4.35 U3 Rants, feedback, comments
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@fritz glad you liked it. Saving it can bea good idea, I’ll take a look. Thanks!
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I too am loving the new update and want to thank the bms team and everyone else involved for the massive effort that goes into this project.
I have not been as active for the past half a year or so, due to RL obligations, but now the big changes are over, i am ready to get back into bms.
There are also many other great things happening in general for flight sims and i try to get everyone of my fellow virtual pilots and friends who are at least interested to try bms. For some of them it sticks, for some it does not.
Overall i am very happy with the new comms, forum and everything and hope bms has a long and bright future. I’m pretty sure the next few major updates are going to blow everyone’s minds.
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@joker_duke said in 4.35 U3 Rants, feedback, comments:
@mav-jp So, the ability of AIM-120 or R-77 itself is the same as before? Only the AI’s BVR tactics is enhanced ? Thanks for reply.
no change at all in this field
The only difference is that AI are actually pumping when they are spiked by a missile instead of jsut notching
this is for MP
in SP this was working like this already
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@fritz Do you know if there are any instructions on how to use this head-position adjustment? I used my PDF-reader program to do a search for “head position” in all of the files in my 4.35 Docs folder, and it didn’t find anything.
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@mylonite470 just use the mouse. Hold middle button and adjust it.
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@seifer Thanks very much!
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Big fan of the update. I think AI improvements and improvements to core simulation of basic technologies (missile guidance, radars) capitalize on the things that make BMS better than “that other sim.” That said (purely speculating,) I think some people are less likely to be excited because they’ve caught a sense that a big BMS update is about to drop, namely the terrain engine teases.
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@van yeah, I see what you mean.
4.35 was an interesting product:
- U1 was mostly performance + some small fixes.
- U2 was mostly critical fixes (lots of them!)
- U3 was fixing the remaining issues we had + gameplay issues and the small graphical updates.
The cool thing about U3 was that we had at most a handful of critical fixes, that left time for us to tackle the gameplay issues. And also, work on some graphical improvements. It is not a huge change, but it is enough to cause me to want to fly it more than U2. And the gameplay issues made it finally feel like: now that is what I expected from a finished product.
Personally, U3 is the product that I flew more, so for me was like someone mentioned in the screenshots thread: my time to enjoy the product. Maybe that is why I was more excited than the community
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@van It will take some time before new terrain engine kicks in…
Doesn’t change the fact that we have obviously some major stuff that we will share in between!
Cheers
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Is there a alternate download without torrent?
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I did not had the time to try U3 yet (but looking forward to), but it is nice to have a fresh look, I like the new colors. However, as the layout is a bit different, my neanderthal brain would need time to adjust itself. Hope the best for the dev team! Keep your spirit high, this is still the best sim community imo. I hope there will always be some 3-4 weeks for another update
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Open the link below, and press the name of U3 link, should download as .zip file.
https://www.falcon-bms.com/downloads/
Cheers!
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@afy the zip file is still a torrent file
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@maxwaldorf Bummer…
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@hoover that did the trick. Thank you!
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I am new to BMS so to me everything is great. I like the new color tone!
However, I noticed that some aircraft stayed on the runway without taking off. They were there, but it is like they didn’t exist for the AI or ATC as it gave me permission to take-off. Also when landing AI planes almost ran into me.
I don’t know if this behaviour is normal or it was caused by U3.
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@al-azraq Have you added the cfg option for the ATC hotfix for U3?
set g_sPriorityFixes "-76"
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Very grateful for this new update to you all! I’ve not had the time to fly proper since it happened (mostly because setting up the campaign and initial planning phase and refragging or editing all suicidal ai flight packages takes long in the beginning) but a short test with TE’s looked great! Its peculiar how a small lighting change shows the incredible potential that lay in the future. In this light, it’s great that you’ve moved to a new forum and webpage, since you might as well be prepared for a surge that is likely to come with next versions.
Anyway, thanks for your work on U3 and looking forwards to flying it this weekend finally!
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Got a change to update and play over the weekend.
Not a single CTD through some TE’s and campaign sorties. Great job guys!