[Released] EMF v1.0.6 (BMS 4.35 U1)
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East Mediterranean Front (EMF) v1.0.6
BMS 4.35 U1 Installation:1. Remove any previous EMF version.
2. Download EMF v1.0.6 from MediaFire
Unzip the file and place the Add-on emf folder into C:\Falcon BMS 4.35\Data. Place the EMF Settings.cfg wherever you want.3. Go to C:\Falcon BMS 4.35\Data\TerrData\TheaterDefinition and open theater.lst with notepad. Add the following line: Add-On emf\theaterdefinition\emf.tdf
Enjoy!
https://i.ibb.co/qJXYVZF/2021-02-28-084516.png
Changelog ```
1. Fixed HAF cockpit wrong hotspots.
2. Added all Janhas LV5 models (including C-130s) and all the F-16 two-seat models.
3. Added JanHas Pylons, Fuel Tanks + Trees + Weapons (ALW 5.0).
4. Fixed TGM-65 training missile. It can be launched multiple times and upon impact it generates a white smoke, just like BDU-33.
5. Added CATM-88, TGM-84A Harpoon and TGM-84H SLAM-ER captive / training missiles. They can be launched multiple times and upon impact they generate a white smoke, just like BDU-33.
6. In EMF_Settings.cfg added the option to choose whether you want the <m> symbol (ARH missile) to appear in RWR or not.
7. In EMF_Settings.cfg added the option to choose whether you want to view Pilot’s legs only or his body & legs.
8. In EMF_Settings.cfg added the option to choose between the default or new cloud textures. (Thnx Nuno & ehaf).
9. In EMF_Settings.cfg added the option to enable a distinctive sound effect when you are hit from a missile. This is usefull for v.squads in training with invulnerability on. This way, you get an aural feedback when you are hit that is time to go to the regen area.
10. Added customized skins and / or tailarts of five (5) F-16 v.squads along with specific requests regarding their armaments. (393SQ, 320CW, ViperDrivers, 156th, 401TFW)
11. Added captive missiles for HAF and MLU F-16s.
12. Tweaked A320 flight model. (Thnx Chris @ ehaf).
13. UAV TB2 fixes.
14. Single WP rockets per pickle can be fired on HAF F-16s. Usefull for FAC(A) to mark targets during CAS.
15. Tweaked F-4E & E-7 AWACS flight models. (Thnx Manos).
16. Changed default black pilot boots with sand camo boots (8018.dds).
17. Fixed the ILS Glideslope in Souda AB.
18. Updated NH-90, HAA OH-58 Kiowa, IL-76, IL-78, Su-25, C-17. (Thnx luke777).
19. Added legacy HAF A-7E, legacy HAF Mirage F-1CG and LARAF Mirage F-1ED. (Thnx Manos).
20. Updated all .tac and save.cam to MC file v103. All save.cam files are ready for campaign creation.
21. Fixed Santorini Airport (LGSA) RWY # dds.
22. Added HN MH-60R.
23. Dedicated HAF F-16s icons.
24. New F-16 Landing & Taxi Lights.
25. Added HN P-3H Orion (Thnx Manos). It behaves as an ISR platform (JSTAR proxy in BMS), as per real life.
26. Added USN P-3C Orion. ASuW and ISR (JSTAR proxy).
27. Added HAF Rafale EG F3R & EAF Rafale EM.</m>_PS: No campaigns yet. I'll create them for BMS 4.36 due to the detailed paperwork (ACO, SPINS, JIPTL etc.) that will accompany them._
First Thanks for Update… But I really dont understand Why you dont update TurAF Aircrafts to JANHAS Lvl5 models ? I send it all Repaints for JanHas Block 50 aircraft?
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First Thanks for Update… But I really dont understand Why you dont update TurAF Aircrafts to JANHAS Lvl5 models ? I send it all Repaints for JanHas Block 50 aircraft?
Turkish Block 50M 's, C/D with/without CFTs (Peace Onyx 4) where created from JanHas at LV5 -standards and added to EMF.
For the rest THK F-16 fleet (30’s / 50’s), we’ll have to wait him to create them individually in the future.
(just to clarify this, I don’t know & did not receive any THK repaints, maybe Mystic? , but, in general we stay focused on having 100% accurate F-16 model representations on the theater down to the smallest details, so maybe a repaint was not the case at this moment.)
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Excellent news, I will give it a try, thank you!
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Thanks a lor for this update, Mystic.
One more good job of yours done, I’m sure.
With best compliments and regards.
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Got the wrong cockpits and wings for the HAF vipers.
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Noticed something in charts with regards to Akrotiri AB (RAF)
Capture1 by arabianjules, on Flickr
the
hangar
marked in the corner of Bravo ramp is actually the Air terminal, not a hangar?Untitled by arabianjules, on Flickr
John.
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First Thanks for Update… But I really dont understand Why you dont update TurAF Aircrafts to JANHAS Lvl5 models ? I send it all Repaints for JanHas Block 50 aircraft?
Hi. I didn’t receive anything.
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Hi. I didn’t receive anything.
Do you have the wrong block cockpits and wings for HAF aircraft?
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Nope. Can u be more specific?
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Nope. Can u be more specific?
When I fly the advanced D and 52+ models (52) I got the CM cockpit and wings.
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The wings are fine here. Regarding the cockpits, yes the HAF F-16D variants use the CM cockpit due to the fact that atm the HAF cockpit is not compatible with the D 3d model. There is an issue with the ALR-93 texture in D variants. So, it is a small compromise.
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The wings are fine here. Regarding the cockpits, yes the HAF F-16D variants use the CM cockpit due to the fact that atm the HAF cockpit is not compatible with the D 3d model. There is an issue with the ALR-93 texture in D variants. So, it is a small compromise.
It’s good now, I unzip the files again. It was the cockpit art folder that was not complete for some reasons.
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The theater looks awesome!!! The only issue i encountered is extremely low fps when i fly close to the 3d Janhas trees.
Fps at 500ft nearly over 3d trees
My cpu is i7 7700k at 4.5ghz with no overclock. Looks like that the cpu is not working hard enough and stays at 30-40% even when the fps drops to 20. Highest cpu temp 60c.
Is there anything i can do to improve the experience or replace the 3d trees?
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Hi Chris.
Tomorrow, I will upload an optional hotfix to include the default trees.
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Thank you very much Mystic for the quick hotfix!
Are you or anybody else experiencing the same low performance issue in 1.0.6? -
I had complains about JanHas full trees regarding FPS from others as well.
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for some flights (Aegean A320, HAF F-16 Blk52 CFT) when adding them to a package in a TE at LGSA / Souda, I’m seeing impossibly long legs to steerpoint “2”, usually a few hundred miles away from Crete to the Northwest over mainland Greece. From there on, the flightplan continues “normally” to the target near Santorini or Karpathos. Naturally this is easily fixed by moving steer 2 and adapting the speeds etc, but I’m wondering if this is a general issue with flight planning and whether anybody else has seen this happening?
Thanks in advance & for this beautiful theater!
Uwe
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HOTFIX 1.0
https://www.mediafire.com/file/2dat9mouh6n5brh/EMF_hotfix_1.0.7z/file
Download HOTFIX. Installations instructions included.
This will remove Janhas Full Trees and apply the default ones. This way you will gain noticeable FPS.1st post updated as well.
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If possible what is the procedure to change the sound made when hit by a missile? This would be great to have in KTT as well for training.
Thanks