Aegean theater v3.x issues - Report here
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Γεια Νικο,
I don’t know if this is a proper issue, still I think it might be worth reporting it.
I created a simple AAR TE based around Crete and just for fun I put an SA-5 btn on the small island west of Karpathos.
https://i.ibb.co/LvJdZSv/image.png
I also created an f-16 2-ship armed with HARMs and AGM-158s (?), reconned the btn, set target steerpoints on the radars and went into the threat circle, firing the AGMs on both radars and watching the weapon progress & impact in Shift-7 view.
I was quite amazed when the missiles flew straight to mainland Karpathos and hit both radars there instead of the small island to the west. I wonder what’s happening there? How could the SA-5 btn have moved to mainland Karpathos? In the TE editor, the vehicles show correctly on the small island in recon view.
All the best & thanks for this theater,
Uwe
Hello mate.
Can you check please at the start of the mission (via a Shift + P - Freeze) IF the SA-5 battalion is really at the small island west of Karpathos island?
Nikos. -
Hello Nikos,
I just re-flew the mission and all went well this time (except for the SA-7 killing me when I got cocky after destroying the radars :)), so it must have been an error / oversight on my part.
All the best,
Uwe
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Hello Nikos,
I just re-flew the mission and all went well this time (except for the SA-7 killing me when I got cocky after destroying the radars :)), so it must have been an error / oversight on my part.
All the best,
Uwe
Nice to hear this.
Go and enjoy the theater.
Nikos. -
Hello my dear friend.
Well do we have HAF and TuAF skin for it, in order to ask “Radium” if we can use it into Aegean theater?
If no, have you any plans Master? :mrgreen:
Nikos.Turkish Air Force is using TurAF. TuAF is old name.
Thanks. -
Turkish Air Force is using TurAF. TuAF is old name.
Thanks.Hello there.
Well I have it in mind, Thank you.
BUT just to be informed: Into DataBase of theater, we have very-very limited “space” of characters in describing an aicraft, so will remain TuAF.
Not a big deal…
Nikos. -
No problem. Thanks for answer.
-Alpiimoo -
I have this weird problem - the sun sets at around 4:30 pm and raises at 3:30 am:
Day 1 and 2 on the “Anatolian Hummer” campaign.
Cheers
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@airbuster
The time in the DED is Zulu time and not local time. Maybe everything is ok then? -
@razor161 said in Aegean theater v3.x issues - Report here:
@airbuster
The time in the DED is Zulu time and not local time. Maybe everything is ok then?yes, totally forgot about that
Thanks
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I encountered this strange bug with block 42:
The external model is fine:
This occurs with only one of the skin sets (which is the strange part), all others works fine:
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@airbuster
Thank you for spotting this and your report.
It will be fixed with the 1st update.
Nikos. -
Hello,
No big issue, but AI does not use the dragchute.
Cheers,
Nurse
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@nurse said in Aegean theater v3.x issues - Report here:
Hello,
No big issue, but AI does not use the dragchute.
Cheers,
Nurse
Hello and thank you for your report.
Did you also check the default Korea theater, to verify the same behavior there?
I think this should be a BMS issue and not an Aegean theater one…
Let me know.
Nikos. -
The same problem in Korea Theater.
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@nurse
Thanks for let me know.
Nikos.