Wheel Brakes not Working
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Make sure no DX axis are assigned to toe brakes in your setup
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Make sure no DX axis are assigned to toe brakes in your setup
dear Mav jp.
affirm no DX axis assigned to toe brake -
Weird… not sure where else to check.
Just for the avoidance of doubt – in Setup / Controllers / Advanced / Flight Control – both ‘Brake’ and ‘Right Toebrake’ are set to ‘keyboard’?
Saturation=none, and Reverse=off
(surely these would have no effect for ‘keyboard’ but you never know what bugs are lurking) -
Weird… not sure where else to check.
Just for the avoidance of doubt – in Setup / Controllers / Advanced / Flight Control – both ‘Brake’ and ‘Right Toebrake’ are set to ‘keyboard’?
Saturation=none, and Reverse=off
(surely these would have no effect for ‘keyboard’ but you never know what bugs are lurking)I have rechecked everything again… it happens mostly immediately after entering 3d. just like 50% throttle issue upon entering 3d.
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I noticed this issue as well in 4.35… the work around for me is just increase enough throttle to nudge the plane, then hold brake a few times until the brake responds.
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Rudder pedals, maybe? I’m not quite sure but I think BMS tries to model differential braking, if you hold [K] while applying rudder… (?)
I notice when landing if I’m on the rudder to keep aligned, eg in a crosswind, hitting the wheelbrake key kinda seems like it’s not responding, or not responding fully (ie. probably only braking one wheel)
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Rudder pedals, maybe? I’m not quite sure but I think BMS tries to model differential braking, if you hold [K] while applying rudder… (?)
I notice when landing if I’m on the rudder to keep aligned, eg in a crosswind, hitting the wheelbrake key kinda seems like it’s not responding, or not responding fully (ie. probably only braking one wheel)
agreed. I suspect that during last flight the brakes were not holding properly. I recentred the joystick then it worked properly. may be it’s diff braking
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I think there is something wrong in the simulation with applying the correct breaking power.
No matter how crazy hard I step into the wheel brakes I cannot get my bird to stop before the end of the runway.
If I watch my wingman landing and breaking (who is controlled by BMS AI) he needs just half the runway to come to a full stop.
I didn’t have that problem in BMS 4.34. -
I think there is something wrong in the simulation with applying the correct breaking power.
No matter how crazy hard I step into the wheel brakes I cannot get my bird to stop before the end of the runway.
If I watch my wingman landing and breaking (who is controlled by BMS AI) he needs just half the runway to come to a full stop.
I didn’t have that problem in BMS 4.34.No problem landing here, my guess is you are too fast, miss the threshold by too much, or not keeping the flare long enough.
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I think there is something wrong in the simulation with applying the correct breaking power.
No matter how crazy hard I step into the wheel brakes I cannot get my bird to stop before the end of the runway.
If I watch my wingman landing and breaking (who is controlled by BMS AI) he needs just half the runway to come to a full stop.
I didn’t have that problem in BMS 4.34.+1.
same issue. but I have noticed when I press K everything works fine. but when I press joystick button the bird is unable to stop in time and eventually I have to press K to make it stop
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I think there is something wrong in the simulation with applying the correct breaking power.
No matter how crazy hard I step into the wheel brakes I cannot get my bird to stop before the end of the runway.
If I watch my wingman landing and breaking (who is controlled by BMS AI) he needs just half the runway to come to a full stop.
I didn’t have that problem in BMS 4.34.Per a separate recent thread, it sounds like the AI planes are simulated using a completely different (less computationally intensive) physics/aero model. So don’t judge yourself by your AI wingman’s performance… but, um, also remember don’t try landing behind him until he’s cleared the runway.
Is there a description somewhere (in docs or here on forums) for how differential braking is modelled, with the [K] key vs the rudder axis?
It seems like, if there’s even a tiny bit of rudder input applied, all the brake pressure goes to the wheel on that side.
(Maybe that’s realistic, not sure how the toe-brakes / foot pedals are hooked together on the real plane.)
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I think there is something wrong in the simulation with applying the correct breaking power.
No matter how crazy hard I step into the wheel brakes I cannot get my bird to stop before the end of the runway.
If I watch my wingman landing and breaking (who is controlled by BMS AI) he needs just half the runway to come to a full stop.
