FPS impact of 4.35
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Arty - I have 3 monitors too. Is it possible you can provide your Graphics settings? I’ve got an Nvidia card, older system and great GPU - graphics are just so-so, but I’m happy to have 3 monitors running at least. Thanks.
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stock stuff m8…
KISS… Keep It Simple Stupid. Stupid simple this means, I don’t call u stupid.Only thing I change on nvidia settings is antialiasing - transparency to whatever cause else heat blur effect doesn’t show. and triplebuffering and vsynch. on in falcon off at nvidia iirc… sorry but lately I don’t even fly so I just want it to just display on screen.
then fire up surround and I’m good to go… -
Unfortunately, Shadow mapping is currently a major fps setback even in high end PC.
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Unfortunately, Shadow mapping is currently a major fps setback even in high end PC.
Is there a problem with the shadow mapping that causes the major FPS drop? I’m not seeing bad FPS with stock but definitly in cockpit on ground with Janhas models.
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Personally, Janhas or not, the fps drop is the same. So, models are irrelevant here.
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It has to be a bug, i have now tested the shadow mapping as well. Outside cockpit with shadows on smoke and mapping enabled FPS fine, Inside cockpit performance hog but as soon as jou takeoff like literally as soon as your wheels are and inch off the runway the FPS stabilizes and jumps by more than 50%. There is for sure an issue with cockpit shadow mapping when the wheels are on the ground, something is very off because it doesn’t make sense that even when you are technically still on the ground aka just taken off the FPS is high again in cockpit view. There is no performance hit with shadow mapping once your wheels are off the ground.
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It has to be a bug, i have now tested the shadow mapping as well. Outside cockpit with shadows on smoke and mapping enabled FPS fine, Inside cockpit performance hog but as soon as jou takeoff like literally as soon as your wheels are and inch off the runway the FPS stabilizes and jumps by more than 50%. There is for sure an issue with cockpit shadow mapping when the wheels are on the ground, something is very off because it doesn’t make sense that even when you are technically still on the ground aka just taken off the FPS is high again in cockpit view. There is no performance hit with shadow mapping once your wheels are off the ground.
At that moment of switch, do you see a difference in draw commands number? (It appear in the first FPS row as “Cmd”)
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shadow mapping off 20 fps more from 50fps to 70fps in my old pc
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Hi, folks.
Important question here: is the FPS in the ground with shadow mapping worse than it was in 4.35.0?
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Hi, folks.
Important question here: is the FPS in the ground with shadow mapping worse than it was in 4.35.0?
For me no. Maybe slightly better but still around 50% fps loss. Edit, but overall I have much better FPS with U1.
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It seems some people are also experiencing worse FPS without shadow mapping. Please let me know. I have some ideas.
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At that moment of switch, do you see a difference in draw commands number? (It appear in the first FPS row as “Cmd”)
I’m using TR_BMS_21_Osan_Taegu for testing. It starts off with around 14000 sitting in the shelter. On the runway it’s already down to about 7000 and in the air it goes down to about 3000. I couldn’t observe a jump in the draw calls while the wheels lifted of the ground. The number just went gradually down the further I got away from Osan. Which seems perfectly normal to me. Still shadow mapping cuts my FPS in half. Without it I’m sitting at about 80 FPS in the shelter in said TR, with it enabled I’m down in the 30s.