) 1920x1080 and it works fine.
#4 It depends on how the renderer converts the 3D world to the 2D image. Most times it assumes your display is a flat plane and for geometrical accuracy you would keep your displays in this flat arrangement. That is why the image looks stretched, because if the right edge of the screen was that far to the right then the horizontally stretched image wouldn’t look stretched because you are viewing it obliquely which has a squishing effect. An infinitely wide monitor can only display 180 degrees FoV the left and right parts of it past a mile from you would be responsible for a tiny amount of angular display because you are almost looking at the edges.
But we don’t want that. We want displays arrayed in a circle around us at constant radius because it is more efficient use of monitor width to have more display angle! If you look at a 20" wide monitor at 45 degrees then it is only 70.7% as wide to your eye. Normal incidence is maximum apparent width. So SoftTH non-linear pixel mapping adjustments that can compensate for a curved (or compound curve) displays. It can render more pixels than normally are allowed by your display set and contract them with lens or cylinder corrections. Even without this feature I would angle them in. I found about 25 degrees works with my display sizes and my distance to each center.
EDIT: Looks like 2.x has 64-bit support but no non-linear correction. 1.09 is 32-bit and has correction. So it’ll work on BMS but not DCS.
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Um, in English please Frederf? Lol, I understood maybe 40% of what you wrote there, but from what I understood, SoftTH can do the side-monitor-warping like DCS, yes? Would love to get a tutorial on how that’s done.
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I use SoftTH v 2.08b on my Win7 with 3x 24" monitors. (2 graphics cards).
It’s running smooth with the FOV and Viewlimit-settings that Drumstix61 recommends.For Win7 and v 2.08b, just copy the dll-file to the FalconBMS 4.32/Bin/x86 Folder and run the game.
Use the x86-version even though you run 64-bit OS. (BMS is running 32-bit)
An info-box will tell you that a new resolution has been added to BMS. (res ……x…)
It will use your current desktop resolution.
Just remember to set the far left monitor as main monitor if not running windowed mode.Select the new resolution from the Graphics-option and go flying!
Ringo