JanHas Models & Skin Thread -Compatible with 4.36
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And to throw a spanner into the works, there are some Vipers out there with PW engines but with the wide intake.
well I’ve seen the other way round, GE engines with small intake
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here is the one that comes with the original BMS, it looks far more accurate than JanHas’s, but don’t get me wrong his work is like I said is a masterpiece
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That is probably what he means……I only know of the VISTA D Block 30 that has used both a PW and GE engine in its long test career. Apparently it is quite a lot of work to convert the engine bay over to a PW or GE.
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I have removed the AIFF from the wing model, it’s part of the v1 package (folder 1b).
Next is a Moroccan version of the F-16C-52+ (& CFT) that is intended for the POH theater. After that I will do the block 32 Aggressor and build two ECM pods: ALQ-184 and ALQ-188.I found a previous post about ALQ-188, but I don’t think this has materialized yet.
What is your progress on this?
I would like to see F-16 AGRS with ALQ-188. -
@Jan Has,
Can you please have a look at your models? There seems to be some flickering at the top of the FLIR view in the HUD when using your models. I checked with stock BMS models and this does not seem to be the case. I did not check all your models, but I did check a few of them and they all seem to have the same flickering. Please see video below for demo:
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Known issue, also in flir and tgp mfd’s.
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Possibly a subtree error?
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Or a ptype/material somewhere there;
But started after an update, don’t recall which now.
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well I’ve seen the other way round, GE engines with small intake
At first most of the GE birds was using the normal intake AFAIK later though cause the engine needed more air hte redesigned it to get the “bigmouth”
Again AFAIK. -
The intake tweak is planned after the next big BMS update (there is a reason for that). Skin (new real life paint scheme’s) and model tweaks that are needed to make the models ready for the next BMS release are my first priority.
I’ll see if I can fix that FLIR issue before 4.36. -
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I haven’t had a chance to go through all 1600+ posts in this thread, but do we have an easy way to install these mods? They look great!
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I haven’t had a chance to go through all 1600+ posts in this thread, but do we have an easy way to install these mods? They look great!
Best way to install them is is to follow Jan Has instructions with 3ddbuilder. If you find that too challenging try here:
https://www.benchmarksims.org/forum/showthread.php?40926-Jan-Has-F-16-LV5-Update-packs -
Best way to install them is is to follow Jan Has instructions with 3ddbuilder. If you find that too challenging try here:
https://www.benchmarksims.org/forum/showthread.php?40926-Jan-Has-F-16-LV5-Update-packsThanks! Got it working!
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Thank you guys for the last few posts, they also answer my questions. :headb:
Downloaded many files in the last few years but never tried to mod BMS or really using the old LOD-Editor.
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JanHas,
Hi! I just realized your F-16s have a graphic glitch in BMS 4.35 U2.
Maybe, this is only happening to me? I can see some parts of tires out side of lower fuselage in Tactical mission 18, 19 as attachment.
I did not check them from other missions so not sure I have the same issue with different F-16 variants. -
JanHas,
Hi! I just realized your F-16s have a graphic glitch in BMS 4.35 U2.
Maybe, this is only happening to me? I can see some parts of tires out side of lower fuselage in Tactical mission 18, 19 as attachment.
I did not check them from other missions so not sure I have the same issue with different F-16 variants.I have seen that issue. It is a model installation issue. Reinstall the models.
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I have seen that issue. It is a model installation issue. Reinstall the models.
Thanks. Reinstalled the Janhas mod and fixed.
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I tried adding F16CM-50 to another skin set but it will mix up all existing squadron textures (eg: fuselage with stabilizer texture)
Is BMS or Janhas model has a limitation of 7 texture sets or do I have to edit somewhere else?