Mission Commander beta release
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And mine is bigger the resolution and the Map is way small.
Bugs:
1. If u load a mission from another theater gives u some errors and than the country flags are fubared. If u close and reopen MC and the mission the flags are ok.Will take a look.
2. Naval units… I Kinda found how to add waypoints (can it be done from Falcon UI? I don’t think so… nice one Falcas…) but can’t change speed or action. Also the waypoints thing is a bit tricky and some times gives waypoints to hell 1000 miles away on the land when I moved it just 1 mile away. U have to zoom very much on the map to be able to grab the waypont and move it but when u zoom that much u don’t see much of the map to see where to put the next one. Also some times doesn’t let u choose and move the waypoint. If u set the waypoints and then add another one Hell forget it… Better start from scratch.
Nope, you can’t do this in BMS itself. But then again, ships will stop at a STPT when you are in 3D and the ships are deaggregated.
Waypoint thing in known. Because it doesn’t work in BMS, this is put on low priortity.3.Packages with no flight even though I erase them they show up again.
Can’t reproduce this, workes fine here.
Got a mission for me and the exact steps you do?
info"AT"weapondeliveryplanner.nl4. Team #0??? with no name flag or whatever… Is this Falcon Bug? or MC? or Theater? (Building mission on Aegean)
This is normal.
Well Falcas I would suggest to stop WDP for a moment and concentrate on this little devil…
And what I mean?
I created a TE and putted some flights erased some putted some more bla bla… when I opened the mission in MC I found there are packages with no flights… And I thought… maybe a bug generator??? I mean the Falcon TE builder leaves left overs that could cause bugs and CTD’s to Falcon Engine…???
Could also this be the case for Campaign’s too???Also this program will help and make it a toy for all ppl building TE’s
Can I make a request? Save AA positions and recall them. change Objects like radars position or placing non movable AA where ever u want and not on an object… this gives realism for making TE’s with Real position Data…
Do I hear a JDAM comming my way from France??? LOL… should I hide?
Placing non movable AAA at a spot where you don’t have a object is not possible I believe. Has to do how Falcon workes.
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I downloaded the newest version 0.3.1.8 tonight and went in to change some squadron names/patches. In the UI it appeared as though it worked. When I looked at the UI to select the squadron it showed no change. I even saved the file and looked within BMS and it showed no change. This is what I did:
- Created a new campaign in the DPRK strong theater
- Setup the campagin with the settings and let a few packages be assigned
- Saved the campaign
- Open MC and selected the saved campaign file
- Selected the Units -> Air -> Squadron
- Selected US
- Found the unit I wanted to change and double-clicked
- The Squadron UI openned. Changed the name and the patch
- Clicked Apply
- Looked and didn’t see any changes (even reopened by double-clicking and the changes did not apply)
- Save the cam file
- Open BMS and selected the file and saw no changes
Not sure if this is a user fart or a bug.
Thanks
Also, I noticed that someone asked to have a feature to add squadrons to a specific airbase. Also, is there a way to update the stores for a selected squadron?
Again, Thanks
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Hi Wrongway,
I downloaded the newest version 0.3.1.8 tonight and went in to change some squadron names/patches. In the UI it appeared as though it worked. When I looked at the UI to select the squadron it showed no change. I even saved the file and looked within BMS and it showed no change. This is what I did:
- Created a new campaign in the DPRK strong theater
- Setup the campagin with the settings and let a few packages be assigned
- Saved the campaign
- Open MC and selected the saved campaign file
- Selected the Units -> Air -> Squadron
- Selected US
- Found the unit I wanted to change and double-clicked
- The Squadron UI openned. Changed the name and the patch
- Clicked Apply
- Looked and didn’t see any changes (even reopened by double-clicking and the changes did not apply)
- Save the cam file
- Open BMS and selected the file and saw no changes
Not sure if this is a user fart or a bug.
Your are doing everything as it should, mistake is on my side. It will work again in the next update. I will release it today or tomorrow so you can use MC.
Also, I noticed that someone asked to have a feature to add squadrons to a specific airbase.
I am not sure what you want here? You can move a squadron to a airbase in MC. Or you can change the aircraft type of the squadron. But adding a new squadron in campaign would be a cheat. Unless you mean that you want to edit a campaign before you start.
Also, is there a way to update the stores for a selected squadron?
Is in the next update.
Gr Falcas
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With an airbase selected, have a button or context menu where you can add a squadron.
BTW, for my own edification, what language did you write this in? C++? C#? VB.Net? Java? Pascal? Fortrash, I mean Fortran?
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Hi,
With an airbase selected, have a button or context menu where you can add a squadron.
That would be a cheat when you are in a running campaign.
But I’ll see what I can do for the next update. (not the one for today)BTW, for my own edification, what language did you write this in? C++? C#? VB.Net? Java? Pascal? Fortrash, I mean Fortran?
Gr Falcas
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Hi,
Little quickfix update, latest version 0.3.1.9.
