Mission Commander beta release
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You mean the stores of a Squadron? is comming
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Hi,
Also for MC it is time for an update.
Beside some fixes there is one new feature that I would like to point out. It is the same screen as you can find in WDP.But you have some other options than WDP.
You can reach this screen in different ways.- Clicking on an objective in the objective list
- Going to a flight that has a ground objective as target. Double click on the flightplan where the strike STPT is and you get to the screen.
If you set a building as a target and save the mission, this building is the assigned target in BMS.
This means that you now can set other buildings/object, that you can not find in the list in BMS, and have them as priority one target. Which means that the AI will first destroy this building/object.
So the wingman can engage a selected hangar as you engage the runway :mrgreen:One other thing you can do here is set the status of an building/object.
The options is āNo Damageā, āDamagedā, āRepairedā or āDestroyedā.
If you are a mission creator, this is very nice as you can already set some objects as destroyed before you actualy start to fly.So, enough coding for this week, time for a BBQ and a beer.
Enjoy,
Falcas
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Great job and thanks a lot, Falcas!
Keep on this way, and best regards,
Jackal out.
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Just an idea, to see if this is something mission commander could do in the futureā¦
When building your own TE, creating the opfor AI flights is always a mess, because if you create and fly the mission, you pretty much know what to expect, when, and whereā¦
Wild it be possible for the MC to be able to create Random ennemy flight on certaine areas of the map ? Maybe just CAPs would be greatā¦
For example you select an enemy area, and say you would like an enemy cap there, sometime in between 8am and 12am
And then MC would pick a plane, an airbase and create a CAP from there, picking a random take off time like 9.30am
This would give the opportunity for TE mission builders to fly mission with a bit of unexpected events.
I have no idea if this is something is you can do, but I was just throwing the idea out.
Thank you for this awesome software
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What i like the most about mission commander is that when you put the correct squadron patch in and the correct squadron name (number) ā¦ in the 3d world you have the corresponding skin set.
this is very cool, since you can do a package of 8 F-16 Block 50 from 2 different squadron, and each flight of 4 aircraft will have its respective tail skin.
Before no matter if it is a aircraft from the same squadron or not, all block 40 will have the same tail skin, and if you change the skin of your aircraft it changes the skins of the other ones.
nice one
spooky.
Falcas,
Could you create a button that will allow the above by default?
What I mean is that MC will select different squadron/ac version/tail skin sets within the same flight so the āsame tailnumberā issue is solved?I am not familiar with the status BMS is possibly working on to solve this.
And I for sure donāt know what the best solution is to solve this issue. -
The skin is another thing and falcas canāt solve it this way. there must be the 3d model declared to use the 4 different skins and of course the 4 different skins must exist. There is a project on this. We wait a guide on how to do it and we are on it.
Now my request how about on a squadron to add a flight created later on in an existing package?
Meaning I create a squad and a package of 2 flights a strike and a sead. Later on I remember to add an escortā¦ but canāt add it in the same packageā¦
I have seen the combo boxes that refer to this kind of use r u planning to make it work later on?
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What i like the most about mission commander is that when you put the correct squadron patch in and the correct squadron name (number) ā¦ in the 3d world you have the corresponding skin set.
this is very cool, since you can do a package of 8 F-16 Block 50 from 2 different squadron, and each flight of 4 aircraft will have its respective tail skin.
Before no matter if it is a aircraft from the same squadron or not, all block 40 will have the same tail skin, and if you change the skin of your aircraft it changes the skins of the other ones.
nice one
spooky.
Hi Spooky,
This can not be done, as the skin that is used by a flight is not saved in the mission file.
It will need code change in BMS and get the skin saved in the file.Gr Falcas
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@Ice:
Falcas,
Could you create a button that will allow the above by default?
What I mean is that MC will select different squadron/ac version/tail skin sets within the same flight so the āsame tailnumberā issue is solved?I am not familiar with the status BMS is possibly working on to solve this.
And I for sure donāt know what the best solution is to solve this issue.Hi Jan,
I know you have been out of Falcon for a while so you probably donāt know this.
There is no problem with the same tailnumber in BMS You can make your own tailnumber for 4 different aircraft.
Example: you will see an MLU with tailnr J-008, J-009, J-010 and J-011.
But for this there need to be a āLicense plateā made for every skin. This has only be done for a few AC, like the Mirage2000.
Have a look here: https://www.benchmarksims.org/forum/content.php?152-Licenses-Plates-PleaseGr Falcas
Edit: I have just seen that you had a post going about the License plates.
So if you know this, I donātunderstand your question? What is the issue you are talikng about?
If AC have the same tail number in a flight, the Licences plates have not been created yet. -
Now my request how about on a squadron to add a flight created later on in an existing package?
Meaning I create a squad and a package of 2 flights a strike and a sead. Later on I remember to add an escortā¦ but canāt add it in the same packageā¦
I have seen the combo boxes that refer to this kind of use r u planning to make it work later on?
Hi Arty,
The thing you discribe is 2 fold.
First of all, what you want to do can already be done in BMS itself.
For your example, In BMS go to TE, select your mission and click on āEditā
In the editor, go to the āATOā and find your package.
Select the package so that the package is highlighted.