I didn’t have that problem in BMS 4.34.Nothing is wrong
You are not landing at correct speed
Or
Too long
Or
Not aerobraking at 12-13 AOA
Or
Landing on a wet runway
Or
Landing on a airfield that is too short for your weight (check charts)Compared with 4.34 , brake power has been adjusted to match real curves
That forces you to land within correct parameters and to abort landing and divert to alternate in case runway not safe (wind / wet/ too short vs weight)
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I think there is something wrong in the simulation with applying the correct breaking power.
No matter how crazy hard I step into the wheel brakes I cannot get my bird to stop before the end of the runway.
If I watch my wingman landing and breaking (who is controlled by BMS AI) he needs just half the runway to come to a full stop.
I didn’t have that problem in BMS 4.34.No problems landing and stopping here, apart from self-induced ones (bad approaches ).
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airfield that is too short for your weight (check charts)
Is there a table somewhere for a/c weight vs runway length? (I tried to rtfm but I couldn’t find anything.)
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There’s definitely one in the -1-1 you pulled up the other day.
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There’s definitely one in the -1-1 you pulled up the other day.
It’s weird because the BMS dash-1 has so much more detailed info, eg. crosswind limits for various runway conditions, and discussion of the new anti-skid system.
But it kinda leaves out the most important dimension – knowing the length of the runway! This should probably be a doc-bug … or a topic for the Doc subforum.
Trying to land 30k lbs of metal at 180+ kts, is going to need a lot of runway… even on a clear, calm, dry day.
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Yeah, around 4000ft at sea level ISA conditions. Section 7 of that manual.
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I was practicing my landings with a heavy jet (two full bags, 2x2 GBUs) by using the AAR training mission, heavy config (pkg 4980). After refueling, I went to land at home base which is Seoul in that mission. At that point, the gross weight of the jet is approx 39k lbs.
Now, Seoul has two runways, 01 is longer with arrestor cables, while 36 is a shorter one without cables. I am seriously heavy with two full bags and full A-G ordinance. Yet the ATC directs me to the shorter one which is close to impossible to land on in that config without going off the end, while there is a nice longer runway right beside it that even has cables. There were no other flights occupying rwy 01 at the time.
Of course, I could jettison my stores to accomodate the ATCs choice, but that seems excessive and in campaigns you have to manage stores.
My first question, should the ATC not direct me to the better suited runway given my config ?
My second question is: Could we please get cables on the 36 runway as well ?
My third question: Do I simply suck at landing heavies - is anyone able to land a heavy config F-16 on rwy 36 at Seoul and fully stop before end of runway?
Fourth: Where is that elusive section 7 mentioned which tells us runway length given gross weight? I could not find it and did STFMsThanks for any input,
JB -
My third question: Do I simply suck at landing heavies - is anyone able to land a heavy config F-16 on rwy 36 at Seoul and fully stop before end of runway?
TR#13 is a F-16CM-50 taking off with 6x mavs and 2x wing bags… gross weight over 40klbs. (They should call this “takeoff training” … just getting off the ground, that heavy, takes some preparation and focus.)
Seoul is just a few minutes away, to the north, so I gave it a try. ATC directed me to runway 01… I had 10,600lbs remaining. Ok landing, slightly hard touchdown but right at the threshold… kept nose up and aerobraked… nose came down right at the far end of the runway – I stood on the wheelbrakes, and punched through the chainlink fence still doing 70kts. Beat that!
Fourth: Where is that elusive section 7 mentioned which tells us runway length given gross weight? I could not find it and did STFMs
Bluewolf was tacitly suggesting the RL manuals can be found by googling … but directly referencing or linking to such sources is discouraged, on this forum.
Iirc there was a time when all the airbases in KTO were the same length. But with the big world update in 4.35, many airbases have clearly different length (and width) runways. Which is awesome! But… now we need a table of gross-weight and weather condition vs distance, and we also need updated info on kneeboard charts.
And maybe smarter ATC to at least pretend to know or care about our weight. When in doubt, declare an emergency, I suppose. It is probably an emergency/exceptional condition to RTB with that much fuel and ordnance.
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For abnormal situations, one useful thing you can do real world is point out your needs to ATC: Seoul Tower, Falcon 1 requires RWY 01 due heavyweight.
I guess that could be a neat improvement to have for the ATC code at some stage, although Id imagine this would have a little complexity to the arrivals process.