Tomcatz SAM factory
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@RAM22:
Oh no, I don’t think there was anything wrong with your post!!!
It was fine as far as I’m concerned, I was agreeing with you.
RAM22
Really?? I will reply Tom Catz again…
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Nice!!!
RAM22
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How many tris Tomcatz?
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You’re the man!!
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Looking good, but I’m going to be greedy and ask a silly question does/could the radar stow on the 1S91 radar vehical when it’s moving ie.
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Hi- Thank you guys. And yes Ramsay: You`re right. But there is simply no argument for these function. So I think that in “high ready” position the model should be okay.
Best regards,
Tom -
@Tom:
But there is simply no argument for these function. Tom
There is a switch for stowed position. There is also a way to implement the meatball on the carrier if I’m not mistaken. Turrets and radar also have animation.
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Tom Catz aka the red bull man. Never sleeps - You are for sure moving fast on your projects… Nice work - respect
Greetings
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Hm well - I give my very best.
I`m very inspirated vy the great community here- But the ititial shoot was the great BMS simulation. The feeling of the jet is very great and I hope I can do my part to make these great project better and nicer… The RedBullMan … cool call :lol:BTW: Here I have some new shoots :drink: :drink:
@Hayab: Every model has arround 20k faces. The polycount is basecally not a problem for a normal PC. So if you have an i3-Dual core you have enough power for models with arround 2 million faces. Generally the problem is the graphig card. You need a modern card with arround 400 processor units- or more!
All my Sam-models I posted haven`t any textures- So the computers will like them well - Greetings and regards from raining Germany,
Tom -
Havy you tested their functionality?
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No- The stock models havent any arguments ….
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Beautiful Sa-10/S-300! Thank U!
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@Tom:
No- The stock models havent any arguments ….
What does this mean? I cannot interprete.
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If I open the viewer to show the falcon4 model - and click trough the switches and DOF I can`t see any functions. So that Sa10 is a static display model in Falcon.
Thanks and regards,
Tom -
What about SA-6? Does the launcher moving? Does the radar rotate?
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WOW Tomcatz good, excelent work man, keep on wave please.
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Hi,
WoW, another “5 Star ********* Thread”, and deserving of it!Thank You!
The power of community effort awesome keep the dream…… You Gota Believe to Believe…
Cheers,
:drink:
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@Tom:
If I open the viewer to show the falcon4 model - and click trough the switches and DOF I can`t see any functions. So that Sa10 is a static display model in Falcon.
Thanks and regards,
TomFor ground vehicles, switch 0 is for the towed posture.
DOF 0 is for gun/missle rotation
DOF 1 is for gun/missle elevation -
For ground vehicles, switch 0 is for the towed posture.
DOF 0 is for gun/missle rotation
DOF 1 is for gun/missle elevationI note the SA-6 and StraightFlush currently travel in the “ready to fire” position with the SA-6 unrealisticlly tracking enemy aircraft as the launcher moves.
If new models use switch 0 will the SA-6 and StraightFlush stop and fire with the current 4.32 exe or will we need to wait for an update.
Edit: and DOF 5 for rotating radar?