Tomcatz SAM factory
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Tom Catz aka the red bull man. Never sleeps - You are for sure moving fast on your projects… Nice work - respect
Greetings
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Hm well - I give my very best.
I`m very inspirated vy the great community here- But the ititial shoot was the great BMS simulation. The feeling of the jet is very great and I hope I can do my part to make these great project better and nicer… The RedBullMan … cool call :lol:BTW: Here I have some new shoots :drink: :drink:
@Hayab: Every model has arround 20k faces. The polycount is basecally not a problem for a normal PC. So if you have an i3-Dual core you have enough power for models with arround 2 million faces. Generally the problem is the graphig card. You need a modern card with arround 400 processor units- or more!
All my Sam-models I posted haven`t any textures- So the computers will like them well - Greetings and regards from raining Germany,
Tom -
Havy you tested their functionality?
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No- The stock models havent any arguments ….
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Beautiful Sa-10/S-300! Thank U!
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@Tom:
No- The stock models havent any arguments ….
What does this mean? I cannot interprete.
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If I open the viewer to show the falcon4 model - and click trough the switches and DOF I can`t see any functions. So that Sa10 is a static display model in Falcon.
Thanks and regards,
Tom -
What about SA-6? Does the launcher moving? Does the radar rotate?
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WOW Tomcatz good, excelent work man, keep on wave please.
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Hi,
WoW, another “5 Star ********* Thread”, and deserving of it!Thank You!
The power of community effort awesome keep the dream…… You Gota Believe to Believe…
Cheers,
:drink:
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@Tom:
If I open the viewer to show the falcon4 model - and click trough the switches and DOF I can`t see any functions. So that Sa10 is a static display model in Falcon.
Thanks and regards,
TomFor ground vehicles, switch 0 is for the towed posture.
DOF 0 is for gun/missle rotation
DOF 1 is for gun/missle elevation -
For ground vehicles, switch 0 is for the towed posture.
DOF 0 is for gun/missle rotation
DOF 1 is for gun/missle elevationI note the SA-6 and StraightFlush currently travel in the “ready to fire” position with the SA-6 unrealisticlly tracking enemy aircraft as the launcher moves.
If new models use switch 0 will the SA-6 and StraightFlush stop and fire with the current 4.32 exe or will we need to wait for an update.
Edit: and DOF 5 for rotating radar?
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There are so many unmodeled issues around mobile SAM and relocation that currently the mentioned issues, currently are who cares issues. (IMHO)
As long as relocation cannot be modeled on any level… -
I believe some of the issues around mobile SAMs will be addressed by the BMS dev’s and that high quality functional models will have a better chance of making it into the full BMS install. To this end I encourage TomCatz to add any available functions to his models even though we may have to wait for the .exe / DB to catch up sometimes.
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Currently the only way to model this using the towed as for D-30 + Kraz truck. But this does not mean that transition is smooth between the opened and packed state.
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Currently the only way to model this using the towed as for D-30 + Kraz truck. But this does not mean that transition is smooth between the opened and packed state.
IMHO more than sufficient for Falcon. The question is does switch 0 work with the current exe ie. Hayab’s Frog 7 has a switch 0 but it doesn’t seem do anything in game - is this specific to the Frog 7 or true for all non-towed vehicals.
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Hi,
after some hours …
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@Tom:
Hi,
after some hours …
JESUS CHRIST!!! That is some good stuff. I guess at this point, I shouldn’t be surprised!!!;)
Great Job,
RAM22
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Wow… :bowd:
Greetings