Test low-poly toys in BMS4..
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Hello,
nice additions !
Since like me, you look to have an interest for oddities, here is some suggestions !
XF-108 “Rapier”:
NR-349 “Retaliator”:
AH-56 “Cheyenne”
Chengdu J-9-VI-II
I’m sure you will like them !
Radium
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well actually i am more interested in vehicles used in historical theaters.
F-108 is cool…but no theater for it.
AH-56 is great, i almost made one.
J-9 is a concept, PLA has no powerful engine to make it.In past weeks modders worked hard to bring many theater mods- eddropper and i have added some new toys in DB, feel free to have fun checking them in TE or campaigns. BTW bear in mind that new toys are not fully supported by code or serious editing…it takes time to polish everything.
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to make all new ac working, follwoing files should be edited, with higher numbers. all attach to the end of content.
\art\dgft\userids.id (all new data attach to the end of content)
\art\main\textids.id (all new data attach to the end of content)
\art\main\unit.irc (all new data attach to the end of content)
\campaign\save\te-planes.lst ( for better order in selection list, you have to change order manually)
\campaign\save\validac.dat (all new data attach to the end of content)
for ground and naval vehicle/units, trick is the same, use higher numbers. write down their specific numbers, and fill in teunit lst. you may prepare the new unit data in a txt in advance, then paste to new teunit.lst in next BMS. all done in seconds.
Thanks for all your work, wish some one can actually write/develop a tool where we can do (select, point, click) to update these with checks in place and it saves the txt file back at the required location rather than having to go and edit the multiple txt files. Any one out there, I know many folks have good coding skills, can be a simple java or any other visual tool, trick will be populating all the required fields that need to be changed etc.
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I use Falcas Mission Commander,……
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Nice !
Where did you get the RPK-500 model ? (I guess it is only a rack/pylon and the 500l of fuel are not taken into account, but nevertheless, it’s a good job) -
Where did you get the RPK-500 model ? (I guess it is only a rack/pylon and the 500l of fuel are not taken into account, but nevertheless, it’s a good job)
yes it’s only a rack, no fuel inside.
i’ve three such rack items in low poly zip, T-500/fuel-rack, JL-100/rocket-fuel, and JL-200/ rocket-rack-fuel… of course they only work as a rack or a rocket pod.the pic taken from Peru mod, is to reproduce an impressive mirage5 max load test photo.
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Hello,
I am trying to put the F-8 back in falcon, this is the result.
I use an old f8.dat file……
Any thoughts???
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alright… you got me.
I forgot to update F-8E/FN and F-8P models… the missing landing gears are under switch 14/15/16… should be changed to switch 1/2/3.
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alright… you got me.
I forgot to update F-8E/FN and F-8P models… the missing landing gears are under switch 14/15/16… should be changed to switch 1/2/3.
???
Above my paygrade……
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i’ll fix them tomorrow. no hurries.
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Take your time, adding models is a extra hobby……nooooo rush. Thanks!!!
i’ll fix them tomorrow. no hurries.
THANKSSS!!!
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great - that french skin looks really good. be sure to load magic, not sidewinder.
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Yep, i first tested the 3d model. ……In stock falcon bms 3.34 this model had the double hardpoint rail left and right…I am trying to rebuild this feature in 3.35…
The skin is an old FreeFalcon…I’am a bad skinner, no patience…
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Yep, i first tested the 3d model. ……In stock falcon bms 3.34 this model had the double hardpoint rail left and right…I am trying to rebuild this feature in 3.35…
you can check Vietnam theater DB for reference.
and… you probably need more edits for loading R530.
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Hello,
As far as I know, France never had this twin rails capabilities for R550.
However, that was possible for Sidewinders.
It’s probably due to the fact that R550 is larger than Sidewinder series.
Cheers,
Radium
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Per Airvectors.net, the R.550 weighs more than the aim-9 and so only two carried, total…