- Fixes saving of squadrons (names and patches)
- Fixes Taskforce map handeling of STPTs.
- Fixes loading mission from other theater, flags where wrong. This also improves the use over network.
Thanks to Arty for testing!!!
A little word about the squadron names in campaign. If you change a name from expl: 105th to 123th, you will see the change in MC. Save the TE and load the campaign again in BMS.
There you will see that you still see the old name before you go to the mission screen (2D join a squad). The name has been changed, just let the clock run for a sec and save the campaign again.
Than you will see the change. Still have to polish that one out.Enjoy,
Falcas
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… That would be a cheat when you are in a running campaign.
You are correct, but it would be nice to add different AC to a campaign at the beginning. Say, you wish to have both KC-135 & KC-10 tankers. Or E-3A and E-2C in the campaign. Or adding some MIG-17’s to the other side to make it interesting, etc… It would be a way to change up some of the canned campaigns without modifying them.
Just my 2 cents.
Oh yeah, thanks for the quick update.
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OK, I was able to change the names of the squadrons. I didn’t see the change take affect in the game until I saved my campaign then the names changed. I changed two of the names and their squadron patches. I am not seeing any patch for the 1st squadron but am seeing it for the second. The first patch is number 64 while the second patch change that does show is 26. Not sure if it is because the second is bigger than the max range of the variable or not.
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Thanks Falcas for the update.
Just for your information, the main page still says MC v.3.0.1.8 is the last version avalaible… but I guess you already knew it.
Anyway, well done, I appreciated a lot this tool since the first time it has been released, only a pity that your products aren’t suited for FreeFalcon too (hint, hint).
Best regards,
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Thanks Falcas for the update.
Just for your information, the main page still says MC v.3.0.1.8 is the last version avalaible… but I guess you already knew
Hi Jackal,
If you are referring to the website. Thx for your attention. Its been updated
Greets snowman
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Oink…almost missed it… was using the Ver.01… Ver.03.1.9 is way better …excellent tool to check things right creating a campaign.
Thanks
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I just tested in Mission Commander naval units stearpoints and it doesn’t work. I putted the stpts saved and loaded the mission watching from 2d map. All naval units (Blue and Red) where going in a circle counterclockwise like ballet. It was like I didn’t even created the stpts.
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MC and naval STPT work fine. But carrier groups has special code so for those it will not work. Try some frigats.
But no need to get hopes up too high. Naval taskforces will not continue after they reached a STPT when they are deagregated in the 3D world. MC is running ahead here compared to the BMS code.
What you can do is place STPTs and ships will move along those STPTs in 2D UI. In 3D they will stop at the STPT.
Use it smartly and you can have a lot of fun.
The problem is the BMS code, as there is no code for ships to continue past a STPT in 3d (deagregated)Gr Falcas
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That’s exactly what I did. Not cariers. No movement on my strearpoints. Aegean theater. Tomorrow morning I will post screens and videos to show u. Also naval stearpoints running MC over network is way way hard to create them. Running mc on falcon pc is better.
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No need to send m e movies, myself and others are already using it for quit some time. I know MC workes fine. Think some more about the limitations of the Falcon code.
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But why? I want too… lol.
I didn’t get u when u say limitations on the code. Why the limits affect me and not u? #if Callsign=“Arty” than block all Else goto campaign#
If I do something wrong in the process of creating - moving the stpts? -
Falcas post us a tutorial
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And here is the Vid. first from MC then from Falcon the same mission.
Video is in Full HD.
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I don’t see you select any taskforce in BMS to show the route for the ships???
Click on one of the taskforce just like you do with flights or battallions to show the route.Gr Falcas
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I don’t see you select any taskforce in BMS to show the route for the ships???
Click on one of the taskforce just like you do with flights or battallions to show the route.Gr Falcas
I did. It shows the counterclock wise route. Now I opened the mission from falcon with the editor. I clicked on the naval units and it shows the path I created with MC. I go Huh??? Ok I saved it open the mission to fly it stay in 2d map clock 64 the same… click on the naval unit the same stupid counterclockwise route.
I have it on video also if u want to see it.
EDIT:
I just created a new empty mission just 2 ships frigates and 2 cargo ship. Saved it. Opened with MC. created path for both. Saved from MC. closed MC. Opened Falcon. Opened mission from editor. Path shows fine as created from MC. closed (not saved). Opened mission clicked on naval unit same stupid counterclockwise route.EDIT II (Solution): Open Mission from falcon mission editor. Click on the naval unit to show the path you created with MC. Click and hold on the end of the path where the circle is and just move it a little. Do the same for all naval units. Now save the mission.
Now load it and enjoy your moving naval units…Am I correct Falcas?
feeewwwww finally I can finish up my mission… lol
Also to add here a small request… naval units start at 9:00 I have flights take off at 10:30 so u see the problem. It would be nice if we could control when the naval units start their movement.