Right click on the mouse and select āShow Flightsā
Now you can add your escort.All the combo boxes work, but you have to select something first.
MC is better in merging 2 excisting flights into 1 package. This can not be done in BMS.
Example: Package 3701 (Strike flight), Package 3702 (Tanker)
You want to merge these two flight into one package so that you can see them on the datalink.
Move the tanker to package of the strike.- Open MC and load the mission.
- Select the flight of the tanker.
- At the group āChangeā open the combobox and find the packagenr where you want to move the flight to.
in this example Packagenr 3701 - The button āMove to packageā will become enabled. Click it and your flights are merged in packagenr 3701.
Gr Falcas
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Hi,
I have a problem. I wrote a TE and converted 2 flights in the package from 3 ships to 4 ships.
When I open the TE in BMS I can see the 4th ship in each flight.
The problem is there is no pilot assigned to that ship If I try and fly the mission from #1 seat after the clock ticks down I get āFlight cancelled due to lack of pilotsā If I jump into #4 seat I can fly the TE.No matter what I try I cant assign a pilot to #4 aircraft. What am I doing wrong? How can I place a pilot into that seat?
Remember the flight was originally created for 3 aircraft.Thanks Novac
EDITā¦Iāve just tried again on a quick test TE. I made a 3 ship then added another ship with mission commander and this time #4 has an assigned pilot.
But for some reason that is still not happening with my original TE ??? -
Hi,
I have a problem. I wrote a TE and converted 2 flights in the package from 3 ships to 4 ships.
When I open the TE in BMS I can see the 4th ship in each flight.
The problem is there is no pilot assigned to that ship If I try and fly the mission from #1 seat after the clock ticks down I get āFlight cancelled due to lack of pilotsā If I jump into #4 seat I can fly the TE.No matter what I try I cant assign a pilot to #4 aircraft. What am I doing wrong? How can I place a pilot into that seat?
Remember the flight was originally created for 3 aircraft.Thanks Novac
EDITā¦Iāve just tried again on a quick test TE. I made a 3 ship then added another ship with mission commander and this time #4 has an assigned pilot.
But for some reason that is still not happening with my original TE ???Hi Novac,
Good to see you got it sorted for a different TE.
There are a couple of reasons why Falcon wonāt assign pilots to a filght. Lack of pilots being the most clear one.
Could you send me the mission that you had problems with? info"AT"weapondeliveryplanner.nl
That way I can have a look and probably come up with a nice solution.Gr Falcas
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Hi Falcas,
Thanks for the reply.About WDP I thought I read/understood that it is easy to create packages/flights with multiple AC from different squadrons. If true, this could be used to create your own x-ship with various tailnumbers within the same flight. Correct?
If this is possible, I thought it would be awesome if you could create a ārandom functionā in WDP to create these kind of flights on the go.
But you are right, I have been out of Falcon maybe a bit to long. But recovering. -
@Ice:
Hi Falcas,
Thanks for the reply.About WDP I thought I read/understood that it is easy to create packages/flights with multiple AC from different squadrons. If true, this could be used to create your own x-ship with various tailnumbers within the same flight. Correct?
If this is possible, I thought it would be awesome if you could create a ārandom functionā in WDP to create these kind of flights on the go.
But you are right, I have been out of Falcon maybe a bit to long. But recovering.Little mix-up with WDP and MC ;). WDP will create all your paper work and briefing packages as well as handle your DTC.
MissionCommander can change your mission files.
One of the things that MC can do is merge flights to one package. Made two flight in a TE or campaign and later you want to fly them all together in one package. That sort of things is where the strong point of MC are.Gr Falcas
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Little mix-up with WDP and MC ;). WDP will create all your paper work and briefing packages as well as handle your DTC.
MissionCommander can change your mission files.
One of the things that MC can do is merge flights to one package. Made two flight in a TE or campaign and later you want to fly them all together in one package. That sort of things is where the strong point of MC are.Gr Falcas
Thanks for the reply Falcas. I see I was not fully aware of the details.
Sorry for the mix up. I ment MC. -
Hi Novac,
Good to see you got it sorted for a different TE.
There are a couple of reasons why Falcon wonāt assign pilots to a filght. Lack of pilots being the most clear one.
Could you send me the mission that you had problems with? info"AT"weapondeliveryplanner.nl
That way I can have a look and probably come up with a nice solution.Gr Falcas
Thanks Falcas,
Ive emailed you the TE just out of interest as to why the 4th pilot could not be assigned. Possibly a corrupt .tac file??
In the end I rewrote that package.Cheers Novac.
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Thanks Falcas,
Ive emailed you the TE just out of interest as to why the 4th pilot could not be assigned. Possibly a corrupt .tac file??
In the end I rewrote that package.Cheers Novac.
Thanks, got your mail.
Iāll see what I can find and fix. The whole reason we got MC is that you donāt need to rewrite the package.Gr Falcas
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Hi,
New version of MC released.
See first post for update.Enjoy,
Falcas
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Thx Falcas
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Congratulation Falcas, this program is very, very useful and if I have understood how it works it can do many and many things it is like a SwissKnife :).
Only one little problem about the resolution you have set for MC. I have one old monitor (1024x768 32Bit) and I have seen some windows are not completed visible. Is there a way to work around?Thank again for all you are doing